lfnetwork.com mark read register faq members calendar

Thread: Editing?
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 06-05-2001, 06:34 PM   #1
CaptainRAVE
Jedi Rave
 
CaptainRAVE's Avatar
 
Join Date: May 2001
Posts: 4,272
Post Editing?

isnt it a bit early??


The force will betray you to me.
CaptainRAVE is offline   you may: quote & reply,
Old 06-05-2001, 06:45 PM   #2
IceSaber
 
Join Date: Jun 2001
Posts: 4
Post

If this were a completely new engine being built from scratch.. then perhaps it would be too early to start the ramp up of editing talk...

However, that being said, we know exactly what engine this game is going to use (Q3) and the resources that are going to be required (Radiant resources)... so no.. it's absolutely not too early to start talking about editing, the Radiant, and the potential of the Quake 3 engine...

If it's too early for you to start talking about editing.. then no one is forcing you to this forum... or is the force forcing you????

Either way... it's clearly not too early at all... knowing the engine and the editor make all the difference... let the editing talk flow among us for those wanting to discuss it!

[ June 05, 2001: Message edited by: IceSaber ]
IceSaber is offline   you may: quote & reply,
Old 06-05-2001, 06:48 PM   #3
Wilhuf
Senior Member
 
Wilhuf's Avatar
 
Join Date: May 2001
Location: Galactic Plumberman Alliance -
Posts: 1,125
Post

True dat. It can take months to produce a quality multiplayer map with Radiant (or other editing tools). Let's get moving now.

Post links to good Radiant tutorials, examples, resources here!


Wilhuf

Never give in--never, never, never, never, in nothing great or small, large or petty, never give in except to convictions of honour and good sense. Never yield to force; never yield to the apparently overwhelming might of the enemy.

Winston Churchill, 1941.
Wilhuf is offline   you may: quote & reply,
Old 06-05-2001, 11:22 PM   #4
Ki-Adi-Mundi
 
Ki-Adi-Mundi's Avatar
 
Join Date: Jun 2001
Location: www.DCI.org
Posts: 378
Post

And that's exactly what I'm doing right now.

Ki-Adi-Mundi is offline   you may: quote & reply,
Old 06-06-2001, 01:32 AM   #5
Jedi_Killer
 
Join Date: May 2001
Posts: 47
Lightbulb

Well the final level of Q3 was created in about 47 minutes apparently. I'm sure it took a couple days to compile but the actual construction isn't that time consuming.
Jedi_Killer is offline   you may: quote & reply,
Old 06-06-2001, 06:09 AM   #6
Archie
 
Join Date: Jun 2001
Posts: 69
Post

It's a tiny deathmatch level, it's hardly got much architechture. And most of the making of level involves trial and improvement through playtesting.
Archie is offline   you may: quote & reply,
Old 06-06-2001, 01:01 PM   #7
Wilhuf
Senior Member
 
Wilhuf's Avatar
 
Join Date: May 2001
Location: Galactic Plumberman Alliance -
Posts: 1,125
Post

Yes, level construction shouldn't be that time consuming if you're an experienced id software level developer with years of experience.


Wilhuf

Never give in--never, never, never, never, in nothing great or small, large or petty, never give in except to convictions of honour and good sense. Never yield to force; never yield to the apparently overwhelming might of the enemy.

Winston Churchill, 1941.
Wilhuf is offline   you may: quote & reply,
Old 06-07-2001, 05:57 AM   #8
Jedi_Killer
 
Join Date: May 2001
Posts: 47
Lightbulb

Most of the JK DM levels were all built in under a day--that's almost an afterthought on top of the game.

Playtesting is important to make a good level--but you generally have a good idea as to what works once you have made some levels and played some DM. When you are building on the professional skill level--it's generally an easier matter to just start a new level and trash what you have if it isn't fun to play on.
Jedi_Killer is offline   you may: quote & reply,
Old 06-07-2001, 03:02 PM   #9
Ki-Adi-Mundi
 
Ki-Adi-Mundi's Avatar
 
Join Date: Jun 2001
Location: www.DCI.org
Posts: 378
Post

Maybe I can hit it big with my q3 editing.

I wonder how long it took them to whip up Battleground Jedi.

Ki-Adi-Mundi is offline   you may: quote & reply,
Old 06-07-2001, 06:13 PM   #10
ed_silvergun
 
ed_silvergun's Avatar
 
Join Date: May 2001
Location: Blighty
Posts: 608
Arrow

Not long, I suspect. Once I'm done with exams, I'll have a pretty free summer to familiarise myself with Radiant and to start mapping for Q3 and EF. Hopefully, by the time JK II comes out, I'll be pretty conversent with the engine and the editing tools.


Galactic Plumberman - For All Your Liquid Needs
ed_silvergun is offline   you may: quote & reply,
Old 06-09-2001, 02:50 AM   #11
Ki-Adi-Mundi
 
Ki-Adi-Mundi's Avatar
 
Join Date: Jun 2001
Location: www.DCI.org
Posts: 378
Post

Same here ed.

Have you downloaded Radiant yet and started working on it? If so, maybe we can help each other out with little editing problems that tutorials don't mention, and you don't want to take the time to figure out. heh

Ki-Adi-Mundi is offline   you may: quote & reply,
Old 06-12-2001, 09:45 AM   #12
ed_silvergun
 
ed_silvergun's Avatar
 
Join Date: May 2001
Location: Blighty
Posts: 608
Thumbs up

I finished exams yesterday, and I'm just about to download Radiant and get stuck into some tutorials.


Galactic Plumberman - For All Your Liquid Needs
ed_silvergun is offline   you may: quote & reply,
Old 06-12-2001, 12:40 PM   #13
Wilhuf
Senior Member
 
Wilhuf's Avatar
 
Join Date: May 2001
Location: Galactic Plumberman Alliance -
Posts: 1,125
Post

matt-windu wrote:
Quote:
Why are you crafting levels when you don't know if they will be compatible with the engine? After all, it is "heavily modified."
Matt, I removed your post from the Radiant Resources thread since you didn't post any links as I had requested, and since the question belongs in this thread.

Why craft levels? For the experience. It's a gamble that Raven/LEC will in fact release a JORadiant (we've already talked about this issue here.)

If the levels we make using Radiant are not compatible, at worst case we will have become familiar with Radiant, making it that much easier to develop compatible JKO levels with the tools that do ship with JKO.

Your point also reinforces one many of us have already made. Raven/LEC should tell us now if we can legally produce levels for JKO.


Wilhuf

Never give in--never, never, never, never, in nothing great or small, large or petty, never give in except to convictions of honour and good sense. Never yield to force; never yield to the apparently overwhelming might of the enemy.

Winston Churchill, 1941.
Wilhuf is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Editing Central > General Editing > Editing?

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:32 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.