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12-31-2002, 07:50 AM
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#2
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Pimpin' ain't easy
Join Date: Nov 2002
Posts: 1,931
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12-31-2002, 08:47 AM
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#3
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Not the brightest cookie.
Join Date: Aug 2002
Location: United Kingdom, Abingdon
Posts: 4,550
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Nice work Boinga!
When do you hope to realease this?
And before the release are you going to update some old models with new ones? [Just incase a new one comes out]
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12-31-2002, 11:05 AM
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#4
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Pimpin' ain't easy
Join Date: Nov 2002
Posts: 1,931
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well...I just got Windows XP, and don't have WinZip yet, so that'll delay thngs...and yeah, if newer models come out I will use them of course.
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12-31-2002, 01:14 PM
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#5
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Pimpin' ain't easy
Join Date: Nov 2002
Posts: 1,931
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having more probs...but some new saber stance ideas:
[pics are gone now]

links:
Last edited by boinga1; 12-31-2002 at 04:53 PM.
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12-31-2002, 02:36 PM
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#6
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Join Date: Jul 2002
Posts: 337
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That last one looks like the backstab one. I think I know what you're going for, though...I did a same stance with a mod of my own, thanks to T3rr0r.

Just your friendly neighborhood tnuc!
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12-31-2002, 03:06 PM
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#7
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Pimpin' ain't easy
Join Date: Nov 2002
Posts: 1,931
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no, it's not quite a backstab...it's just the camera angle. I used your thread, by the way, Tnuc.
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12-31-2002, 04:04 PM
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#8
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Join Date: Jul 2002
Posts: 337
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Yeah, I noticed. T3rr0r helped out a bit. I like what you're doing, by the way. Good luck.
Just your friendly neighborhood tnuc!
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12-31-2002, 04:19 PM
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#9
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Impressive, Terran!
Join Date: May 2002
Posts: 9,153
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I don't buy this. How are you even considering altering the SP moves without the source code? Unless you know something that everyone else doesn't, you're just getting people's hopes up for a mod that isn't going to work.
---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder

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12-31-2002, 04:51 PM
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#10
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Pimpin' ain't easy
Join Date: Nov 2002
Posts: 1,931
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uh, razorace...it's not coding or anything...i'm editting the script files and .cfg files that are already in the game. anyway, some more pics:
http://www.geocities.com/boinga1swany/JKIIscreens.html
Last edited by boinga1; 01-01-2003 at 07:59 AM.
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12-31-2002, 05:04 PM
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#11
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Impressive, Terran!
Join Date: May 2002
Posts: 9,153
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yeah, but you can't exactly change saber moves by doing such changes.
---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder

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12-31-2002, 05:42 PM
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#12
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Pimpin' ain't easy
Join Date: Nov 2002
Posts: 1,931
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actually, yes you can, although i'm only changing the idle stances, not the moves. Try jedimoves 2.0 in SP, it works and all it has in it is a .cfg file (i think).
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12-31-2002, 07:59 PM
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#13
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Impressive, Terran!
Join Date: May 2002
Posts: 9,153
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I believe that's just direct move replacement.
Actual "remixing" of the current moves requires code changes that can't be done without altering the code (damage swings, movement restrictions, etc.)
However, I'm curious exactly what and how you're attempting.
---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder

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01-01-2003, 09:51 AM
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#15
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Impressive, Terran!
Join Date: May 2002
Posts: 9,153
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But just the idle stances, correct?
---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder

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01-01-2003, 10:50 AM
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#16
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Pimpin' ain't easy
Join Date: Nov 2002
Posts: 1,931
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yup
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01-01-2003, 12:18 PM
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#17
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Impressive, Terran!
Join Date: May 2002
Posts: 9,153
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Oh, ok. Sounds cool. So are you going to make the idle animations a single frame (like MP) or mult frame (like in SP)?
Your previous statements made it sound like you changing the actual moves. That's why I was objecting.  Sorry about the misunderstanding.
---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder

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01-05-2003, 12:17 PM
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#18
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Pimpin' ain't easy
Join Date: Nov 2002
Posts: 1,931
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pretty much single frame, if I understand correctly. Also, i have added Mace, Obi-wan, Qui-gon, and Maul as npcs.
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01-06-2003, 09:29 PM
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#19
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Join Date: Jul 2002
Location: The boonies of NC
Posts: 112
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I like it, it looks pretty dang good, keep up the good work.
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01-06-2003, 11:15 PM
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#20
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Join Date: Jun 2002
Location: Middle-Earth
Posts: 624
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it looks pretty good so far. Keep up the good work with the models. all you need is to get in some sounds, make some maps, and get some cutscenes in (if you can  )
But it looks really good
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01-08-2003, 08:15 AM
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#21
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Pimpin' ain't easy
Join Date: Nov 2002
Posts: 1,931
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i'm really considering using the DOTF map for a yavin_final and yavin_courtyard replacement. I have a good cutscene tutorial, but a need either a voice actor or someone who can take sound clips from the movie. Also, i have some basic questions. What shuold I do with Jan and Morgan?
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01-11-2003, 09:14 AM
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#22
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Join Date: Jun 2002
Location: VANCOUVER BC CANADA
Posts: 175
Current Game: STAR WARS, AVP
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I can help you!!!
-I have the Star Wars movies I can cut clear sounds
-I add new sounds to my models day to day
-I have a hug Star Wars sound library from different games
-I can sound like various Star Wars characters includes Obi-wan,
Ackbar, Darth Maul, Desann and so on...
-I have the ability to include multi affects to voices
-I think you and I can make a great team
just respond or e-mail me
I am RJW_ca
RJW_ca@hotmail.com
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01-12-2003, 05:23 PM
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#23
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Pimpin' ain't easy
Join Date: Nov 2002
Posts: 1,931
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OK...well for the start let's try:
mace/lando: "Obi-wan?" "Oh, nothing much, what about you?" "You, too? What for?" "I have some information on your charge."
if no can do, just tell me here. There's more, much more, of course.
edit: and THANK YOU for your help!!!!!!!!!

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01-12-2003, 09:27 PM
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#24
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Join Date: Jun 2002
Location: VANCOUVER BC CANADA
Posts: 175
Current Game: STAR WARS, AVP
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What do you mean?
just e-mail me and tell me exactly what you want me to do?
RJW_ca
RJW_ca@hotmail.com
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01-14-2003, 05:28 PM
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#25
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Pimpin' ain't easy
Join Date: Nov 2002
Posts: 1,931
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ermmm...e-mail's on the fritz,,,could be a while before it's back up...could I send you a PM?
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01-14-2003, 09:04 PM
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#26
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Join Date: Jun 2002
Location: VANCOUVER BC CANADA
Posts: 175
Current Game: STAR WARS, AVP
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yes e-mail me or PM me and tell me what I can do for you
this TC will be great!!!
We can make a great team!!!
RJW_ca
RJW@hotmail.com
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01-16-2003, 07:30 PM
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#27
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Pimpin' ain't easy
Join Date: Nov 2002
Posts: 1,931
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bad news...looks like I won't be able to get the DOTF .map file from the creator (privacy issues, not his fault). So, i'm a little depressed, but no hard feelings. RJW_ca, i'll get you a PM soon, i just haven't had time.
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01-17-2003, 12:26 AM
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#28
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Join Date: Jun 2002
Location: VANCOUVER BC CANADA
Posts: 175
Current Game: STAR WARS, AVP
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Why do you need to get the DOTF.map from the creater when it was already released??? I have it already
Just let me know if anything I can do for you
I'm still looking for the Old Ben Kenobi robed model by KevinCoyle What happend to this model??--I want it!!
RJW_ca
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01-17-2003, 02:04 AM
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#29
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Join Date: Jul 2002
Posts: 337
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He means he can't get permission to use someone's work in his mod. Sometimes people just don't want their work included in someone's mod or whatnot.
In either case, I thought that there were more than one Dotf maps?
Just your friendly neighborhood tnuc!
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01-17-2003, 04:35 PM
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#30
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Pimpin' ain't easy
Join Date: Nov 2002
Posts: 1,931
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i have to have the .map to open it in JK2Radiant, unless someone knows of a .bsp importer.
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01-25-2003, 11:28 AM
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#31
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Join Date: Apr 2002
Location: England
Posts: 276
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YESS YOU CAN USE MY DUEL OF THE FATES MAP
shadrisses version is slightly nicer in parts
but mines on the right scale
if ya have msn then if i recognize ya name ill add ya and send you map........
feel free to delete bits. Or i could do that, EG get rid of unwanted areas that arnt needed like lady luck and lower hanger
LiVingDeAdJedi AOTC TC ( clonewarsmod) Senior map maker
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01-25-2003, 01:55 PM
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#32
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Pimpin' ain't easy
Join Date: Nov 2002
Posts: 1,931
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well, gee thanks...but honestly, i'm a little tired of messing around with this mod...i'm getting ready to submit it. Maybe in the future, sometime, I might take you up on this...but right now, i'm ready to release this. I do have a small problem that my mail won't let me send over like 10 megs or something...maybe i could post it as an attachment here then somebody resend it for me?
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02-01-2003, 03:39 PM
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#34
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Join Date: Sep 2002
Location: The Uncharted Territories
Posts: 610
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pardon, I need to ask... I didn't know that you can change the x-wing for another fighter, how do you do it? It's only chage the .md3 files of the x-wing? or is more complicated than that?
Sorry, if look like a stupid question, but I just don't know if was possible to do such thing.
About the mod, its looking good so far. Can I ask who is Morgan's replacement? Are you though to change Jan for another model, perhaps Aayla will fit in the episode 1 timeline (from E.U: she was a padawan of Quinlan Vos at that time)

