I don't expect that anybody remembers but a year or two ago I posted an idea of making new models for each of the weapons in KoTOR. Back when it came out, KoTOR wasn't a bad looking game, the textures were nice, the effects were nice, and those are still adequate by today's standards, but one thing that always grated me about the game was its weapon models. Some of them look horrendous. So, taking inspiration from this guy who had a similiar idea http://www.lucasforums.com/showthread.php?t=138643 I'm making new models and textures for each of them. Not only are the default kinds going to look loads better, but each variant will have new added features, features that make sense.
Here are some renders.
And like I said, unique version of weapons will have additions that make sense. For example, this is the model for the Sith Sniper Rifle:
Criticism, ideas and suggestions are all welcome. I'm looking forward to hearing thoughts about this
Last edited by Toasty Fresh; 05-23-2012 at 08:24 AM.
Toasty Fresh, I much as I'd like to see some new weapon models, one thing should take priority over the models. As far as weapons are concerned in KOTOR and TSL, that would be the weapon textures. Somehow I doubt people would be as fixated on weapon models if the makers put in a little extra effort on the weapons skins. The last project I saw that actually dealt with such a thing fizzled out some time ago.
I had a point with all of this, I swear! When you skin your work, please go the extra mile.
As of 23JUN13: I released a new small texture mod! Check it out here.
I'll do a texture at 512, get it ingame and see how it looks. I don't want to put too much detail into the textures, it will draw attention away from the rest of the game's graphics. It has to fit into KoTOR's style.
After 2 hours or so of screwing around with NWMax and MDLOps I finally managed to get it ingame to have a look, but something wierd has happened. I can't really provide a screen as it's difficult to see but basically some pieces of the model seem to be missing UV maps and the texture is all screwed up. I guess I'll have to try importing it again and see if I can get it to work.
Just to help in the future, that mapping problem happens to me when I resetxform a lot of the time. What I do is resetxform before I even apply the UVWMap modifiers. After I'm done skinning, I save the UVWMap. I resetxform again and (sometimes it doesn't even mess up) when it messes up again I just apply the UVWMap I had just saved and it works fine. I hope that confusing mess I just wrote helps a little haha...
Also I think you should look into adding some slight metal shaders for the models. If you don't know how to do that, just use the forum search for something like "shiny texture", "txi", "CM_baremetal", or something
Changed the shine a little bit, looks a bit better I think.
Also finished the heavy blaster.
Mmmm i love those weapons, but i think the weapons are too shiny, too clean, they seam to have been polished recently...
Maybe it's just me but i think they would look better if they weren't that nicely done, i mean, so clean and shiny. Im not talking about drawing scratches everywhere.
They are going to be used more than once right?
I mean, sometimes we want to reach perfection so badly, that we pass by and don't stop at the 100% limit of perfection, and we polish it 'till it is unnatural.
I'm now having a problem where the unique versions of the Heavy Blaster come up ingame as pure white with normal shading.
I've tried just about everything and it is always pure white. It's not the texture because I tried a different texture on it and it still didn't show properly. There's obviously something wrong with my export and it's not linking to the right texture but I have no idea how to amend that.
Last edited by Toasty Fresh; 12-29-2011 at 08:21 PM.