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View Poll Results: Should OJP Enhanced include Maps, Models, and Hilts?
Yes 19 45.24%
Yes, but with a common theme 19 45.24%
No 4 9.52%
Voters: 42. You may not vote on this poll


Thread: Should OJP Enhanced Include Maps, Models, and Hilts?
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Old 06-02-2007, 03:32 PM   #1
razorace
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Should OJP Enhanced Include Maps, Models, and Hilts?

Since OJP Enhanced requires a download for the client anyway, should we maybe include some quality maps, models, and hilts to give OJP Enhanced a visual edge over basejka?

And if so, should we have a certain theme or just things we like (like the betatester's preferred playermodels)?

Finally, if we go ahead and do this, I'm going to need a volunteer who will figure out which things should be included and get permission from the original authors. (I can handle making them a part of the repository/OJP install file).


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Last edited by razorace; 06-02-2007 at 03:43 PM.
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Old 06-02-2007, 03:45 PM   #2
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Old 06-02-2007, 06:25 PM   #3
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Yes.

People that are voting "No" most likely are in it to use it as their own platform, when all of us do all the hard work. Much harder to wipe off a theme, maps and models than it is to just jump right in with JKA++++++.

I'm voting yes since I still think OJP can do a lot better if there were a common theme and CONTROLLED fights.

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Old 06-02-2007, 07:03 PM   #4
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LOL who are these "no" guys? I want to know why they vote no.

Right now OJP is a collection of innovative systems. We need something to tie it all together and make it truly distinct - gameplay, visual, audio, everything. We have interested mappers, we have interested modelers, I think they're ready to jump in and help develop NEW things exclusively for OJP (thrillhouse is on the ball already). I say we stick to a common theme.


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Old 06-02-2007, 07:04 PM   #5
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Click the numbers in the poll!

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Old 06-02-2007, 07:06 PM   #6
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D'oh, never knew that.


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Old 06-02-2007, 07:35 PM   #7
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I didn't either. Cool stuff.


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Old 06-02-2007, 10:08 PM   #8
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Yeah, it's a pretty nice feature. I made something similar for my own forums.

Anyhoo. If this is done you would all be fools not to include the Raven bonus maps at the very least. And maybe the JK2 maps.


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Old 06-02-2007, 10:51 PM   #9
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Don't include extra stuff unless your team is making it themselves. People can easily download the other content, and it won't inflate the size of your downloads. Plus it keeps you from 'stealing' downloads from those modders. It doesn't really make sense to include such content unless some kind of compatibility needs to happen, and I take it that's not the case.

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Old 06-03-2007, 12:08 AM   #10
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Except there's the inherent problem of getting people to DL the stuff if it's seperate.

I could never get more than a few people to grab Raven's extra maps or the mighty JK2 maps.


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Old 06-03-2007, 12:23 AM   #11
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I agree with Inyri: why don't we have a list of recommended mods to use with OJP instead? I for one don't like to use others' work just for the sake of convenience. Besides, it'll unnecessarily bloat up the size of the download. So, instead of packaging others' maps/models together, why don't we just have jot down a separate list of good maps/models to use with OJP, and stick this list up in the website and the ojpenhanced's docs folder?
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Old 06-03-2007, 02:33 AM   #12
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i think some custom hilts and maps could give OJP a nice little visual boost i mean a lout of people love MBII because of some of the awesome maps that they have

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Old 06-03-2007, 02:44 AM   #13
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Yeah. I've noticed that people tend to ignore the mod because they aren't reeled-in by new content that they can plainly see with a screenshot.


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Old 06-03-2007, 05:58 AM   #14
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Yes because nowadays, people love mods which give you models and maps, they mainly look at that (look at kotf's success... because it's a model pack).
Although it needs a theme not to be messy, but I don't know what kind of theme yet.

