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Old 03-16-2008, 11:04 PM   #1
*Don*
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The Party Members of KOTOR 3

Okay, this is my first time posting in "The Unknown Regions", so forgive me if this thread has been started already.

What type of party members do u want for KOTOR 3 (assuming that it will be made)?
What species, qualifications, allignments do u want them to have?
Also, what type of histories do u want them to possess (former soldier, jedi, etc...).


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Old 03-16-2008, 11:47 PM   #2
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Quote:
Originally Posted by *Don*
Okay, this is my first time posting in "The Unknown Regions", so forgive me if this thread has been started already.

What type of party members do u want for KOTOR 3 (assuming that it will be made)?
What species, qualifications, allignments do u want them to have?
Also, what type of histories do u want them to possess (former soldier, jedi, etc...).
I want them to have a little of everything. Twi'leks, Gran, Wookies, humans, Rodians, the works. And they would have the Influence System, but have half be evil, half be good.
As for histories, they all would have done something noteworthy(Mandalorian Wars, Exchange, surving the attack on Taris, Civil War, surviving the Jedi Purge(Thats when all the Jedi except the Exile, the Lost Jedi(Exile's companions), and The Last Jedi Masters)).
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Old 03-17-2008, 12:47 PM   #3
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Along the lines of BioShazard, I like the idea of "survivors"...it's a lot more special to have "the last living _________" than a random Republic soldier or something. Gives them a reason to be "special" enough to be in my party.
Not along the lines of BioShazard, I prefer humans over aliens. Does that make me "species-ist"? (...lame) Anyway, I just always found myself more drawn to the human characters in my party than the Twi'ilek, Wookiees or droids.
I want more melee party members and less ranged. There are those moments in the game where you really just need somebody with high Strength to give you some backup in a lightsaber fight.

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Old 03-17-2008, 01:02 PM   #4
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Quote:
Originally Posted by Joetheeskimo
I want more melee party members and less ranged. There are those moments in the game where you really just need somebody with high Strength to give you some backup in a lightsaber fight.
Well, assuming K3 has the Finesse feats from K2, you won't be needing your strength any time soon.


Anyway, my thoughts? I think that all the party members, save two (T3 and HK, of course), should be completely new characters and/or not in your party in either of the first two games. We learned the others' stories in K1 and 2--no need to have them again. Though, Canderous was still interesting in K2, but that's an exception.


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Old 03-17-2008, 04:51 PM   #5
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It would be cool to have an apprentice in your party, and depending on what you do it influences them and ultimately decides if he/she becomes a jedi or turn to the dark side and attack you .
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Old 03-17-2008, 05:24 PM   #6
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I would like Canderous, T3, and HK to remain the same.

Other than that, I would like to have the ability to boot people from my party and then, if I deem it necessary, pick them back up at a later time.

For example, there are only 9 slots available for the Party Members but there should be over 20 recruitable NPCs. This would add variety to the game and also allow the PC to experience a wider range of allies. Of course, if u get bored with some of them, or if u want some of them back, u can always pick them up/drop them off whenever u wish.

What are ur thoughts on that?


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Old 03-17-2008, 07:35 PM   #7
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Quote:
Originally Posted by *Don*
For example, there are only 9 slots available for the Party Members but there should be over 20 recruitable NPCs. This would add variety to the game and also allow the PC to experience a wider range of allies. Of course, if u get bored with some of them, or if u want some of them back, u can always pick them up/drop them off whenever u wish.

What are ur thoughts on that?
It wouldn't be possible. I'm sure he writers had a hard enough time making the 12 party members in K2; in fact, they seem to have run out of time for Bao-dur. who has nothing to say after Telos, and Mical, whose entire background got cut.

Here's an alternative:

*7 mandatory party members (7)
*1 male/female only party member (out of 2)
*1 light/dark side only party member (out of 2)
*1 optional party member (out of 2)

So that's 13 possible party members total, to fill 10 slots. Assuming the game isn't rushed (hint hint, LucasArts ), that shouldn't be too much of a problem.


