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06-22-2012, 05:25 AM
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#1
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Lurker
Join Date: Feb 2009
Posts: 5
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A Request To LucasArts - LUA Scripts For SWBF1
Hello LucasArts, I am a modder/player for the game Star Wars Battlefront 1, and I have been wondering, since all of the SWBF2 LUA scripts for common.lvl and shell.lvl have been released, would it be possible for LucasArts to also release the common and shell LUA scripts for SWBF1?
The game is quite old now, with much less players online than there used to be, and I believe if we had access to mod the LUA scripts we could make the game a lot more enjoyable for what few players are still left. For example, the file ifs_pc_spawnselect.lua would allow us to add more than five units to the spawn menu.
Please release these files LucasArts, the swbf1 community would appreciate it very much.
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06-23-2012, 02:42 AM
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#2
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Its 5 o'clock somewhere
Join Date: Apr 2005
Location: Wisconsin
Posts: 1,629
Current Game: Deus Ex forever
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Sorry to break it to you but not many people and especially not lucasarts are going to see this.

"Everyone that posts here is aware of the game, thanks though." ET
Chad Dumeer, Deus Ex: "When government surveillance and intimidation is called "freedom from terrorism" or "liberation from crime", freedom and liberty have become words without meanings."
"Es lebe die Freiheit!"(Freedom lives)
Hans Scholl
"It is Lucasarts"~ LordJhredmo
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06-23-2012, 04:58 AM
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#3
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Senior Member
Join Date: Jan 2008
Location: Portugal
Posts: 1,897
Current Game: Brütal Legend
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Quote:
Originally Posted by xshat
Hello LucasArts,
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This is not LucasArts. Here's their Battlefront forums, and here's their e-mail adress: techsupp@lucasarts.com.
Although I doubt they will release anything for you.
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06-24-2012, 09:24 AM
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#4
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Lurker
Join Date: Feb 2009
Posts: 5
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LucasArts official forum doesn't let me post even though email verified  There could be a small chance some old SWBF1 dev might stumble onto this thread and share the other scripts.
Here is ifs_pausemenu.lua now we just need the other common scripts. I have already created some really cool mods with just this, like a functional exit to windows in multiplayer.
Code:
-- Ingame pause menu
ifspausemenu_vbutton_layout = {
ySpacing = 5,
width = 260,
font = "gamefont_medium",
buttonlist = {
{ tag = "resume", string = "common.resume", },
{ tag = "freecam", string = "game.pause.freecam", },
{ tag = "lobby", string = "game.pause.playerlist", },
{ tag = "opts", string = "ifs.main.options", },
{ tag = "console", string = "Fake Console", },
{ tag = "suicide", string = "game.pause.suicide", },
{ tag = "friends", string = "ifs.onlinelobby.friendslist", },
{ tag = "recent", string = "common.mp.recent", },
