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Old 06-27-2009, 09:24 PM   #1
Sithspecter
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Revan's Flowing Cape and Belt 1.0

Whew, over a year since I started this, and now I'm finally done.

I apologize for the delay that I've taken with uploading this, so now, without any further ado, the mod you've been waiting for...

GIZKA GUN 2.0! Revan's Flowing Cape and Belt!

Right now, for the 1.0 version, it only works with the masked model. I've included a disguise for anyone that doesn't have one already.

KotOR Files Download
Mediafire Alternate Download

DO NOT INSTALL ANY OTHER MODS THAT ALTER THE N_Darthrevan.mdl/N_Darthrevan.mdx FILES! THEY WILL OVERWRITE THIS ONE!

Videos by Mr. Shadow.

View page
YouTube Video
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YouTube Video

Readme:
Code:
========================================
A KNIGHTS OF THE OLD REPUBLIC MODIFICATION
========================================

TITLE: Revan's Flowing Cape and Belt Fix
AUTHOR: Sithspecter
E-MAIL: sithspecter@hotmail.com

CREDITS:Settoken and Quanon for passing information that helped me in this quest, Kristy Kristic for helping me fix the lightning and camera issues, and Mr. Shadow for taking screenshots and uploading the videos.

INSTALLATION INSTRUCTIONS: Copy all the files in the folder of the Zip into your override folder

DESCRIPTION: This mod is a complete animation fix for Revan's robes. Right now, it only works for the N_DarthRevan model, and not the maskless robes. The animations have been a painful process, as I had to animate frame by frame. For your convenience, I also included a disguise for Revan.

Have a ball.

WARNING: Do not use any other mods that alter n_darthrevan.mdl/n_darthrevan.mdx as they will over write this mod.

Cheats:
giveitem g_a_mstrrobe08

BUGS: None known.

YOU MAY NOT PUBLICLY ALTER THIS MOD!


THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
Have fun.

I'm pooped.




Last edited by Sithspecter; 06-28-2009 at 08:38 AM.
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Old 06-27-2009, 09:26 PM   #2
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It's...finally out. This really made my day

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I'm pooped.
Take a rest...you really deserve it after all the hard work you've put into this mod
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Old 06-27-2009, 09:31 PM   #3
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Kandosii! Vor'e ner'vod! This is awesome Sithspecter! This goes in my Override forever!
I grovel at your feet my master!


Last edited by Trench; 06-27-2009 at 10:02 PM.
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Old 06-27-2009, 09:58 PM   #4
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At last...perfection!!!

SithSpecter, you might be pooped but you are also a god of modding. Sit back and enjoy your new throne. You've earned it!


As of 3/14/10, TSL is restored. The Sith Lords Restored Content Modification by Stoney and Zbyl has been finished and can be downloaded here.

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Old 06-27-2009, 10:08 PM   #5
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Great work! I love it.
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Old 06-27-2009, 10:19 PM   #6
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My day has just improved. Great job

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Old 06-27-2009, 10:20 PM   #7
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Perfect timing!!!
I was getting ready for a playthrough right now!




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Old 06-28-2009, 02:43 AM   #8
Daos300
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Another must get mod of the summer! Congrats, SS, can't wait to try this out.
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Old 06-28-2009, 03:30 AM   #9
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Here is the KotorFiles link:

http://knightsoftheoldrepublic.filef...elt_Fix;100561


Interested in hosting a your KOTOR or TSL mod at FileFront? Send your mod HERE and we'll validate it as soon as we can! FileFront is a good way to get publicity for your mod as we get 1000's of visitors everyday. Is my LucasForum PM box full again? If you really need to reach me, PM me at YouTube under the username: Shem L -- Watch my KOTOR videos! Download my mods from FileFront!

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Old 06-28-2009, 05:00 AM   #10
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Quote:
Originally Posted by Sithspecter View Post
Download (KotOR Files link available as soon as J7 wakes up )
Well I was going to review it, but my illustrious leader Shem beat me to it! Great work SS - having had it for testing for the past couple of weeks I can confirm this mod is made of win, brilliant work SS! Thanks for all your hard work, it's great to finally have a proper working Revan's outfit. For me, this is the K1 mod of this year.



