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Old 06-14-2008, 04:26 PM   #1
DarthDie
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OJP 1.3 Roadmap

Now that OJP 1.2 has been sent in to JK3 files, I figured I would post the 1.3 roadmap .
(I'm hoping it comes out the same as it looks in notepad++...,...it didn't so changed it a bit.
OJP v1.3 Roadmap:

E-11:
-if stand still mishap goes up by : 1 per 3 shots
-if walk mishap goes up by 1 per 2 shots
-if run mishap goes up by 1 per 1 shot

Clone rifle:
- +1 DP damage to all possible DP damages

T-21:
- +1 DP damage to all possible DP damages

Jetpack:
-drop slower, slower velocity but keep same max speed

Reload
-Animation bugs will be fixed
-Command will change from force_absorb or whatever to reload ( eg. bind r reload) (Done)
-Ammo pool not displaying till you reload will be fixed (Doesn't happen)
-Will clean up teh code (not that this effects any of you..) cause itz ugly

Grip Physics:
-This will be expanded on ;D.

Cloak
-Not moving/firing will make you more cloaked, and moving/firing will make you less cloaked (Done/almost done)

Vehicles
-You'll be able to actually land ;o
-Will be tweaked in some way to be moar useful

Bugs:
-When you get kicked in grapple, grapple will be canceled
-Rolling anim not working after second time will be fixed (Fixed)
-9/10 Point circles will be fixed (Fixed,thankz grevious)
-Not exactly a bug but i'll remove absorb from the list of force powers when you scroll through them (Fixed/Done)
-Mindtrick someone, run around = no force lost.
-immortality bug if server owner switches ojp_ffarespawntimer to 0 when someone is in respawn
-Double det pack explosions (on player and on place the det was spawned)
-sentry aims up high on knockdown opponents
-if duel weilding no 2X holestered weapon
-Grip 2 bug whar person being gripped just floats away (Fixed)

Menus:
-On main menu thar will be ojpedia -Tanqexe

Dual pistols:
-Second gun will be rotated correctly

Force powers:
-When you have dark rage and run into somebody teh somebody gets damage and knocked down ( like grip )

Possible ideas: (Please note these are possible ideas they may or may not make it into 1.3
-Default jump does 3 MP,level 1 2 MP, level 2 1 MP
-Forcefield requires a charge up, moar you charge up moar tough it iz (thar limit of course).
-Charge up force powers
-Thermal will be grippable (and throwable back ;o), and mebbe other items
-Back + kick cancels grapple

Feel free to post features you might like to see (plx make them practical, meaning leik no exploding kittehs ;p), or bugs fixed in 1.3 (that aren't listed of course).


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Last edited by DarthDie; 07-18-2008 at 11:06 AM. Reason: Updated bug list
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Old 06-14-2008, 06:27 PM   #2
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Can you add option, so in menu when i am creating game,i can set that all bots must be tab bots,not normal JA bots(or they are already tab bots?)?If that option already excist,where she is?
2.Can you tell me the difference,between aotc bots(are they from aotc mod?),and tab bots?
3.I am hoping that bots use not only single saber.. in 1.2 version.If they not,then fix that for 1.3

Last edited by frostss; 06-15-2008 at 06:49 AM.
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Old 06-14-2008, 06:35 PM   #3
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Suggestions / Bugs

Fix the little sentry hack timer
Maybe give unlimited sentry's and force fields but have a long spawn timer
Juyo needs its own stance
When you pick red/blue boba, sometimes theres a jetpack overlap (model issue?)
Flame and use item UI in controls
Fix Bryar pistol animation
FPS lag for rockets and explosions
immortality bug if server owner switches ojp_ffarespawntimer to 0 when someone is in respawn
Light saber goes though the hand of makashi stance
sliding groundstab for staff forward move?
bot instant get up after pistol shot down (sometimes)
Double det pack explosions (on player and on place the det was spawned)
Maybe make it when the det packer dies, the det packs he placed dont blow up, so that way it gives the one who got det packed a second chance.
OJP hud half covers up current forcepower in use
disarmed offhand stance animation
sentry aims up high on knockdown opponents
menu under favorites has the del. favorite thing overlaping another UI command
npcs still follow you in ffa respawn spec timer
flame thrower should have its own icon and not the cloak one
if duel weilding no 2X holestered weapon
locked server graphic hangs off server selection
maybe have our own OJP map loading screen? Instead of normal.