{ tag = "restart", string = "common.restart", },
{ tag = "quit", string = "common.quit", },
{ tag = "exit", string = "common.quit2windows", },
},
title = "game.pause.title",
}
ifspausemenu_split_vbutton_layout = {
ySpacing = 5,
width = 220,
font = "gamefont_small",
buttonlist = {
{ tag = "resume", string = "common.resume", },
{ tag = "freecam", string = "game.pause.freecam", },
{ tag = "lobby", string = "game.pause.playerlist", },
{ tag = "opts", string = "ifs.main.options", },
{ tag = "console", string = "Fake Console", },
{ tag = "suicide", string = "game.pause.suicide", },
{ tag = "friends", string = "ifs.onlinelobby.friendslist", },
{ tag = "restart", string = "common.restart", },
{ tag = "quit", string = "common.quit", },
{ tag = "exit", string = "common.quit2windows", },
},
title = "game.pause.title",
}
-- Turns pieces on/off as requested
function ifs_pausemenu_fnSetPieceVis(this, bVis)
-- print("ifs_pausemenu_fnSetPieceVis, before title. this = ", this)
--IFObj_fnSetVis(this.title,bVis)
-- print("ifs_pausemenu_fnSetPieceVis, before buttons")
IFObj_fnSetVis(this.buttons,bVis)
-- print("ifs_pausemenu_fnSetPieceVis done")
end
-- Sets text for the camera entry to the right settings
function ifs_pausemenu_fnUpdateFreecamText(this)
if(this.buttons.freecam) then
if(this.bChaseCam) then
RoundIFButtonLabel_fnSetString(this.buttons.freecam,"game.pause.followcam")
else
RoundIFButtonLabel_fnSetString(this.buttons.freecam,"game.pause.freecam")
end
end
end
-- Callback for when the "really quit?" popup is over. If bResult is
-- true, user wanted to quit
function ifs_pausemenu_fnQuitPopupDone(bResult)
local this = ifs_pausemenu
if(bResult) then
ifelm_shellscreen_fnPlaySound(this.acceptSound)
ScriptCB_QuitToShell()
else
ifelm_shellscreen_fnPlaySound(this.cancelSound)
ifs_pausemenu_fnSetPieceVis(this, 1)
end
Popup_YesNo.fnDone = nil
end
function ifs_pausemenu2_fnQuitPopupDone(bResult)
local this = ifs_pausemenu2
if(bResult) then
ifelm_shellscreen_fnPlaySound(this.acceptSound)
ScriptCB_QuitToShell()
else
ifelm_shellscreen_fnPlaySound(this.cancelSound)
ifs_pausemenu_fnSetPieceVis(this,1) -- restore screen on 'no' only
end
Popup_YesNo.fnDone = nil
end
-- Callback for when the "really quit?" popup is over. If bResult is
-- true, user wanted to quit
function ifs_pausemenu_fnExitPopupDone(bResult)
local this = ifs_pausemenu
if(bResult) then
ifelm_shellscreen_fnPlaySound(this.acceptSound)
ScriptCB_QuitToWindows()
else
ifelm_shellscreen_fnPlaySound(this.cancelSound)
ifs_pausemenu_fnSetPieceVis(this,1) -- restore screen on 'no' only
end
Popup_YesNo.fnDone = nil
end
-- Callback for when the "really quit?" popup is over. If bResult is
-- true, user wanted to quit
function ifs_pausemenu_fnSuicidePopupDone(bResult)
local this = ifs_pausemenu
ifs_pausemenu_fnSetPieceVis(this,1) -- always restore screen
if(bResult) then
ifelm_shellscreen_fnPlaySound(this.acceptSound)
ScriptCB_PlayerSuicide(0) -- top player
ScriptCB_Unpause()
else
ifelm_shellscreen_fnPlaySound(this.cancelSound)
end
Popup_YesNo.fnDone = nil
end
-- Callback for when the "really quit?" popup is over. If bResult is
-- true, user wanted to quit
function ifs_pausemenu2_fnSuicidePopupDone(bResult)
local this = ifs_pausemenu2
ifs_pausemenu_fnSetPieceVis(this,1) -- always restore screen
if(bResult) then
ifelm_shellscreen_fnPlaySound(this.acceptSound)
ScriptCB_PlayerSuicide(1) -- bottom player
ScriptCB_Unpause()
else
ifelm_shellscreen_fnPlaySound(this.cancelSound)
end
Popup_YesNo.fnDone = nil
end
-- Callback for when the "really restart?" popup is over. If bResult is
