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05-12-2012, 01:01 AM
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#2
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M4-78
Join Date: Mar 2006
Location: Pasadena, MD(Nar Shaddaa East)
Posts: 1,099
Current Game: The Old Republic
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I assume your smile icon banging his head on the wall is not due to the quality of the skins but the fact those mods are designed to change characters other than the PC into Darth Talon. If your issue those mods has to do with the skins themselves, you'll of course have to elaborate on what's not up to snuff.
Assuming that you do like the skins . . . have you considered asking the makers of either of those two mods to work on your request? Prime and DarthParametric do have accounts here. Try private messaging them!
 
As of 28APR13: I released a new small texture mod! Check it out here.
Last edited by Sith Holocron; 05-12-2012 at 01:36 AM.
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05-12-2012, 01:43 AM
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#3
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Rookie
Join Date: Sep 2011
Location: Chewelah
Posts: 16
Current Game: kotor 1 and 2 ^.^
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I have no problem with the skins their fantastic! ^_^ i just wish they could be used for your character
http://knightsoftheoldrepublic.lefor...for-kotor-tsl/
this mod i found for kotor2 says it lets your character be her
do you think making it for kotor 1 would be a easy fix?
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05-12-2012, 03:58 AM
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#4
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Junior Member
Join Date: Dec 2004
Location: Estland, Revalia
Posts: 282
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i'd better have some new npc attacker  like in taris base or on korriban, i dunno.
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05-26-2012, 08:09 PM
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#5
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Rookie
Join Date: Feb 2012
Location: UK
Posts: 41
Current Game: Kotor 2. Skyrim. Shaiya.
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Have you tried using the KSE to change into her when you download one of these mods.
I do agree, making you replace an NPC for a new skin/model is always annoying, and the same with items.
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09-01-2012, 06:43 PM
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#6
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Rookie
Join Date: Jun 2012
Posts: 20
Current Game: Mass Effect 3
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I know this is a little late but no one got around to doing this, so I downloaded DarthParametric's mod and converted it so that you can you can select it from the start screen for your PC.
It will replace PFHC04 (The blonde female with short hair)
Link removed.
-SS
I don't like sand. It's coarse and rough and irritating and it gets everywhere
Last edited by Sithspecter; 09-02-2012 at 09:02 AM.
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09-02-2012, 03:57 AM
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#7
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Junior Member
Join Date: Dec 2004
Location: Estland, Revalia
Posts: 282
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nice work! 
how'bout put this one as npc to sith base? with her awesome red doublesaber and what'not  so that way we'll have a fight with 2 siths there.
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09-02-2012, 07:16 AM
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#8
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Rookie
Join Date: Jun 2012
Posts: 20
Current Game: Mass Effect 3
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Quote:
Originally Posted by Shaggoth
nice work! 
how'bout put this one as npc to sith base? with her awesome red doublesaber and what'not  so that way we'll have a fight with 2 siths there.
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Sorry but I'm not willing to do this many things with DarthParametric's mod as even though I'm not claiming any credit for it, he was the original author, and the only reason why I converted it to a PC head is because I've seen people request for one of the Darth Talon mods to be reworked so that you can select it from the start screen.
Don't be willing to do anything with anybody's mod unless you have gained their permission to do do.
-SS
If you really wanted to do this, open up KOTOR tool, go to Rims > Modules > tar_m09aa_s.rim > Blueprint, Character and then change one of the UTC's to the Darth Talon mod that I just converted.
If you're talking about adding a npc to the top floor of the Taris base (where you get the launch codes) you will need to make a script that fires the original script and your custom script to spawn ''Darth Talon'' and then rename that script to something such as 'k_ptar_09ab_en.ncs (the script will need to be compiled if you want to put it in the override folder)
EDIT: for the top floor (with the Sith governor and launch codes) the module you're looking for is tar_m09ab_s.rim
I don't like sand. It's coarse and rough and irritating and it gets everywhere
Last edited by Sithspecter; 09-02-2012 at 09:08 AM.
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09-02-2012, 10:50 PM
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#9
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I bent my Wookiee
Join Date: Apr 2004
Location: Oz
Posts: 2,519
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Jeez, it would have taken you like 10 seconds to send a PM asking for permission. As it says in the readme, the textures in my mod were the work of Levi Davis/nineball who gave me permission to use them. Unauthorised distribution by other people is not cool.
It would be very easy to make your own mod that makes use of either the textures from my mod or Prime's without actually distributing that content. Especially when the requester already linked to both mods so either already has them or can obtain them.
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09-03-2012, 12:40 AM
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#10
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Mod Longer, Forum Less
Status: Moderator
Join Date: Jan 2008
Location: Ebon Hawk
Posts: 1,700
Current Game: Mechwarrior II: Mercenaries
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Agreed. Unauthorized usage of others' mods/files around here is a big deal, and it is not going to make you very many friends. Please use some courtesy and ask before you upload or distribute. Most modders are going to be perfectly willing to let others use their mods as long as you ask nicely.
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09-06-2012, 07:16 PM
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#11
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Rookie
Join Date: Jun 2012
Posts: 20
Current Game: Mass Effect 3
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I understand that now, but there's no need to act like I did it purposely, or that I wasn't being respectful to the author, as I'm not a guy who wants to go around claiming credit for people's work (quite the contrary) and I understand how much hard work goes in to modding these games, I simply thought converting it in to a PC head for this guy was okay, as he was using it for personal use.
I'm also aware that he already had these mods, yet again I thought it'd be easier if I done it for him instead of explaining how to do it, as modding the games for the first time can be a scary task.
Long story short, I wasn't trying to do it for personal gain, I did it to help someone who didn't have the knowledge to do it themselves, everyone makes mistakes, it was simply a misunderstanding and won't happen again.
I don't like sand. It's coarse and rough and irritating and it gets everywhere
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