I think that Hapslash and VM models should be included for sure, for their high quality (the best models I've ever seen).
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Old 06-03-2007, 07:03 AM   #15
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Well I've got permission for LDJ's maps, omeewan's high quality SW models, War_shark's DE-10 blaster pistol and some other stuff I forgot.

I think we should just pick a ******** theme and get maps and models from that theme. The most important part of a theme for me is that we won't have dooku + blob rifle + jetpack vs Luke + disruptor + forcefield, which is too basish for me to enjoy.

Lathain is right here. I have the JK2 maps ripped with textures and all into one big file in my ojpenhanced folder and sometimes I play them on coop to see how far I can get without crashing. Well some of them won't load but you can play others to the end pretty much! It's a shame that others won't download it. Cairn_bay is an excellent dueling spot if anything. *JO flashback*

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Old 06-03-2007, 06:48 PM   #16
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As a theme, maybe we should go for providing the maps for all the personal duels that have occurred in the movies (Obi/Qui-Gon vs Maul, Dooku vs Yoda, etc). That would limit the scope a bit and empasize the saber combat.

After that, I think we could add additional items in phases based on theme. For example, we could add in the jk2 maps and models with a map pack or maybe as part of a new release or something.

What do you guys think?


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Old 06-03-2007, 07:22 PM   #17
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I personally think that Team FFA/CTF seems to be the gametype of choice for the betatesting guys. The saber combat should be emphasized upon but only after secure and completely balance out the gunner/hybrid vs Jedi combat. I think we can do this by disallowing either jump or absorb from their repertoire or penalizing gunners for taking jedi powers and vice versa. Other than that the jetpack needs to be tweaked but this was already clear.

I don't know about the theme and stuff. I'd like to see maximum customizability but still maintain some realism in there. Not planning on expressing my thoughts just yet since I still feel we should concentrate on other things for now.

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Old 06-03-2007, 07:45 PM   #18
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really?! I normally play FFA myself. I guess if that's what the majority of the players like, we could go with that style of gameplay for the theme. I'll start a poll thread.

EDIT: I mean FFA.


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Last edited by razorace; 06-03-2007 at 07:59 PM.
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Old 06-04-2007, 12:15 AM   #19
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Old 06-04-2007, 01:07 AM   #20
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I see no point in including models... Hilts and maps 'maybe', since if you join the server without them you're boned, but not so much with models.


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Old 06-04-2007, 04:09 AM   #21
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Pretty dumb reason seeing how MBII has been doing it like this for years and they have no trouble at all. It can either be everything together, or we could put all the hilts, maps and models in different, simple PK3's that are downloadable from the same source.

If we put them with OJP they get installed with the installer.

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Old 06-04-2007, 07:58 AM   #22
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Yes, for a couple of reasons:

1) Base maps are just old. After 3 years (I got the game late), I'm just plain bored with the standard maps (even the bonus pack)...especially CTF Hoth!

2) I find a server but I don't have the map so I switch off full screen mode, so I can toggle to my web browser and I find a pen to write down the web site (or map name) then I toggle out of the game and do an online search so I can find the server's web site, download the map, and place the .pk3 into my base file and then I restart the game to load the map and go back and find the server I was playing on and finally, 10-15 minutes later I discover I really don't like this server's rules so I go find another server but I don't have the map so I....(I think you get the idea!).

3) You can make the maps TABBot friendly to show off the improved AI


I would say 1-2 maps of each gametype (CTF/CTY; FFA/TFFA/JM; Duel); 30-40 MB maximum. Hilts optional. Don't bother with models.
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Old 06-04-2007, 11:32 AM   #23
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I'm for different PK3's.
-Main OJP
-Maps
-Models + hilts
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Old 06-05-2007, 06:15 AM   #24
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And, for simplicity, you could merge all maps/models into one single .PK3 file, so you will not have newbie's coming in asking what to put in and what-not.


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Old 06-05-2007, 02:33 PM   #25
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Our shiny new installer can handle all that stuff for them.