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Old 06-28-2009, 06:06 AM   #11
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Does anybody have a vid/gif of it moving?



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Old 06-28-2009, 08:40 AM   #12
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Quote:
Originally Posted by Darth Betrayal View Post
Does anybody have a vid/gif of it moving?
I've added in Mr. Shadow's two videos and deleted all of the screenshots.



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Old 06-28-2009, 07:45 AM   #13
eria
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thanks! it looks amazing!
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Old 06-28-2009, 08:24 AM   #14
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Great, Sithspecter, we all know how much effort in such a tedious work you have made. I will enjoy this to no end.
First BOS:SR and now this one. The last 2 months gave us a few surprises....

Thanks man!


What an amusing specimen of Jedi you are.
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Old 06-28-2009, 09:14 AM   #15
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I'm not one for mods such as this, but I recognize the effort that must have gone into this. It looks quite regal.
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Old 06-28-2009, 11:22 AM   #16
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Wonderful job SS! I appreciate all of the time and work you've spent on this project!


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Old 06-28-2009, 12:13 PM   #17
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AMAZING work, great going, its fantastic!! you cant imagine for how long i've been a forum lurker waiting for this! THANK YOU!
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Old 06-28-2009, 12:43 PM   #18
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excellent work SS...I look forward to getting a chance to try out myself this week.


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Old 06-28-2009, 01:43 PM   #19
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Wow, I miss a day and this comes out!

Great work SS, glad to see that you finished it!


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Old 06-28-2009, 05:55 PM   #20
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Hi SS,

Thanks for persisting with the mod and finally getting it out!

Two things:
1) I compared this model with the other Revan variants in-game, and it seems a lot darker than the rest. Was the correct shader applied?
2) Is it possible to have another model, but using the pmbj02 texture so players can use a lightside version of Revan (I don't think this can be done by using MdlOps right)?
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Old 06-29-2009, 01:39 PM   #21
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Quote:
Originally Posted by lactose_ View Post
Hi SS,

Thanks for persisting with the mod and finally getting it out!

Two things:
1) I compared this model with the other Revan variants in-game, and it seems a lot darker than the rest. Was the correct shader applied?
2) Is it possible to have another model, but using the pmbj02 texture so players can use a lightside version of Revan (I don't think this can be done by using MdlOps right)?
Oh no, I've discovered something else - when Revan flourishes 2 lightsabers (one in each hand) while moving, the animation does not have the flourish sound effect. Is it just me?

EDIT:
Gah~ found another one when doing more tests... When flourishing with a double-bladed saber while Revan is walking (NOT *running*) the model freezes a la the Malak model when you do the same with him. No sound too.

Haven't tested with all the other weapon types.

Last edited by lactose_; 06-29-2009 at 01:49 PM. Reason: Added more comments.
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Old 06-29-2009, 08:11 PM   #22
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Quote:
Originally Posted by lactose_ View Post
Oh no, I've discovered something else - when Revan flourishes 2 lightsabers (one in each hand) while moving, the animation does not have the flourish sound effect. Is it just me?

EDIT:
Gah~ found another one when doing more tests... When flourishing with a double-bladed saber while Revan is walking (NOT *running*) the model freezes a la the Malak model when you do the same with him. No sound too.

Haven't tested with all the other weapon types.
I will look into these problems. I'm not sure if I missed the double-bladed saber flourish or if Max cannot export it correctly. I recall that the regular flourish required no animation at all, the cape and belt are unanimated, which should mean that they continue their previous animation.



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Old 06-28-2009, 10:00 PM   #23
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Fantastic work. Is there a way to change the Darth Revan texture the model uses? As it is, adding a edited N_DarthRevan01.tga into the override doesn't change the texture.