Thats all I could think of.
I probably mentioned some that are already fixed, but o well.
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Old 06-14-2008, 07:04 PM   #4
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1.0 makashi one hand stance please


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Old 06-14-2008, 07:51 PM   #5
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Has the following bug been fixed yet?

Mindtrick someone, run around = no force lost.


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Old 06-14-2008, 08:16 PM   #6
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wait whats the OJP 1.2 changes... we still don't know what 1.2 has and your telling us a possible 1.3 WTFFF


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Old 06-14-2008, 10:04 PM   #7
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@Unbeholden, Wait for release noob.
@Omega, Not that I know of, will check it out after break
@Zero, ;o


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Old 06-15-2008, 02:27 AM   #8
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No sight of OJP yet :X.

Alright, and what about the one million punches punch?

Punch, hold +button2 bound button. Punch will get stuck (with left arm) walk towards anything and fear the one million punches punch. (Instakill not guaranteed).

This is the only mod I found in which the "animation hold glitch" actually has some use lol, in all others melee does nothing when put into the stuck position.

Quote:
Originally Posted by Zeroofthefour
FPS lag for rockets and explosions
Never had that, only Force Fields "lag" me. (Though my fps doesn't go down and my ping stays the same, my character walks differently compared to 0 force fields)


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Old 06-15-2008, 10:13 AM   #9
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Nope no OJP yet, kouen had to reformat his computer so no OJP yet. And I'll look into that bug.


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Last edited by DarthDie; 08-01-2009 at 02:57 AM.
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Old 06-15-2008, 11:06 AM   #10
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Originally Posted by DarthDie View Post
Nope no OJP yet, kouen had too reformat his computer so no OJP yet. And i'll look into that bug.
WHAAT?!

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO*10^ 99!!!!


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Old 06-15-2008, 10:43 AM   #11
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Can you add option, so in menu when i am creating game,i can set that all bots must be tab bots,not normal JA bots(or they are already tab bots?)?If that option already excist,where she is?
2.Can you tell me the difference,between aotc bots(are they from aotc mod?),and tab bots?
3.I am hoping that bots use not only single saber.. in 1.2 version.If they not,then fix that for 1.3
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Old 06-15-2008, 11:13 AM   #12
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oh snap

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Old 06-15-2008, 01:40 PM   #13
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But I still love you.
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Old 06-16-2008, 02:27 AM   #14
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1.2 code on SVN?
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Old 06-16-2008, 03:02 AM   #15
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Mindtrick doesn't have to be changed. With the addition of so many large-radius explosions, and sentry/seekers (which are 5 and 6 points respectively and carry unlimited ammo) there is no reason to nerf mindtrick... for now.

The v1.2 code will be up by next week or so.

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Old 06-16-2008, 02:20 PM   #16
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ok things that i would like to see changed for 1.3

old makashi stance
juyo has own stance
the charged pistols dont shoot you across the map, just knockdown
snipers totally gone, they are rediculously over powered right now with no charge up time needed
some admin functions
duels where you cant see others
training duels from clanmod
emotes


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Old 06-17-2008, 02:21 AM   #17
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Quote:
Originally Posted by Viper32 View Post
ok things that i would like to see changed for 1.3

old makashi stance
juyo has own stance
the charged pistols dont shoot you across the map, just knockdown
snipers totally gone, they are rediculously over powered right now with no charge up time needed
some admin functions
duels where you cant see others
training duels from clanmod
emotes
Old Makashi Stance: You can do this yourself (it's wut I did lolz) If you want I can send you teh animations.cfg

Juyo: Same I guess (Though this one you'd have to create for yourself.)