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Old 06-05-2007, 11:56 PM   #26
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If we do have models, I request that one condition above all be fufilled:

There better not be a dual saber bug. It utterly destroyed my enjoyment of KMan's Samus model, that bug.


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Old 06-06-2007, 12:00 AM   #27
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I assume you mean the JKO backwards compatibility issue? I agree, models with that problem shouldn't be included.


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Old 06-06-2007, 12:00 AM   #28
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It pisses me off when they release 'JA compatible' models with that bug. False labeling, that.


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Old 06-06-2007, 02:57 AM   #29
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What can they do? If a model is made for JKO, it will work in JA but with issues to the dual and staff stances.
I think it is because the JO models don't have the right tags in them.
Or they use the JO skeleton, which would not have the Ja animations.

Either way, you could just edit them to work with Ja.


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Old 06-06-2007, 02:10 PM   #30
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Except that they weren't edited, so the point is moot. Regardless such models are retarded and should be immediately disqualified from inclusion. I'm looking at, say, Quinlan Vos.


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Old 06-07-2007, 05:56 AM   #31
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I agree. No buggy models, that totally ruins a good mod.
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Old 06-08-2007, 05:13 AM   #32
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Yeah, I do agree with you guys.

Buggy models ruined MB2, for example. Of course, it may just have been me, but was the SBD, kinda, bugged? Is he meant to hold his arm over his head?


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Old 06-11-2007, 02:02 PM   #33
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Buggy models ruined MB2, for example. Of course, it may just have been me, but was the SBD, kinda, bugged? Is he meant to hold his arm over his head?
The SBD is actually a vehicle in wich you're forced to spawn in. So it has a different skeleton which mean custom animations made by the author.

And the JO models have that bug because there's a bone missing on the right hand of the skeleton, or it has a different name in the JA skelleton (if i remember correctly it's the "l_hang_tag_bone"). Anyway if you wanna fix it you'll have to weight it to the JA skeleton.




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Old 06-28-2007, 04:13 AM   #34
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The SBD is actually a vehicle in wich you're forced to spawn in. So it has a different skeleton which mean custom animations made by the author.
Thats the deka your thinking of. The SBD uses the _humanoid. Animation problems are always due to the mod not loading the _humanoid gla/cfg correctly.


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Old 06-08-2007, 03:09 PM   #35
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HECK YES.

i'm all up for making new models and player models and hilts and all that jazz.. but who is the mapper?
so far i've only heard of one...
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Old 06-08-2007, 04:39 PM   #36
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Quote:
Originally Posted by thrillhouse222
i'm all up for making new models and player models and hilts and all that jazz.. but who is the mapper?
so far i've only heard of one...
I might have something for you... hang on...:

*real time search*

http://starwars.wikia.com/wiki/Blaster

Scroll down and you can select blasters by type and you have a shi'ite load of reference pics and info to go on if you're interested in that

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Old 06-08-2007, 04:53 PM   #37
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ok

you guys want those blasters made? alright... lol! blasters are easy...
the hard part is getting them weighted and in game.
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Old 06-08-2007, 04:54 PM   #38
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You don't HAVE to make those, just trying to uhh get you inspired if you're not quite sure on what to do next

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Old 06-08-2007, 05:20 PM   #39
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direction

I like direction though... anything you guys give me i'll try to come up with something that will work.

so if you guys have any ideas for something new to put in game... i'll work something up in max for it.

hint.... new player models anybody?

oops did I say that out loud?
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Old 06-08-2007, 05:36 PM   #40
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Hahaha I think playermodels are plenty... personally I feel like when we fix balance we should load the profile screen with some more usable skills for jedi, and more guns and gadgets for gunners.

That blaster list that I gave you has a lot of cool stuff in it, like the arc trooper rifle, looks cool and I already have sort of an idea of what kind of effect I could make it shoot

Also, we have permission to use War_Shark's DE-10 blaster pistol but Ace hasn't gotten around to implementing it, please don't forget this gun guys I went to great trouble for it

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