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Old 06-29-2009, 12:33 AM   #24
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Originally Posted by Rtas Vadum View Post
Fantastic work. Is there a way to change the Darth Revan texture the model uses? As it is, adding a edited N_DarthRevan01.tga into the override doesn't change the texture.
Renaming N_DarthRevan01.tga to pmbj01.tga should work. I think it uses pmbj02 as well, but I'm not sure what for.
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Old 06-29-2009, 12:18 AM   #25
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this is amazing but i do have a question, i just tried to have both of thse installed

http://www.lucasforums.com/showthread.php?t=197271

and this mod and i dont think they are compatible and i was wondering if they could even be made compatible?
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Old 06-29-2009, 09:38 AM   #26
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Originally Posted by Lucied View Post
this is amazing but i do have a question, i just tried to have both of thse installed

http://www.lucasforums.com/showthread.php?t=197271

and this mod and i dont think they are compatible and i was wondering if they could even be made compatible?
What is the problem you are encountering with both mods installed?


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Old 06-29-2009, 11:53 AM   #27
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Well the robe is stiff as a board it has no animations
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Old 06-29-2009, 12:51 PM   #28
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Well done, man! I've been looking forward to this.

Question: Does this mod place Revan's robes somewhere in the game? If so, where can you find them? If not, what do you need to type in order to put them in your inventory.

Complaint: I would have liked to have seen in the videos how the cape moves when you walk instead of run.

Also, does this open the door to future projects? Does this mean that TSL-type Jedi robes complete with capes can now be designed for KOTOR?


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YOURS VERY SLOW ! PLS NEW PROGRESSS PLS NEW UPDATES PLS DARK FORCES FİNAL VERSİON İ CAN WAİTİNG KOTF PART 1 RELEASED 5 YEAR AND İTS 1 MAN ( OSMAN GUNYAZ DEVELOPERS ) BUT YOURS VERY PEOPLE İ CANT WAİTİNG 5 YEARS
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Old 06-29-2009, 09:28 PM   #29
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wow its out i remember when you started work on this Specter nice job


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Old 06-30-2009, 07:25 AM   #30
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Just posting this here as well because there seems to be a lot of people asking "will this work with such and such revan cape mod/model?" questions and with certain others spreading misinformation that it wont work I thought I would post so SithSpectre isnt driven mad insisting it does work.

I am not a modder and it frankly astounds me that I figured this out and people more experienced me havent clicked onto it.

Simply take the models from this and rename/copy them as required to make them work with whatever mod you are wanting.
For Brotherhood of Shadow make 6 copies of each file (mdl and mdx) and rename them as follows:

- PMBJL.mdl
- PMBJM.mdl
- PMBJS.mdl
- PFBJL.mdl
- PFBJM.mdl
- PFBJS.mdl
- PMBJL.mdx
- PMBJM.mdx
- PMBJS.mdx
- PFBJL.mdx
- PFBJM.mdx
- PFBJS.mdx

For the Masked Star Forge Robes, and Star Forge Robes rename them as follows:

- N_StarForgeA.mdl
- N_StarForgeA.mdx

Again as the models dont contain the textures they should work just fine. The maskless versions of revans robes work as well, but the hood continues to not be animated.


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Old 06-30-2009, 09:31 AM   #31
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Quote:
Originally Posted by ganoesparan06 View Post

For the Masked Star Forge Robes, and Star Forge Robes rename them as follows:

- N_StarForgeA.mdl
- N_StarForgeA.mdx

Again as the models dont contain the textures they should work just fine. The maskless versions of revans robes work as well, but the hood continues to not be animated.
ok i did this and now it just appears as the black revans robe instead of the white one? is it going to be like this because there is no texture on the models
i always thought the texture was something seperate from the model
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Old 06-30-2009, 06:22 PM   #32
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Quote:
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ok i did this and now it just appears as the black revans robe instead of the white one? is it going to be like this because there is no texture on the models
i always thought the texture was something seperate from the model

Your right.

How weird.

I always thought that the texture (txi and tga files yes?) was seperate from the model and thus the model wouldnt affect it.

Strange.