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Old 04-14-2008, 05:50 AM   #8
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i'm not overly fussed on how many characters we have. indeed, fewer characters can make for a far more in depth and rewarding story. as long as they pay attention to detail, think it through, and flesh it out, we'll be set.

for example, the backstory & sidequest doesn't need change depending on the alignment of an npc, but their reaction to the things you do, does. just one extra line of dialogue per reaction makes all the difference... e.g. a natural LS character like Brianna when you steal money off some beggar still giving a LS reaction when she's completely 100% DS just destroys the feeling of the story. If she was to quip something like "Where's my cut?" as a DSer when she'd ordinarily preach something about how the virtuous Jedi would never do such a thing as a LSer would make having an influence system actually FEEL worthwhile.

i'd actually want it to go further than that with non-story critical NPC's. if you're a DSer committing acts of hilarious cruelty with a LS NPC that you don't have a high amount of influence over, then that NPC should leave the party after a while as an act of conscience.

it can't be THAT hard - Baldurs Gate II had a very effective influence and alignment system over ten years ago. one that completely put TSL to shame tbh.
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Old 03-17-2008, 06:04 PM   #9
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That sounds like a good plan, as it leads to more story lines and more replayabilty as then you could go back,

And you could suit it to your character, eg, if you have a Dark side PC, then you could recruit a Dark side party.

But I think you need a few core characters that keep the story rolling.
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Old 03-17-2008, 09:06 PM   #10
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^^^^
yeah thats wat i meant.
I just overexaggerated the 20 NPC's part.

Plus, I dont think that LA would rush the development process.
I think they learned their mistakes.....i hope.


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Old 03-17-2008, 09:17 PM   #11
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Also on that matter, it would be nice if, after playing the game with both party members, you could choose which one you want, instead of having it forced on you.


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Old 03-17-2008, 10:40 PM   #12
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From what I've seen, in the past games, some of the party members shared roles. For instance, in both games we had:

- A mentor figure
- A scoundrel
- A wookie
- T3, HK-47 and Canderous

I guess they should keep those roles the same (Perhaps without Canderous). I think that the droids should be in the game, since they're usually popular characters, and the game wouldn't feel the same without them.

As for new characters, I think it'd be cool to have a sith as a master, since we've had a LS'er and a neutral teacher. It'd also work to inform us about the enemy, since we know pretty much nothing about them. Aside from that, I have no other ideas. I was thinking a female mandalorian would be nice as a love interest, with her taking off the helmet once you get enough influence or something. I don't know.
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Old 03-18-2008, 03:20 PM   #13
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Quote:
Originally Posted by Igos
I guess they should keep those roles the same (Perhaps without Canderous).
Having a KOTOR game without Canderous?
Thats preposterous.

The Mandalore is actually central to the plot now. (Assuming that the games pick up from where TSL left off)

Quote:
Originally Posted by Jvstice
I'd like to see either Atris (Redeemed), Kriea's sith force ghost (as DS), Bastilla (as neutral or ds teacher to your character), or Jolee (neutral) as teacher.
But Jolee's dead.


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Old 03-18-2008, 10:23 PM   #14
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Originally Posted by *Don*
Having a KOTOR game without Canderous?
Thats preposterous.

The Mandalore is actually central to the plot now. (Assuming that the games pick up from where TSL left off)
I was speaking about having him as a party member, though. I do agree that Canderous should appear in the game, I'm just not very keen on the idea of having him with me.
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Old 04-10-2008, 06:16 PM   #15
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But Jolee's dead.
NO! I REFUSE TO BELIEVE THIS! JOLEE CANT DIE! HE CANT!!!!!
IF REVAN WAS A CANON LS'er THAT MEANS JOLEE LIVED PAST THE TEMPLE!!!
I DONT KNOW ANYTHING THAT CAN KILL HIM EXCEPT THE EXILE AND REVAN!
JOLEE JUST CANT DIE!