.:: 500 Posts on April 5, 2003!! ::.
"Remember, concentrate on the moment. Feel, don't think. Trust your instincts."
- Jedi Master Qui-Gon Jinn
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02-01-2003, 07:31 PM
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#35
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Pimpin' ain't easy
Join Date: Nov 2002
Posts: 1,931
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i'm not sure about morgan yet. btw, all you have to do is take the .md3 file of the model and rename it to the name of the model you're replacing (ie. n-1z.md3 becomes x_wing.md3). make sure it's in the right folder, and leave all the other files where they are (but better pk3 them up too, so the model will be textured)
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02-01-2003, 10:37 PM
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#36
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Join Date: Sep 2002
Location: The Uncharted Territories
Posts: 610
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Another related question: if I can change the x-wing for a naboo fighter, I could change the raven' claw for any other model, let's say the millenium falcon, couldn't I?

.:: 500 Posts on April 5, 2003!! ::.
"Remember, concentrate on the moment. Feel, don't think. Trust your instincts."
- Jedi Master Qui-Gon Jinn
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02-02-2003, 09:24 AM
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#37
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Pimpin' ain't easy
Join Date: Nov 2002
Posts: 1,931
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yes, you could, but make sure you switch the right files, because some of the models are just the cockpit with space around them. the raven you want is probably under map_objects/imp_mine or something. also the ship may or may not land right, the naboo ships don't.
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02-04-2003, 05:20 PM
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#38
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Join Date: Sep 2002
Location: The Uncharted Territories
Posts: 610
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If the ship does not land right, well that's an acceptable glitch. So, is some files are the cockpit, it is possible to recreate the Millenium Falcon cockpit as well, I will give it a shot at least, I will keep you posted if you want to.

.:: 500 Posts on April 5, 2003!! ::.
"Remember, concentrate on the moment. Feel, don't think. Trust your instincts."
- Jedi Master Qui-Gon Jinn
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02-04-2003, 07:15 PM
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#39
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Pimpin' ain't easy
Join Date: Nov 2002
Posts: 1,931
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no, the models that are cockpit are JUST cockpit. from the outside they appear to be some kind of bench, but if you look at one from the inside its a cockpit. it's just a frame with a sky shader around the windows. you qwold have to go in and make an md3 of the cockpit and do it so that it fit like the old one ingame. i wouldn't mess with it.
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02-18-2003, 10:38 PM
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#40
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Join Date: Feb 2003
Posts: 25
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Hey this looks really gret ive been looking for one of these for a long time nice job man any idea where i might be able to get this?
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