-- true, user wanted to restart
function ifs_pausemenu_fnRestartPopupDone(bResult)
local this = ifs_pausemenu
if(bResult) then
ifelm_shellscreen_fnPlaySound(this.acceptSound)
ScriptCB_RestartMission()
else
ifelm_shellscreen_fnPlaySound(this.cancelSound)
ifs_pausemenu_fnSetPieceVis(this,1) -- restore screen on 'no' only
end
Popup_YesNo.fnDone = nil
end
function ifs_pausemenu2_fnRestartPopupDone(bResult)
local this = ifs_pausemenu2
if(bResult) then
ifelm_shellscreen_fnPlaySound(this.acceptSound)
ScriptCB_RestartMission()
else
ifelm_shellscreen_fnPlaySound(this.cancelSound)
ifs_pausemenu_fnSetPieceVis(this,1) -- restore screen on 'no' only
end
Popup_YesNo.fnDone = nil
end
ifs_pausemenu = NewIFShellScreen {
nologo = 1,
movieIntro = nil, -- played before the screen is displayed
movieBackground = nil, -- played while the screen is displayed
bFriendsIcon = 1,
-- title = NewIFText {
-- string = "game.pause.title",
-- font = "gamefont_large",
-- textw = 460,
-- y = 10,
-- ScreenRelativeX = 0.5, -- center
-- ScreenRelativeY = 0, -- top
-- },
buttons = NewIFContainer {
ScreenRelativeX = 0.6, -- center
ScreenRelativeY = 0.5, -- center
y = 20, -- a little down from center
rotY = 25,
},
Enter = function(this, bFwd)
gIFShellScreenTemplate_fnEnter(this, bFwd)
-- if we're returning from the below, bail right back to the game
if((not bFwd) and this.PopAfterPlayerList) then
this.PopAfterPlayerList = nil
ScriptCB_ResetSkipToPlayerList()
ScriptCB_Unpause()
return
end
-- if we're in a net game and the user hits 'tab', jump right to the player list
if(bFwd and ScriptCB_SkipToPlayerList() and ScriptCB_InNetGame()) then
this.PopAfterPlayerList = 1
ifs_movietrans_PushScreen(ifs_mp_lobby)
return
end
this.PopAfterPlayerList = nil
ScriptCB_ResetSkipToPlayerList()
ifs_pausemenu_fnUpdateFreecamText(this)
IFButton_fnSelect(this.buttons[this.CurButton],nil) -- Deactivate old button
-- Refresh which buttons are shown
this.buttons.lobby.hidden = gDemoBuild or (not ScriptCB_InNetGame())
if(ScriptCB_AreMetagameRulesOn()) then
this.buttons.restart.hidden = 1
else
this.buttons.restart.hidden = ScriptCB_InNetGame()
end
this.buttons.exit.hidden = (gPlatformStr ~= "PC" or ScriptCB_InNetGame())
this.buttons.freecam.hidden = gDemoBuild or gFinalBuild
local bShowFriends = ((gPlatformStr == "XBox") and (ScriptCB_XL_IsLoggedIn(1))) -- only visible if successfully signed in
this.buttons.friends.hidden = not bShowFriends
if(this.buttons.recent) then
this.buttons.recent.hidden = not ((ScriptCB_InNetGame()) and (gOnlineServiceStr == "XLive"))
end
this.buttons.console.hidden = gDemoBuild or gFinalBuild
if(ScriptCB_IsDedicated()) then
this.buttons.freecam.hidden = 1
-- this.buttons.lobby.hidden = 1 -- Disabled NM 7/22/04 - I think we need to show this
this.buttons.opts.hidden = 1
this.buttons.suicide.hidden = 1
this.CurButton = ShowHideVerticalButtons(this.buttons,ifspausemenu_vbutton_layout)
elseif(not ScriptCB_IsSplitscreen()) then
this.CurButton = ShowHideVerticalButtons(this.buttons,ifspausemenu_vbutton_layout)
else
this.buttons.lobby.hidden = 1
this.buttons.exit.hidden = 1
this.CurButton = ShowHideVerticalButtons(this.buttons,ifspausemenu_split_vbutton_layout)
end
if (bFwd) then
ifelm_shellscreen_fnPlaySound(this.acceptSound)
end
SetCurButton(this.CurButton)
-- Move friends icon if appropriate
if(bShowFriends) then
local XPos = ScriptCB_IFText_GetTextExtent(this.buttons.friends.label.cpointer) + 30
local YPos = this.buttons.friends.y - 15
IFObj_fnSetPos(this.buttons.FriendIcon,XPos,YPos)
else
IFObj_fnSetVis(this.buttons.FriendIcon, nil) -- just hide it.
