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View Poll Results: How long should KotOR III be?
Short: Around 10 Hours 0 0%
Average: Somewhere between 20 and 30 hours 2 1.46%
Original KotOR: About 40 Hours 20 14.60%
Slightly Longer: Around 50 or 60 hours 31 22.63%
Humongous: 70-80 Hours or more, like Mass Effect 84 61.31%
Voters: 137. You may not vote on this poll


Thread: Length of the Game
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Old 05-08-2007, 08:11 AM   #1
Sabretooth
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Length of the Game

Bioware said sometime ago that Mass Effect is going to offer a whooping 80+ hours of gameplay. While this number is ridiculously large for any game that is not a wicked mod for Civilization, it is still intriguing.

One of the admirable features of KotOR was that it packed a solid 40 hour storyline, while most other games are quitting at a meagre 10 hours and blaming it on their "incredible" multiplayer. So just how long would you like your KotOR III?

I'd say a little longer than 1 and 2... maybe 50 or 60 hours. But the storyline should be structured so that the game never feels long or drawn-out.


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Old 05-08-2007, 08:44 AM   #2
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I'd love to play a KOTOR which could last over eighty hours, but it might be too much for the main plot. Ideally I'd go with around fifty hours, but with enough optional sub-plots and side missions to make it last eighty if you wanted it to.


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Old 05-23-2007, 09:00 AM   #3
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I'd love to play a KOTOR which could last over eighty hours, but it might be too much for the main plot. Ideally I'd go with around fifty hours, but with enough optional sub-plots and side missions to make it last eighty if you wanted it to.
QFT

By the way, how many hours were in KOTOR II? Like, with optional quests and without them? It's intriguing me now that I think of it...

BUT, the game can be as long as they want if, as if already posted, the story doesn't drag. What they can do with all that time is finish the series for good, close absolutely all loose threads, including the most minuscule side quests. KOTOR IV is too much IMO, storywise. Unless it starts a new trilogy. In any case I would prefer a new trilogy of similar games unrelated storywise after KOTOR III.
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Old 05-08-2007, 09:54 AM   #4
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The longer the better, if the story is well done than I would want it to be 70-80 hours.
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Old 05-12-2007, 05:36 PM   #5
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Quote:
Originally Posted by legend222
The longer the better...
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Originally Posted by adamqd
The Longer the Better[...]
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The longer, the better
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Originally Posted by GTK + JA = fun
The Longer the better!

Ah, guess I haven't seen a phrase being repeated so many times in any forum. And I agree with them: THE LONGER THE BETTER!

And no, I don't think the story can get hurt. Hell, that's what Side-quests are about, more depht, more play time, more fun. All that with no relation whatsoever with the main plot. But I really think the secret is on the side-quests, I mean, that's the only way of a long adventure inspire players to replay the game, even if it's huge.


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Old 05-12-2007, 06:12 PM   #6
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Ah, guess I haven't seen a phrase being repeated so many times in any forum. And I agree with them: THE LONGER THE BETTER!
Well, I don't. I don't mind length, but its not a quality in itself. Cameron's longer versions of both Aliens and The Abyss are definitely better. The same with the extended editions of Lord of the Rings. Titanic is longer than Aliens or The Abyss, however, but it drags on horribly (you really stick with it only because you know the iceberg is waiting ahead...).

I wouldn't mind a long game, but the plot needs to justify it, which can be a tall order. Throwing stuff into the plot may seem easy enough, but you can't let any game/movie/book/whatever drag out for too long without pushing the plot ahead. Even in the existing games, it can be annoying at times. I mean, in the first you're looking for the starmaps, and it's painfully obvious that the plot won't move much forward until you've found them all. In TSL it's similar with finding the jedi masters. They try to spice it up by throwing in cutscenes with Malak and so, but it really is no substitute for just moving ahead in the plot. Had there been two starmaps or even jedi masters more, many of us would probably not be here because we would have been bored to tears.

Don't underestimate the danger in dragging out the plot - it can happen very, very quickly.


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Old 05-12-2007, 06:15 PM   #7
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Don't underestimate the danger in dragging out the plot - it can happen very, very quickly.
I think there's more than a little irony in such a statement


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Old 05-18-2007, 10:00 PM   #8
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Quote:
Originally Posted by Jediphile
I wouldn't mind a long game, but the plot needs to justify it, which can be a tall order. Throwing stuff into the plot may seem easy enough, but you can't let any game/movie/book/whatever drag out for too long without pushing the plot ahead.
Yes, you're right. For "passive" medias, like movies and books, a unjustified long plot is boring. But, haha, that's the good about games. The game can be as long as you want to be. Some people go through Kotor in a week, but some others just finish it on a month or more!