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Old 03-18-2008, 12:39 AM   #16
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Oh, yeah, Kreia was real neutral. That's why her eyes turned black and she got that whole Darth prefix.
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Old 03-18-2008, 12:45 AM   #17
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^

I meant in the sense that she doesn't approve of many DS actions. For instance, if you randomly kill someone, you'll lose influence with her. We all know she was a DS'er after all
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Old 03-18-2008, 01:04 AM   #18
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Sure, but she was a manipulative-style, not a psychotic. More Sidious than Sion or Malak.
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Old 03-18-2008, 01:12 AM   #19
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^

Yeah, I agree, but the games offered very little in terms of manipulation, so it's hard to gain influence with her doing DS actions. I said "neutral" for lack of a better word: She dissaproves of most LS actions and most DS ones. I'd rather have a DS teacher that didn't whine if I slay an innocent person and approved even more the use of manipulation: A total DS'er.
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Old 03-18-2008, 01:15 AM   #20
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Sorry, but I'm reasonably certain that the Emperor would have gotten pissed if Maul or Dooku or Vader had run around Coruscant, making a harvest of heads. And he was about as Dark Side as you can go. What they need to do is get rid of the whole Light Side Dark Side point systems for determining Force-Use. Make it all flat. I've never liked how The Dark Side basically mind-controls you, anyway.
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Old 03-18-2008, 01:20 AM   #21
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That'd be because the Emperor is similar to Kreia (As you yourself said). In any case, I never spoke of a massacre, that's excessive and no one, LS or DS would approve of it (And the game offers no such situation anyway).
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Old 03-18-2008, 01:26 AM   #22
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True, but if they approve of you carving beggars into fishbait for them asking for a credit, why wouldn't they approve of a planetary genocide of beggars?
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Old 03-18-2008, 01:40 AM   #23
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It depends, I think. If you destroy a planet in order to kill an adversary (a lá Malak in Tabris), then I don't see why the master would see it as wrong. Otherwise, you'd just be deploying a lot of resources with nothing to gain. A single death gives you nothing in return either, but at least doesn't draw the attention of your adversaries. I guess there's a limit between blood-thirst and utter stupidity.
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Old 03-18-2008, 02:47 PM   #24
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Honestly, I don't want HK-47 to be recruitable, nor do I want Canderous, though I'd like to see both of them as faction leaders. I would like one of the HK-51's loyal to Hk-47 from K2's cut content to be recruitable. I'd like one of the mandalorians that are part of the army Canderous assembled in k2 to be recruitable. I would like to have T3 recruitable.

I'd like to see either Atris (Redeemed), Kriea's sith force ghost (as DS), Bastilla (as neutral or ds teacher to your character), or Jolee (neutral) as teacher.

I would kind of like a choice between recruiting Hanhar and Zalbar in a face off between the two. Bringing both wookies into the first two games, then leaving both to wander the galaxy does make it seem that a wookie who's destined to lead his people, and another who slaughtered his whole tribe would have an interesting meeting if it ever occured.


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Old 03-18-2008, 03:24 PM   #25
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Agreed. Canderous should be in K3, but I don't think he should be a party member (again). It would be cool to have Kelborn or Zuka or some new character on the crew, though.


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Old 03-18-2008, 03:59 PM   #26
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As much as I love Canderous, I think he should appear as faction leader of the Mandalorians rather than a permenant party member, much like Carth appeared for the Republic in K2. Though I'm in two minds about HK, I think T3 should be recruitable, as it was there for the majority of Revan and the Exile's original quests, so it would make sense if it met up with the K3 protagonist at some point.

I'm not sure I'd want any non-T3 NPCs to be the new party members, unless they're cameo recruits. I'd actually prefer to see a few different cameo/temp recruits across the different level in addition to your core party. If K3 is about the battle in the Unknown Regions, it could be assumed that the battle will break out into the Outer Rim, at which point the Jedi (be it the Exile's Order or Bastila/Juhani), the Mandalorians and the Republic, among others, would be present on some of the playable planets, and may be willing to work with you for as long as you remain there in order to further their goals.

Though toggle/optional characters are good in theory, I'm one of those people who would have preferred to have both Disciple and Handmaiden, as though I didn't hate Disciple (that much), I thought Handmaiden was more important to the story. If there's going to be two characters I have to choose between, I want to be able to make that choice as I play.
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Old 03-18-2008, 05:59 PM   #27
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Yes Canderous should be a major non-party member. He could join in a few battles with the party. Yeh we definatly need a fighting alongside Canderous part. I dont know if HK should be a party member or not...