end
end,
Input_Accept = function(this)
-- If base class handled this work, then we're done
if(gShellScreen_fnDefaultInputAccept(this)) then
return
end
ifelm_shellscreen_fnPlaySound(this.acceptSound)
if(this.CurButton == "resume") then
ScriptCB_Unpause()
elseif ((this.CurButton == "quit") and (not Popup_YesNo.fnDone)) then
-- this hack
ScriptCB_SetQuitPlayer(1)
Popup_YesNo.CurButton = "no" -- default
Popup_YesNo.fnDone = ifs_pausemenu_fnQuitPopupDone
if(ScriptCB_GetAmHost()) then
if (ScriptCB_AreMetagameRulesOn()) then
IFText_fnSetString(Popup_YesNo.title,"ifs.pause.warn_quit_meta")
else
IFText_fnSetString(Popup_YesNo.title,"ifs.pause.warn_host_quit")
end
elseif (ScriptCB_AreMetagameRulesOn()) then
IFText_fnSetString(Popup_YesNo.title,"ifs.pause.warn_quit_meta")
else
IFText_fnSetString(Popup_YesNo.title,"ifs.pause.warn_quit")
end
ifs_pausemenu_fnSetPieceVis(this, nil)
Popup_YesNo:fnActivate(1)
elseif (this.CurButton == "freecam") then
this.bChaseCam = not this.bChaseCam
ScriptCB_Freecamera()
ifs_pausemenu_fnUpdateFreecamText(this)
elseif (this.CurButton == "exit") then
Popup_YesNo.CurButton = "no" -- default
Popup_YesNo.fnDone = ifs_pausemenu_fnExitPopupDone
IFText_fnSetString(Popup_YesNo.title,"ifs.main.askquit")
ifs_pausemenu_fnSetPieceVis(this, nil)
Popup_YesNo:fnActivate(1)
elseif (this.CurButton == "lobby") then
ifs_movietrans_PushScreen(ifs_mp_lobby)
elseif (this.CurButton == "opts") then
ifs_movietrans_PushScreen(ifs_opt_contmain)
elseif (this.CurButton == "friends") then
if(gPlatformStr == "XBox") then
ifs_mpxl_friends.bRecentMode = nil
ifs_movietrans_PushScreen(ifs_mpxl_friends)
end
elseif (this.CurButton == "recent") then
ifelm_shellscreen_fnPlaySound("shell_menu_accept")
ifs_mpxl_friends.bRecentMode = 1
ifs_movietrans_PushScreen(ifs_mpxl_friends)
elseif (this.CurButton == "stats") then
ifs_movietrans_PushScreen(ifs_teamstats)
elseif (this.CurButton == "console") then
ifs_movietrans_PushScreen(ifs_fakeconsole)
elseif ((this.CurButton == "restart") and (not Popup_YesNo.fnDone)) then
Popup_YesNo.CurButton = "no" -- default
Popup_YesNo.fnDone = ifs_pausemenu_fnRestartPopupDone
IFText_fnSetString(Popup_YesNo.title,"ifs.pause.warn_restart")
ifs_pausemenu_fnSetPieceVis(this, nil)
Popup_YesNo:fnActivate(1)
elseif ((this.CurButton == "suicide") and (not Popup_YesNo.fnDone)) then
Popup_YesNo.CurButton = "no" -- default
Popup_YesNo.fnDone = ifs_pausemenu_fnSuicidePopupDone
IFText_fnSetString(Popup_YesNo.title,"game.pause.suicide_prompt")
ifs_pausemenu_fnSetPieceVis(this, nil)
Popup_YesNo:fnActivate(1)
end
end,
-- Override default behavior
Input_Back = function(this)
ifelm_shellscreen_fnPlaySound(this.exitSound)
ScriptCB_Unpause()
end,
}
ifs_pausemenu2 = NewIFShellScreen2 {
nologo = 1,
bFriendsIcon = 1,
-- title = NewIFText {
-- string = "game.pause.title",
-- font = "gamefont_medium",
-- textw = 460,
-- y = 0,
-- ScreenRelativeX = 0.5, -- center
-- ScreenRelativeY = 0, -- top
-- },
buttons = NewIFContainer {
ScreenRelativeX = 0.6, -- center
ScreenRelativeY = 0.5, -- center
y = 20, -- a little down from center
rotY = 25,
},
Enter = function(this, bFwd)
gIFShellScreenTemplate_fnEnter(this, bFwd)
IFButton_fnSelect(this.buttons[this.CurButton],nil) -- Deactivate old button
local bShowFriends = ((gPlatformStr == "XBox") and (ScriptCB_XL_IsLoggedIn(1))) -- only visible if successfully signed in
this.buttons.freecam.hidden = 1
this.buttons.lobby.hidden = 1
this.buttons.friends.hidden = not bShowFriends
this.buttons.console.hidden = 1
this.buttons.lobby.hidden = 1
this.buttons.restart.hidden = ScriptCB_AreMetagameRulesOn()
this.buttons.exit.hidden = 1
this.CurButton = ShowHideVerticalButtons(this.buttons,ifspausemenu_split_vbutton_layout)
local EntryHilight = gCurHiliteButton
SetCurButton(this.CurButton)
gCurHiliteButton2 = gCurHiliteButton
gCurHiliteButton = EntryHilight
if (bFwd) then
ifelm_shellscreen_fnPlaySound(this.acceptSound)
end
-- Move friends icon if appropriate
if(bShowFriends) then
local XPos = ScriptCB_IFText_GetTextExtent(this.buttons.friends.label.cpointer) + 30
local YPos = this.buttons.friends.y - 15
IFObj_fnSetPos(this.buttons.FriendIcon,XPos,YPos)
else
IFObj_fnSetVis(this.buttons.FriendIcon, nil) -- just hide it.
