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Old 07-29-2002, 09:34 PM   #1
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WIP: Duel Coruscant (aka Coruscant done right)

http://home.adelphia.net/~nraec1/corpad2.jpg
Here's an in-editor shot. Every single texture is custom. The pad is based upon this screenshot for the upcoming game KOTOR
http://www.lucasarts.com/products/sw...oncepts/22.jpg

Feedback?


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Old 07-29-2002, 10:06 PM   #2
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It looks like Coruscant done right but gone wrong. Good start.


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Old 07-29-2002, 10:14 PM   #3
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What is that supposed to mean?


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Old 07-29-2002, 10:28 PM   #4
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It means it looks like the pic you posted (reference one) but gone wrong. You should use some patches for those curve things, and use better textures, not the orange Bespin ones. Coruscant is mostly gray/light blue, the orange/purple sunset is what makes it do that. Colored lighting on light blue/gray textures would be best.


Clarionet, n. An instrument of torture operated by a person with cotton in his ears. There are two instruments that are worse than a clarionet -- two clarionets.
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Old 07-29-2002, 10:34 PM   #5
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I tried using patch meshes but the textures distort quite a bit and it ends up looking much worse than brush based ones...
and there's always artistic license


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Old 07-29-2002, 10:40 PM   #6
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Use the Patch Inspector, SHIFT-S if they are distorted, and make sure you're using GTKRad at least 1.2.9.

Artistic licsence, sure, but at least don't use those ugly brown textures.


Clarionet, n. An instrument of torture operated by a person with cotton in his ears. There are two instruments that are worse than a clarionet -- two clarionets.
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Old 07-29-2002, 10:45 PM   #7
Wes Marrakesh
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looks good, but needs more color variation. leave the brown on some stuff, just use some other colors...
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Old 07-30-2002, 12:11 AM   #8
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OK i've made the textures more grey/blue and I'm applying them now. Here are some shots of a test compile...
http://home.adelphia.net/~nraec1/wip/shot0015.jpg
http://home.adelphia.net/~nraec1/wip/shot0016.jpg
http://home.adelphia.net/~nraec1/wip/shot0017.jpg


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Old 07-30-2002, 01:10 AM   #9
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Well, right now your screens aren't loading properly (for me anyway), but, looking at what you are basing it off of, if you can pull it off well, it'll be one hell of a fun duel map.


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Old 07-30-2002, 03:41 PM   #10
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Ok, I did the basic lighting just to give an idea...same urls,
http://home.adelphia.net/~nraec1/wip/shot0015.jpg
http://home.adelphia.net/~nraec1/wip/shot0016.jpg
http://home.adelphia.net/~nraec1/wip/shot0017.jpg

what does everyone think?


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Old 07-30-2002, 04:07 PM   #11
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Looks good...although I don't remember the lights being so incredibly blue...


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Old 07-30-2002, 04:20 PM   #12
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well thank Emon for that lol


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Old 07-30-2002, 08:20 PM   #13
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about that skybox... will i have to make a shader for it? i think i do...
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Old 07-30-2002, 08:25 PM   #14
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yes, but it's not hard.
Just use another one's code


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Old 07-30-2002, 08:34 PM   #15
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Just lower the RGB values on the lights, scale them lower by like 1/2 or something. There ARE more shades of blue than just (0,0,255), you know.


Clarionet, n. An instrument of torture operated by a person with cotton in his ears. There are two instruments that are worse than a clarionet -- two clarionets.
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Old 07-30-2002, 09:08 PM   #16
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hm. the pics dont load...


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Old 07-30-2002, 09:10 PM   #17
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i'm lost with sky shader making... could you just send yours?
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Old 07-30-2002, 11:30 PM   #18
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textures/cor/cor
{
lightcolor ( .8 0.501961 0 )
q3map_lightsubdivide 512
qer_editorimage textures/skies/sky.tga
q3map_surfacelight 200
surfaceparm sky
surfaceparm noimpact
surfaceparm nomarks
skyParms textures/cor/cor 512 -
}


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Old 07-31-2002, 12:35 PM   #19
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ok... here's what i did:
i copied that and put it into skies.shader
made a folder called cor
put the 6 textures in cor
textured the sky with a shader called cor (like any other sky)
compile and run
i get the orange lighting, but there is no sky image. instead, the skbox walls are white. did you get this?
and thatnks for the sky + shader
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Old 07-31-2002, 01:00 PM   #20
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put the shader by itself in cor.shader and put it in a .pk3
that should do it


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Old 07-31-2002, 01:40 PM   #21
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hey thx for everything real nice shader
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Old 07-31-2002, 02:09 PM   #22
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thanks, no problem


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Old 07-31-2002, 03:43 PM   #23
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hey Winner, the pics look great! I was wondering though what speed system you are using for development? I notice that on all of your ss you have an FPS in the 90's usually and I have a very decent system and never seem to get out of the 60's. I am using the appropriate methods of caulking and good level design too on my maps. Anyways, just curious.


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Old 07-31-2002, 05:19 PM   #24
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256 megs of ddr, 1200 mhz proc running at 900mhz (dont ask), geforce 3...does that help?


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Old 07-31-2002, 08:20 PM   #25
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Looks pretty good so far, but the textures REALLY need to be worked on. They need to a lot.... uh.... browner (if that's a word), like in the ref. pic.
And you DEFINITELY need a different skybox.
The sky is more pinkish in the ref. pic, and the clouds are a lot longer and cover a lot more area. And you should also show some of the far off buildings in the skybox as well.


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Old 07-31-2002, 08:38 PM   #26
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I GIVE UP PEOPLE!
GREYBLUE OR BROWN


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Old 07-31-2002, 08:55 PM   #27
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Make all the textures as sort of a light gray and white, like a huge galactic city would have. Then use colored lighting to tint them, it'll look better. Like for a blueish sunrise you might want RGB light as (0, 0, 50)... Just something really small on the blue like 50 for a tint. Or maybe like 50 blue 20 green so it appears less purple. Maybe for a sunset do like 100 red, 50 green, 20 blue, I dunno, fool with them till you get a very slight blue/purple color.

What's really great about this method is that the outsides of all your buildings will be tinted from the sky, and the inside will be non-colored!


Clarionet, n. An instrument of torture operated by a person with cotton in his ears. There are two instruments that are worse than a clarionet -- two clarionets.
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Old 08-01-2002, 01:42 AM   #28
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yeah i hate the cheesy orange textures for cloud city - the city is WHITE, it just looks orange fromt he sky
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Old 08-01-2002, 02:50 AM   #29
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Does anyone want to finish this map?
I honestly don't...I've got a billion ideas and I think that this is at the point where someone could easily drive it home so to speak.


I am altering the deal. Pray I don't alter it further.

Hey, even I get boarded sometimes.
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