Snipers overpowered: Just SABERACROBATICS lawlsz, I still manage to kill a lot of snipers even though they one hit kill. Matter of dodging their snipez, and strafejumping from snip0r to snip0r

But yeah, Maxstate said he'd post a patch today on the forumz, and that he'd kill DarthDie. =x


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Old 06-16-2008, 03:52 PM   #18
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oo and since i know someone compiled a linux version of 1.2 any chance of the same for 1.3 as well as a mac version? its just a matter of compiling right?


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Old 06-16-2008, 07:29 PM   #19
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Snipers are bugged rite nau, fix coming soon. I haz no idea how to compile for mac.


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Old 06-17-2008, 02:54 AM   #20
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The two primary things that I would like to see that we've talked about before are the stormtrooper skill (having 2-4 stormtroopers follow you around depending on level and take basic commands) and a force power that allows you to fling items or weapons at people with varying results of damage or kniockdown (maybe depending on whats being flung). We could even do model replacements for the guns we dont use to be something bigger or more solid

I have to say I agree with the comments above about the stances. The old makashi stance was still teh best (the current one looks decent, but I just noticed taht the saberhand is upsidedown from what I thought it was and no one would hold a saber that way) and we definitely need something for juyo. The forms feel better and more balanced than they ever have before though


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Old 06-17-2008, 03:00 AM   #21
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What's the Star Wars opening stance for Juyo anyway?

Can't seem to find a picture. (Whereas makashi obviously has that dooku picture)

P.s: Though the slower saber combat DOES make saber combat look nicer sometimes, I still prefer the old 1.2 speed



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Old 06-17-2008, 03:14 AM   #22
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There is no opening stance for Juyo. There are no stances for the Forms. Every jedi makes his or her own style based on the mentality and guidelines of the Form. To prove this point we could also just make every style have yellow style animations you know ;o

Snipers should be dealt with by DarthDie. He came home pretty late yesterday so I didn't get to tell him what to do. Basically, the rifles do 200 DP damage for even a milisecond worth of charge time, while they should be doing that much only for a full 3-4 second charge. You can instakill anyone by just aiming at them from scope and tapping the fire button.

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Old 06-17-2008, 04:40 AM   #23
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Yes there is a opening stance for Juyo.

Darth Sidious uses the opening stance for Juyo three or four times, and his fighting style fits the exact description of Juyo as in the Star Wars Insider 62, all evidence points to Sidious using Juyo.

Not many people know but Darth Maul after being taught by Sidious and studying the other 6 lightsaber combat, also developed his own lightsaber style based on Juyo and combined his technique with his double-bladed lightsaber.


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Old 06-17-2008, 05:25 AM   #24
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Quote:
Originally Posted by The Unbeholden View Post
Yes there is a opening stance for Juyo.

Darth Sidious uses the opening stance for Juyo three or four times, and his fighting style fits the exact description of Juyo as in the Star Wars Insider 62, all evidence points to Sidious using Juyo.

Not many people know but Darth Maul after being taught by Sidious and studying the other 6 lightsaber combat, also developed his own lightsaber style based on Juyo and combined his technique with his double-bladed lightsaber.
Quote:
Originally Posted by unb
There are no stances for the Forms. Every jedi makes his or her own style based on the mentality and guidelines of the Form. To prove this point we could also just make every style have yellow style animations you know ;o
Q.E.D

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Old 06-17-2008, 05:40 AM   #25
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based on the mentality and guidelines of the Form.
indeed, based on the mentality and guidelines of that form is the stance that Darth Sidious used.

So because we have stances for all the styles except juyo we should incorporate juyo's as well. Silly that we neglect it for some reason...


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Old 06-17-2008, 06:39 AM   #26
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Well I added a stance for makashi based upon the logic that the arrogant mentality would warrant such a dangerous stance and no one likes it :shrug:

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Old 06-17-2008, 12:24 PM   #27
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Well I added a stance for makashi based upon the logic that the arrogant mentality would warrant such a dangerous stance and no one likes it :shrug:
Or as you put it in-game
"You look like an arrogant fool who's about to parry an overhead slash with reverse grip"

Or something like that.