"Superior training and superior weaponry have, when taken together, a geometric effect on overall military strength. Well-trained, well-equipped troops can stand up to many more times their lesser brethren than linear arithmetic would seem to indicate." - Colonel Corazon Santiago, Spartan Battle Manual : SMAC
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Old 07-01-2009, 07:26 AM   #33
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Quote:
Originally Posted by ganoesparan06 View Post
Your right.

How weird.

I always thought that the texture (txi and tga files yes?) was seperate from the model and thus the model wouldnt affect it.

Strange.
In this case it's already in the mdl/mdx. Because of that, all robes will look like the original one.



Beep.
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Old 07-01-2009, 09:42 AM   #34
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Yeah... the texture is of course named in the model, but not embedded.

I only half understood this discussion. If you're trying to replace Grey_Ghost's model with this one and retain the "light-side" texture, then you need to:
A) Use a hex editor (HxD is my favorite lightweight one) on the new N_StarForgeA.mdl and replace "pmbj01" with "N_StarForgeA01".
B) Copy N_StarForgeA01.tga and rename the copy to pmbj01.tga.
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Old 07-02-2009, 09:10 AM   #35
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W-O-W !!!!!!!!! Fantastic ! Permanent possision in my Override Folder !!!

Great work !!!

Still can't believe it! (-passing out on the floor after downloading-)



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Old 12-01-2009, 06:48 AM   #36
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Event ID 1000

Faulting application swkotor2.exe, version 2.1.0.0, faulting module swkotor2.exe, version 2.1.0.0, fault address 0x00053a1b.

This is what I believe; NONE of these mods work for TSL..only KOTOR I. I have 13 services running on my old rig; that runs KOTOR II in full perfect. I re-installed TSL and installed the mod (Brotherhood of Shadow: Solomon's Revenge) fresh...CRASH. What magical system do you have that allows these mods to work!!!

OH I SEE, I am not a bad ass C++ coder with an IQ of 4000 so I cannot play these mods otherwise...ok gonna do something else...forget it!


And if you got these mods to work with TSL..what C++ algorithm that is O(n^3) that I need to write to make them work!
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Old 12-27-2009, 05:25 PM   #37
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Amazing work!

When I get my own copy of KoTOR, I'm definitely using this mod.


Of all the things I've lost.....

....I miss my mind the most.

~The Dark Jedi Malaka~

Status: Malaka is feeling evil today....
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Old 06-30-2009, 10:29 AM   #38
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Quote:
Originally Posted by ganoesparan06 View Post
Simply take the models from this and rename/copy them as required to make them work with whatever mod you are wanting.
For Brotherhood of Shadow make 6 copies of each file (mdl and mdx) and rename them as follows:

- PMBJL.mdl
- PMBJM.mdl
- PMBJS.mdl
- PFBJL.mdl
- PFBJM.mdl
- PFBJS.mdl
- PMBJL.mdx
- PMBJM.mdx
- PMBJS.mdx
- PFBJL.mdx
- PFBJM.mdx
- PFBJS.mdx
Which files do I copy, the one from BOS or this? Great mod, btw!
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Old 06-30-2009, 02:55 PM   #39
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Quote:
Originally Posted by Carsew View Post
Which files do I copy, the one from BOS or this? Great mod, btw!
You make six copies of the .mdl and .mdx fixes made by Sithspecter and rename them to the files from the BoS.


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Old 06-30-2009, 09:30 AM   #40
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There are a few things that I need to bring to attention.

The walking animation could be a little different. If you don't know what to look for, it still looks stiff. If possible could the cape and belt be made to flow during the walking animation like in the Dantooine Runes vision?

On some of the saber flourishes, the sound does not play.

When engaged in dialog conversations in the reply screen, you see a close-up of the torso instead of the head.

In the character screen, when your alignment is light side your head starts to dissapear over the top of the alignment screen. I have not tested dark side alignment so I don't know what happens.

Not sure if anyone else has noticed. I just thought I'd bring these to the attention of Sithspecter.

Other than the issues I've noticed, this mod is great!

<snip> Thanks!


~ I know that you believe you understand what you think I said, but I'm not sure you realize that what you heard is not what I meant.

Last edited by ZimmMaster; 06-30-2009 at 02:56 PM.
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