I found the script used in the banter dialogue between mission and Bastila to knock her over, so I used that.
I'm also trying to see if I can make someone get shrouded in poison gas during a dialogue. how would that work? I want to find a way to use the rows in visualeffects.2da to make it happen. I've seen it used in something about the rancors on Rakata Prime. int VFX=(row number) then a bunch of bla....
I'm back!!! Mua ha ha ha ha... ha
I might be releasing some new mods for K1, so check Filefront for some of my mods, acrazyone1(or acrazy1one, can't remember)
"Mandalorians don't make threats. We make promises." --SithRevan Tribute Armor--