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Old 10-13-2013, 11:53 AM   #1
Alkonium
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Graphics troubles

I have recently installed KOTOR on a laptop running Windows 7 with a graphics card the game does not recognize. While it is capable of soft shadows and post-process effects, based on my experience with other games, these are disabled on KOTOR. Is there a way to trick KOTOR into thinking my laptop has a display adapter it recognizes?

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Old 10-14-2013, 12:28 AM   #2
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Intel graphics, or AMD?


"They should rename the team to the Washington Government Sucks. Put Obama on the helmet. Line the entire walls of the stadium with the actual text of the ACA.
Fix their home team score on the board to the debt clock, they can win every game 17,000,000,000,000 to 24. Losing team gets taxed by the IRS 100%, then droned."
-Toker
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Old 10-14-2013, 01:36 AM   #3
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Quote:
Originally Posted by Q View Post
Intel graphics, or AMD?
It's an Intel Core i3.

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Old 10-14-2013, 08:24 AM   #4
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Try opening swkotor2.ini and replacing graphical options with this (changing resolution to your desired one);

[Graphics Options]
Grass=1
Shadows=1
EnableHardwareMouse=1
FullScreen=1
RefreshRate=60
Width=1600
Height=1200
Emitters=1
Anisotropy=16
Frame Buffer=1
AllowSoftShadows=1
Soft Shadows=1
Brightness=57
V-Sync=0
Texture Quality=2
Anti Aliasing=8
Disable Vertex Buffer Objects=1
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Old 10-14-2013, 07:26 PM   #5
Alkonium
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Quote:
Originally Posted by Hassat Hunter View Post
Try opening swkotor2.ini and replacing graphical options with this (changing resolution to your desired one);

[Graphics Options]
Grass=1
Shadows=1
EnableHardwareMouse=1
FullScreen=1
RefreshRate=60
Width=1600
Height=1200
Emitters=1
Anisotropy=16
Frame Buffer=1
AllowSoftShadows=1
Soft Shadows=1
Brightness=57
V-Sync=0
Texture Quality=2
Anti Aliasing=8
Disable Vertex Buffer Objects=1
I tried that and it didn't seem to work.

In addition, I seem to be having weird shader problems:





To clarify, the Sith Troopers are using the vanilla textures, and I'm using mjpb3's Latex undies mod.


Last edited by Alkonium; 10-14-2013 at 08:58 PM.
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Old 10-19-2013, 07:51 PM   #6
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I recently installed KotOR 2 on a new laptop with a Core i3 and it's still safe to say that you'd need most of the eye candy turned off even if it was available. You can max anisotropy and texture quality, but the only other option that will work is shadows. The HD 4000 that I have won't render grass correctly and antialiasing slows the frame rate to an unacceptable degree.

Every other option is grayed out, and hacking the .ini didn't work for me, either.


"They should rename the team to the Washington Government Sucks. Put Obama on the helmet. Line the entire walls of the stadium with the actual text of the ACA.
Fix their home team score on the board to the debt clock, they can win every game 17,000,000,000,000 to 24. Losing team gets taxed by the IRS 100%, then droned."
-Toker
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Old 10-19-2013, 08:15 PM   #7
Alkonium
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Quote:
Originally Posted by Q View Post
I recently installed KotOR 2 on a new laptop with a Core i3 and it's still safe to say that you'd need most of the eye candy turned off even if it was available. You can max anisotropy and texture quality, but the only other option that will work is shadows. The HD 4000 that I have won't render grass correctly and antialiasing slows the frame rate to an unacceptable degree.

Every other option is grayed out, and hacking the .ini didn't work for me, either.
Ok. Thanks anyway. Any idea on what's wrong with the shaders? It looks like that even without a modded appearance.2da file.

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Old 10-20-2013, 03:13 AM   #8
Q
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No idea, except that this game engine has traditionally had rendering problems with everything but Nvidia GPUs.


"They should rename the team to the Washington Government Sucks. Put Obama on the helmet. Line the entire walls of the stadium with the actual text of the ACA.
Fix their home team score on the board to the debt clock, they can win every game 17,000,000,000,000 to 24. Losing team gets taxed by the IRS 100%, then droned."
-Toker
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