So, what I want to say is that, the secret about the game being longer is investing on side quests and plots. But there're some examples of very good games that could make you play the same story forever and still have patience to level up, Like Final Fantasy XII (+200 hours )


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Old 05-08-2007, 10:41 AM   #9
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I like the length it is at. I think any longer may make the pace of the story suffer...

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Old 05-08-2007, 11:13 AM   #10
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Depending on how well the story is, it could last 80 hours, it all depends.
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Old 05-08-2007, 11:52 AM   #11
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The trouble with a poll like this is that how long a game lasts depends entirely on how you play. I like to explore the virtual world and try things out endlessly, so for me TSL was already well over 70 hours, if not 90. Not sure I'd like KotOR III much longer than that. You can very quickly get to a point where the game drags on horribly.


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Old 05-08-2007, 12:34 PM   #12
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The Longer the better!

As long as the storyline is good and keeps me engaged I would play it. I mean heck how many times have all of us re-played KOTOR and KOTOR 2?? I know I have more than 2 times a piece so and 80+ hour game would be great!
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Old 05-08-2007, 02:52 PM   #13
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I would love it if it was about 80 hours, so long as the story never gets old or boring. So really, it depends on how well the devs make the story. A long, detailed story deserves more time to complete. A blunt, straight to the point story probably wouldn't need as much time, and I would hate spending 80+ hours playing a story that I figured out 60 hours ago.


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Old 05-08-2007, 03:07 PM   #14
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I like the length it is at. I think any longer may make the pace of the story suffer...
Agreed.


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Old 05-08-2007, 03:18 PM   #15
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It depends on the complexity of the story, that would determine the length, plot twists and stuff could keep the story interesting. False leads, dead ends, red herrings, all of that.
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Old 05-09-2007, 02:24 PM   #16
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Quote:
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It depends on the complexity of the story, that would determine the length, plot twists and stuff could keep the story interesting. False leads, dead ends, red herrings, all of that.
You have to be careful with dead ends though. Too many of them or too long with only frustrate the player if they invest a lot of time in them...

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Old 05-09-2007, 04:54 PM   #17
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You have to be careful with dead ends though. Too many of them or too long with only frustrate the player if they invest a lot of time in them...

True, it's really a balancing act.
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Old 05-09-2007, 05:39 PM   #18
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Old 05-09-2007, 08:14 PM   #19
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As long as they maintain a quality story through those 80 hours I'd be all for it. Long stories really add a lot of replay value.


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Old 05-09-2007, 08:40 PM   #20
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The longer, the better, as long as it's well done.


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Old 05-09-2007, 08:51 PM   #21
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I think you could manageably add an additional ten hours to the current length and not force it to drag on.


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Old 05-09-2007, 09:08 PM   #22
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Ok, so I think it's pretty obvious what the jig is here.
I am all for more content. Yes it makes the game more valueable in replayability, yes it keeps an entertaining drive, and yes it can obviously be done. What that story amounts to, and how it is brought about should be the real drive behind the games conception I think.

What strange and puzzling things could happen, the different turns it could take, not necessarily trailing dead ends, yet determination ends. Kind of like silouhetting how to navitgate through dialogue. The difference between quick and dirty, or full and flavorful would be intuitively obvious, and each conjecture point of the plot, main and side alike, can all interplay inside of the story.
And what I'm hoping, is plenty of time and context to be a jedi, as such, to train various student jedi. That would appease me mightily.

EDIT: And though I realize the two games in comparison I am about to mention, are varied in sotryline and gameplay executions, they are both in the same in that they can compliment eachother in cross characteristic tapping.
Kotor, could do well to have as much playability as manageable. I believe this as I am a huge fan of epic games, and that is why Elder Scrolls 3, and four(second to three) are games I love, sponsoring as much as, get ready;
500+ hours of gameplay. Despite being subject to gameplay styles and methods.


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Old 05-11-2007, 04:21 AM   #23
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The Longer the Better, but of course the story should remain fast paced and exiting, I don't wanna spend the first 10 hours somewhere like Peragus
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Old 05-12-2007, 12:16 AM   #24
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iw ouodl go with 70 -- 80 of story but hte game should never end much like oblivion in the way that u can play on after the main quest cause that would own and open up a lot of room for quest mods stuff
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Old 05-12-2007, 02:37 AM   #25
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I would go for KotOR-length, with a little more variability for side-quests/exploration. Unless you really "try everything" I'd say 60-65 hours max. Higher than that gets into Final Fantasy level-crunching territory. Sure, there are games that can fill 80+ hours with a truly epic level of content (the Baldur's Gate games maybe), but I would hate for them to change the nature of the series to add length to the game--for me, KotOR is 8-10 planets/levels broken into 4 or 5 maps.