On teh wookiepedia there's a picture of Dooku's ''opening stance'' for Makashi though, which looks like the previous one.


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Old 06-17-2008, 07:32 AM   #28
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I've orgasmed a couple times using it...


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Old 06-17-2008, 09:42 AM   #29
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Max you're ignoring me
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Old 06-17-2008, 10:25 AM   #30
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Max you're ignoring me
its cause ur christian and we atheists h8u lololol


lol jk hey UDM we need to talk on MSN.

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Old 06-17-2008, 11:56 AM   #31
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this just popped into my head as i was playing, and i dont know if its doable but,

if u buy sense three you should be able to dodge sniper shots.


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Old 06-17-2008, 01:13 PM   #32
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The key words are "Dooku's opening stance".

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Old 06-18-2008, 04:25 PM   #33
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i was looking at different things and came across this about juyo http://starwars.wikia.com/wiki/Form_VII

from the top most picture it looks like the opening stance is a high two handed stance, we see palpatine use this stance in many fights and mace in his fight with palpy. maybe we can get this animated in put in?


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Old 06-18-2008, 06:35 PM   #34
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I'm of the opinion that stances tend to be shared amongst the different forms, just as many similar/same stances are used in different strategic situations or techniques amongst different sword schools.

That stance you're referring to is called jodan no kamae in kenjutsu - it's used to psychologically and physically dominate your opponent by assuming a highly aggressive posture. You can imagine that it is probably (and has been shown in the movies) used amongst the more aggressive saberists in Star Wars who each practice different forms (Dooku, Anakin, Mace, Palpy, and Luke, briefly). For the sake of ID purposes within a game though, you can probably attribute the nature of jodan to Djem So. I wouldn't change the current stance for Djem So, though.

I've gone through the humanoid.gla looking for a stance more suitable to the spirit of Juyo and came across something that looks a bit like kasumi no kamae. This stance is assumed for situations where, as an example, the other guy is threatening you with a jodan and you aim your sword right between his eyes. It's meant to be a deceptive stance where it's hard to predict whether you'll move up for a parry or simply cut the other guy's head in one swift movement. You're also leaving yourself open intentionally to bait the other guy to attack in a manner that overextends themselves from center line, leaving you with an opportunity to spill their guts open.

Anyhoo:
Juyo: right side
Juyo: front right 3/4 #1
Juyo: front right 3/4 #2
Juyo: front #1
Juyo: front #2
Juyo: left 3/4
Juyo: left side
Juyo: rear left 3/4

It's similar to the stance Revan assumed on his flagship, but on the right side instead. Using a right side-oriented stance flowed better with the attack swings and fakes existent for Juyo. I was intending to do a 2-frame animation loop to simulate breathing, but the following frame pointed the saber too far off-center; if I can figure out how to use Dragon maybe that can be done.

I did have some luck making a "breathing" Shii-cho stance, though. It's similar to the old one, except the saber's pointed forward a tiny bit in a slightly threatening posture. It's also a bit similar to the default KotOR lightsaber stance.

Shii-cho: front left 3/4
Shii-cho: rear
Shii-cho: right

Update

OK, not a lot of choices for Makashi right now, but this one's a lot more relaxed than the previous incarnations that we have used. Nothing's more deceptively arrogant than assuming a relaxed, almost lackadaisical off-center low guard that other people think they can take advantage of. However, the grip is still a classical fencer's grip, slightly angled for maximum dexterity of the wrist. A forward grip like this preserves the range, precision, and fine manipulation incredibly lacking in a reverse grip. The older version of this stance looked way too uncomfortable - imagine having to raise your arm up like that all the time, it gets tiring after a very short while - or the reverse grip, where you're probably feeling like you're going to develop arthritis someday from having to hold that saber in that particular way.

Added bonus is that if you use a curved hilt (as shown in the pictures below), if you look down slightly below horizontal, your saber drags a little bit on the floor, adding to the relaxed yet menacing posture of the stance.