end
end,
Input_Accept = function(this)
-- If base class handled this work, then we're done
if(gShellScreen_fnDefaultInputAccept(this)) then
return
end
ifelm_shellscreen_fnPlaySound(this.acceptSound)
if(this.CurButton == "resume") then
ScriptCB_Unpause(1)
elseif ((this.CurButton == "quit") and (not Popup_YesNo.fnDone)) then
-- this hack
ScriptCB_SetQuitPlayer(2)
Popup_YesNo.CurButton = "no" -- default
Popup_YesNo.fnDone = ifs_pausemenu2_fnQuitPopupDone
if(ScriptCB_AreMetagameRulesOn()) then
IFText_fnSetString(Popup_YesNo.title,"ifs.pause.warn_quit_meta")
else
IFText_fnSetString(Popup_YesNo.title,"ifs.pause.warn_quit")
end
ifs_pausemenu_fnSetPieceVis(this, nil)
Popup_YesNo:fnActivate(1)
elseif (this.CurButton == "exit") then
ScriptCB_QuitToWindows()
elseif (this.CurButton == "friends") then
if(gPlatformStr == "XBox") then
ifs_mpxl_friends.bRecentMode = nil
ifs_movietrans_PushScreen(ifs_mpxl_friends)
end
elseif (this.CurButton == "freecam") then
this.bChaseCam = not this.bChaseCam
ScriptCB_Freecamera()
ifs_pausemenu_fnUpdateFreecamText(this)
elseif (this.CurButton == "lobby") then
ifs_movietrans_PushScreen(ifs_pause_lobby)
elseif (this.CurButton == "opts") then
ifs_movietrans_PushScreen(ifs_opt_contmain)
elseif ((this.CurButton == "restart") and (not Popup_YesNo.fnDone)) then
Popup_YesNo.CurButton = "no" -- default
Popup_YesNo.fnDone = ifs_pausemenu2_fnRestartPopupDone
IFText_fnSetString(Popup_YesNo.title,"ifs.pause.warn_restart")
ifs_pausemenu_fnSetPieceVis(this, nil)
Popup_YesNo:fnActivate(1)
elseif ((this.CurButton == "suicide") and (not Popup_YesNo.fnDone)) then
Popup_YesNo.CurButton = "no" -- default
Popup_YesNo.fnDone = ifs_pausemenu2_fnSuicidePopupDone
IFText_fnSetString(Popup_YesNo.title,"game.pause.suicide_prompt")
ifs_pausemenu_fnSetPieceVis(this, nil)
Popup_YesNo:fnActivate(1)
end
end,
-- Override default behavior
Input_Back = function(this)
ifelm_shellscreen_fnPlaySound(this.exitSound)
ScriptCB_Unpause(1)
end,
}
if(not ScriptCB_IsSplitscreen()) then
ifs_pausemenu.CurButton = AddVerticalButtons(ifs_pausemenu.buttons,ifspausemenu_vbutton_layout)
AddIFScreen(ifs_pausemenu,"ifs_pausemenu", 1)
ifs_pausemenu2 = nil -- flush from memory
else
-- is splitscreen. Rearrange things
-- ifs_pausemenu.title.y = 0
-- ifs_pausemenu.title.font = "gamefont_medium"
ifs_pausemenu.CurButton = AddVerticalButtons(ifs_pausemenu.buttons,ifspausemenu_split_vbutton_layout)
ifs_pausemenu.Viewport = 0
AddIFScreen(ifs_pausemenu,"ifs_pausemenu")
ifs_pausemenu2.CurButton = AddVerticalButtons(ifs_pausemenu2.buttons,ifspausemenu_split_vbutton_layout)
ifs_pausemenu2.Viewport = 1
AddIFScreen(ifs_pausemenu2,"ifs_pausemenu2")
end
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