The worst thing possible would be just to just add maps in an effort to increase "playlength"--for example, the first 2/3 of Deus Ex would make the greatest game ever, only they had to add 40 hours of wandering military bases and science facilities shooting mutants and killer robots with absolutely no story to speak of. The player should have a reasonable goal of completing the game before losing interest--not just on the first playthrough, but on every playthrough.
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Old 05-12-2007, 04:48 AM   #26
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70 to 80 hours or even 1000 hours of play
but the game shou8ld be different every time its loaded like some games Ive played you can be working anything up to three years to pass but battles and harder puzzles then first and second


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Old 05-12-2007, 06:38 AM   #27
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Originally Posted by Canderous_ordo1
70 to 80 hours or even 1000 hours of play
but the game shou8ld be different every time its loaded like some games Ive played you can be working anything up to three years to pass but battles and harder puzzles then first and second
If that were to happen, I'd find it maddeningly painful if, after 2 years' worth progress, my hard drive were formatted and all my saved data lost.


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Old 05-12-2007, 08:51 AM   #28
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As long as a good story needs.
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Old 05-12-2007, 06:10 PM   #29
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If they wind up making the game longer, I'd also want the amount of planets proportionally increased. I don't know about anyone else, but running through the same planet doing a bunch more quests wouldn't add to the gameplay for me. But, on the other hand, with more locations for exploration and different eye-candy, I'd be more than happy for them to crank up the gameplay time.


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Old 05-14-2007, 12:22 AM   #30
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Ok, then I guess it wraps that up.
Because it is KOTOR, a bit more, with some variability increase, other inclusions and tighter integration to promote flexability as well.

This just makes me think more about, when the next installment of original star wars series is concieved, the first thing in mind is how to be able to adopt all and any game-path developments, at the base concept of gamming, to date.
That would seem like the best realm of creativity to focus on. After all we are talking about the almighty Star Wars here. It'd be highly appropriate for the aesthetic I think.


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Old 05-14-2007, 07:45 AM   #31
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Hmm, I finished KotOR I in less than 24 hours... lol >.<

Anyway, I preffer average but with nice story.
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Old 05-14-2007, 09:15 AM   #32
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The main quest/story should be about the same as the last two, but it could definitely use a lot more side-quest stuff.


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Old 05-14-2007, 04:23 PM   #33
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Quote:
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The main quest/story should be about the same as the last two, but it could definitely use a lot more side-quest stuff.
MAybe they should offer some free roaming around the maps .
In GTA you could still have loads of fun after completing all story-missions .

Maybe they should offer something like this in the next Kotor or better give us a darn good map and mod editors / tools . NWN was nice example of this , tons of stuff you could create yourself , yummy

ANyway , the main story shouldn't be longer then 40 hours , but if your really did turn over every rock in the game just to see if anything is underneeth it , then 60 hours or so should do it .


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Old 05-17-2007, 10:40 PM   #34
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Replay value is also important. If each situation has many possible outcomes, you'll probably feel tempted to start over later and explore all the possibilities.


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Old 05-18-2007, 08:47 AM   #35
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I'd like the game to be as long as possible if the story permits it. Rather short and good than long and boring though. If it's the latter I wouldn't play through it anyway.
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Old 05-18-2007, 10:19 PM   #36
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Personally, I wouldn't mind the game being over eighty hours. Just as long as the storyline doesn't become watered-down and thin.

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Old 05-20-2007, 03:12 PM   #37
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As long as there's a good story all the way through, I'd love 80 hours+ of solid gameplay. Though, I'd like about half of that to be non-main-quest related stuff. Factions with quests, interesting stuff. Just something so that it's not as liner. You know, like having an alternate plotline if we're darksiding it up.
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Old 05-21-2007, 07:37 AM   #38
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For me . . . the more gameplay (especially a KotOR Game) the better.

Hell, I would take 200 hours as my maximum. 80 hours would be awesome! KotoR2:TSL was pretty long, about forty hours. Twice that much would be amazing!


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Old 05-23-2007, 03:55 PM   #39
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The plot would have to keep me interested for the game to be really long. I would say 80 hours of game play all together including every quest would be all right because you wouldn't have to do them all. It would kind of have to be like Morrowind, where you have a huge game and tons of side quests to keep you busy.
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Old 05-23-2007, 04:04 PM   #40
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The plot would have to keep me interested for the game to be really long. I would say 80 hours of game play all together including every quest would be all right because you wouldn't have to do them all. It would kind of have to be like Morrowind, where you have a huge game and tons of side quests to keep you busy.
I'm inclined to agree, games have to consisitently keep their momentum throughout to be able to produce a large game, a sad case of a rarity in most modern games. SP games can't be as ambitious as the likes of MMORPGS as it just wouldn't work in a single player setting. The reason for KOTOR being so popular is that it is a reasonable length with a strong plot that keeps a player interested throughout; it's therefore not too long but not too short either, a well balanced game in my opinion (of course i play with a lot of mods, which makes the experience a WHOLE lot better!). K3 should maybe be somewhat longer, but keep true to it's predecessors that should result in a fine end to the series.
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