Makashi: right side
Makashi: front right 3/4 #1
Makashi: front right 3/4 #2 (saber dragging)
Makashi: front view
Makashi: front left 3/4
Makashi: rear left 3/4
Makashi: rear view
Makashi: rear right 3/4



Last edited by Tanqexe; 06-19-2008 at 02:25 AM.
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Old 06-19-2008, 01:38 AM   #35
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indeed, theres multiple opening stances that can be used on most styles that can be effective, Serosu for instance was used with 2 different opening stances as seen by Obi one Kenobi in episode 3, the fight with General grievous.

"Aggressive Back" is a more radical stance than most, aggressive back is a low posture from which a swift attack can be launched. The back foot is pointed out almost ninety-degrees from the body and is holding over eighty-percent of the weight. The front foot is extended forward, almost straight. The lightsaber is held on the dominant side, right beside the head, its blade facing directly forward. Like aggressive neutral, this stance is only useful for taking on a single enemy armed with a lightsaber, especially since it obstructs view of the right side of the body.

This is Obi-wan's stance from Episode III. He uses it mainly in facing General Greivous, alternating at times with aggressive neutral. This leaves him open to attack from surrounding droids, but he realizes that danger is minute in scope to giving Grievous one inch of advantage. Darth Sidious also uses this stance often during his fights against Jedi Master Mace Windu and Yoda.

During the duel, Grievous's craven reflexes kicked in, and his inability to penetrate Kenobi's Form III defense made his offense grow sloppy. Kenobi took advantage of this and altered the angle of his parries to cut Grievous's wrists.

And its interesting to note that theres variation of styles, Vaapad being a variant lightsaber form of Juyo, much like Shien is for Djem So.. Sokan for Ataru. Jun-Sai for Shii-Cho... Chodan for Serosu, and Trachata for Niman.

Theres also variations of styles, coupled with different stances that really go deep into lightsaber combat that isn't even touched in most games.


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Old 06-19-2008, 02:23 AM   #36
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Y'know, if you want to quote from Wookieepedia's Talk pages, you could just link it. And Jun-Sai and all that other stuff are fanon (except Sokan, which isn't a form, more like a combat strategy in the tradition of Sun Tzu).


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Old 06-19-2008, 02:36 AM   #37
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What do you mean Fanon ?

another interesting note.

Niman utilizes the basic principles of Jar Kai, thus makes it a stepping stone to learning dual bladed lightsaber combat. So Jar'Kai is another subform...

and yes Sokan is a combat philosophy, not a subform thanks for clearing that up..

and the martial arts/lightsaber form Kai-Kan(which is also the name for martial arts/lightsaber duel reenactments)


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Old 06-19-2008, 03:10 AM   #38
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This is getting rather off-topic. Fanon = stuff that fans made up and try to pass it off as canon.

Liek dis - Form VIII Way of the Taun-Taun for the lulz

Anyhoo I think T-21 should go back to filling the close-range shotgun role. Primary shot fires a conic spread with a radius that increases with mishap, secondary shot does what it currently does.

Umm...charge up force powers


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Old 06-19-2008, 04:52 AM   #39
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fanon.?? i read it on Wookipedia.

Adi Gallia's used Djem So subform Shien.

Ki-Adi-Mundi used Makashi subform Chodan.

Eeth Koth used the Niman subform Trachata.

Agen Kolar used the Kai-Kan style.

Kit Fisto used Shii-Cho subform Jan-Sai. also Evan Piell used this form,

never heard of some of those characters have you?, they exist in the star wars universe. It's all canon. Read about those starwars characters and you'll see that they used those subforms.

if your wondering who yaddle and evan Piell is

http://www.starwars.com/episode-i/fu...council_bg.jpg

yaddles in the middle and evan is on the right.


What is a man? A miserable little pile of secrets!

Last edited by The Unbeholden; 06-19-2008 at 06:33 AM.
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Old 06-19-2008, 05:05 AM   #40
Maxstate
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No they didn't. All of that is bull**** fanon/fan fiction that most of the time isn't even supported by Lucas or even Nick Gillard.

I'm not accepting that as an argument because of what I told you; every style is different, every stance is different, and no way in hell that is the way of the turtoise a freaking form.

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