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Old 10-28-2013, 06:21 AM   #1
Sith Sizzle
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Question Does anyone feel bad about being bad?

Despite having the profile name Sith Sizzle, I don't play on the dark side that often. I've beaten the game on both sides, but dark side is more difficult for me. Not because it's too challenging, but because it wears on my conscience at times. When I'm talking to an NPC that is a complete jerk or has done bad things, I have no problem showing no mercy and disposing of him/her, however there are just certain dark side acts that always leave me feeling bad. I already feel bad enough on my own, but when Bastila and/or Carth are in my party they make me feel even worse. A true Jedi doesn't kill anyone unless completely necessary, but like I said I don't have a problem with saying horrible things and killing if I feel the person truly deserves it. However when it comes to NPC's that are indifferent about me and especially ones that are super nice, I just can't bring my self to start a fight, make someone feel bad, and possibly kill them and anyone that's with them. When NPC's are in trouble or are really nice, I just can't bring myself to take the dark road, especially if it's a certain species. It's darn near impossible for me to be mean to an Ithorian or a Wookie. It's just something about their pitiful tones when you threaten them and how downtrodden it seems to make them feel and I just don't like it. Does anyone else feel the same way?


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Old 11-05-2013, 12:05 AM   #2
Jamps
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I share similar feelings when playing KOTOR, or any game I becoming involved in. When a game is able to invoke those sort of feelings in a player, its a sign of good storytelling. I enjoy games where I feel like part of the story, rather than just a spectator. Ending aside, I felt the Mass Effect series did an excellent job at this too.

When playing KOTOR, I found it difficult to play the dark side. In all the years I've owned the game, I've only played as a full Sith once. Granted, its not like I purposefully chose lightside options 100% of the time, but when making my own choices I usually did the nice thing. I liked being the hero and as silly as it may sound, I felt compassion toward the characters in the game.
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Old 11-05-2013, 03:49 PM   #3
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I read somewhere a series of articles about someone playing a dark side campaign of KotOR and how hard it was to make certain decisions and acts. It was a very interesting read but unfortunately I can't seem to find it.



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Old 11-05-2013, 04:04 PM   #4
Isaac Clarke
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I think Mass Effect was better at this.











...nah, I chose Kaidan in a heartbeat.
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Old 11-05-2013, 04:11 PM   #5
DuckfromPortal
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I may seem like the odd one out, but i have never felt bad about doing dark-side acts. when it comes down to it, i don't feel bad because they never show you the impact later,mass effect did that occasionally but even then i smiled and had fun being evil. I'm a light side player mostly, but when i play dark, i do everything i can to be evil. I think the whole making you feel bad thing isnt played up enough to make it a bad enough or degrading enough experience for me to feel bad


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Old 11-06-2013, 01:36 AM   #6
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What about the sequence in KOTOR 2 when you are approached by the beggar on Nar Shaddaa? By doing a "good" act, you actually did more harm. I felt this was a great way to further explain Kreia's philosophy. To my fellow bleeding hearts: did you feel bad after this exchange?

I felt that the intent of the actions in the game meant more than the actual light/dark points. I didn't feel bad about helping out the beggar.

As mentioned previously, Mass Effect had an interesting take by having the points be attributed more toward personality. While I accumulated a large amount of Paragon points through the three games, I also had a decent amount of Renegade points. Sometimes it felt like the right thing to do in the situations it presented. So I guess, in regards to my relationship with video games, my intent when playing takes precedence over whatever points system is in play.

Quote:
I think Mass Effect was better at this.











...nah, I chose Kaidan in a heartbeat.
I'll admit... this was one of the easier choices in the game...
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Old 11-06-2013, 01:45 AM   #7
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Quote:
Originally Posted by Jamps View Post
What about the sequence in KOTOR 2 when you are approached by the beggar on Nar Shaddaa? By doing a "good" act, you actually did more harm. I felt this was a great way to further explain Kreia's philosophy. To my fellow bleeding hearts: did you feel bad after this exchange?

I felt that the intent of the actions in the game meant more than the actual light/dark points. I didn't feel bad about helping out the beggar.

As mentioned previously, Mass Effect had an interesting take by having the points be attributed more toward personality. While I accumulated a large amount of Paragon points through the three games, I also had a decent amount of Renegade points. Sometimes it felt like the right thing to do in the situations it presented. So I guess, in regards to my relationship with video games, my intent when playing takes precedence over whatever points system is in play.



I'll admit... this was one of the easier choices in the game...
I agree with you, also i tried to have ashley as my choice but then i just thought of carth saying, i will never trust you again!, so i went with kaiden because that made me chuckle


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Old 11-06-2013, 02:35 AM   #8
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In a word.....no. To me it's really no more than a game and picking the DS/evil choices allows you to explore the various angles of the story more fully. I've abandonned both Ash and Kaidan and would have left both behind or saved both if the game had allowed. All about story options in the end.


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Old 11-06-2013, 04:15 AM   #9
Darth Avlectus
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It depends what's in your mind and heart when you choose.

The premises and storylines, lately in games, are so reduculous it's hard to take too seriously. Honestly, though, everything ha some kind of overtone be it political, socio economic, religious, or anything of the sort. I no longer look at it in a simplistic way because whoever produced that may have been trying to ingrain their ideology and mind into it in order to implant that into the consumers of this media. I don't need to be told what to think or how. I don't need anyone's over-simplicity or over-complication.

I never got any "communism" leanings from Super Mario Brothers but I did see a video giving a convincing argument that Mario and Luigi may in fact not have been italians at all but rather Comrades. Not really sure I completely believe it.

So when you ask me about feeling bad about being bad in a game...the only time I ever might is if it wasn't contrived, wasn't needlessly complicated, just realistic and straightforward. Believable. It usually isn't.

No. Not usually.

This is what I have a problem with in SWTOR--too few options to choose and no "all the above" where sometimes it would work best. I have no problem offing someone whom I believe is "too dangerous to be left alive". "Good intentions mean nothing if a greater harm is caused".

I think I can discriminate and call it if I see a difference but I do have to be careful I'm not playing god and passing judgement.


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Old 02-03-2014, 04:23 AM   #10
Lee Starcrowe
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I haven't been able to bring myself to make decisions I feel are seriously wrong in the game without some serious rationalisation. However, this tends to push my character towards the dark side of grey, being as I have some serious problems with Jedi morals. That, and once you know what happens there plenty of situations where the question isn't simply, "shall I kill you or spare you?" but "IF I spare you, are you going to survive what's about to happen?" -and if I have a chance to redeem someone before they die, I take it. And as much as I cringe at how badly written the DS dialog is, sometimes it's the cold, hard truth. For the creative thinker, "Time to die, bugface!" could be interpreted as more of a prophetic warning than a threat.
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