Anyway, just a few ideas to toss around:

a twilek jedi would be nice
definatly another good ole' scoundrel
Maybe a wookie Jedi...this one with an interesting back story unlike the others...if no good back story then no wookie at all.

@patient: my thought exactly, I would have liked to have HM and Disciple. A choice of who we want as far as optional party members would be nice.



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Old 03-18-2008, 08:11 PM   #28
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Oh, I definitely think Handmaiden and Disciple should both have been in the party. Mainly because Nihilus makes no sense if you don't have the Disciple on the team (and high influence with him), and Atris makes no sense without the Handmaiden. But one of the things I liked the most about K2 was having optional characters. If they could just to make it so that everything makes sense whether you have one or the other...

Oh, and I'm fairly certain there will be no Jedi Wookiee. After all, LA put the kibosh on Sith Hanharr.


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Old 03-18-2008, 08:55 PM   #29
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Yeah, most likely NO Wookie Jedi. (Something I don't really understand; why did GL want no more Force Sensitive Wookies?)

It would make sense having both Brianna and Mical, and I'd like both to make a return in K3. If all goes as you have had both, that they are/were Jedi Masters. However I'd rather Brianna have an apperance, abd have Atton or Mical as a possible Master. I don't care for Canderous, as blasphomous as it may seem. Never used him in either game- save the parts where you were forced to play as him. I'd like new droids too. I just think they've been overused. Maybe a cameo here or there.

After that, no more party members from previous games. I want a cast of entirely new people.
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Old 03-19-2008, 12:09 AM   #30
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I wasn't talking about Zalbar or Hanhar being force sensitive, just fighting it out. Wookies have become an important part of the knights franchise, and I dont' think that should change. And I do think that a fight between the two would be a good way to wrap them up. Maybe have Hanhar preparing to lead slave raids against Kasshyk, and Zalbar getting ready to ground his vessel, but one or the other needs jedi/sith help to come out triumphant because too much a stand off without your intervention.

Don: He was a jedi master according to what he said that the Jedi council told him after the war with Exar Khun, but when was killed by Evil Revan according to one version of events, his body didn't disappear. So you could have him in there just changing his back story a little bit depending on whether a different dialogue in K3 said that Revan was ls or ds in K1.
Revan LS: Jolee helped in bringing down the star forge.
Revan DS: Jolee used a force technique to simulate death, and Revan and Bastilla were in too much a hurry to thoroughly check to make sure he was dead, and both were a little naive too.

It could work.


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Old 03-19-2008, 12:18 AM   #31
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Except that he's dead in K2, regardless of Revan's alignment.


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Old 03-19-2008, 12:25 AM   #32
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Kreia tells you that there are no jedi or sith in republic space in k2. Jolee didn't consider himself either jedi nor sith, and never turned fully ls, so how do you know he's dead other than cryptic blanket statements by Kreia?


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Old 03-19-2008, 12:33 AM   #33
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"...the teachings of Master Arca, the adventures of Jolee Bindo on the Rimward Missions. All of these things are in danger of being lost, forever."

If Jolee were alive, how would his tales be in danger of being lost?

And if Revan does fall to the dark side, Jolee actually admits to being a Jedi. Furthermore, he implied several times in K1 that he followed Revan to have one last adventure. So even if he were alive, by K3, it's unlikely that he'd do anything. And he'd be too old for that sort of thing.


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Old 03-19-2008, 12:49 AM   #34
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He could be beyond the outer rim doing generally the same thing that revan is, but also having to avoid revan while fighting the true sith?

But you're right. That statement does make it seem a lot less likely.


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Old 03-19-2008, 12:53 AM   #35
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Yeah, it's not 100% impossible that he's alive. But It's not likely. And the general statements by Atris, the Council, and Kreia imply that all other Jedi are dead. Though only Kreia actually knew about Bastila, it seems. Curious.


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Old 03-19-2008, 01:16 AM   #36
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Old 03-19-2008, 12:47 PM   #37
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Old 03-19-2008, 01:48 PM   #38
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Old 03-19-2008, 02:11 PM   #39
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Old 03-19-2008, 02:16 PM   #40
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