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Old 03-21-2003, 08:48 AM   #1
bgbennyboy
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ReadMe First

Handy Links
ScummVM
Lucashacks
Quick And Easy
GameFileFormats
Game Demos #1
Game Demos #2

Programs
ScummVM Windows Daily Build
Residual Windows Snapshot
ScummEx Windows Snapshot
Scumm Revisited 2
Scumm Revisited 3
Scumm Revisited 5
Scumm Revisited Annotations
Costume Ripper
AkosView
Charlie (Character set [Font] Viewer)
EMI Model Viewer
EMI Resource Viewer
Index File Reader
Resource File Creator-Dumper
EMI Background Viewer
Scumm 16
CMI/Grim Fandango Debug Patches
ScummFont (font to bmp & bmp to font converter, for old <4v charsets only I think)
ScummRP (Dumps/Replaces blocks in SCUMM resource files)
ScummTr a tool to translate ingame text in SCUMM games
MM_View (A viewer for Zak McKracken and Maniac Mansion Pictures)
SAN Player (Plays the SMUSH animations from The Dig and Full Throttle)
VIMA Compressor
EMI Song Ripper

Specs
EMI Meshes, Skeletons and Animations
The inComplete SCUMM Reference Guide
AKOS Specs
LAF specs
EMI Tile Specs

Other
How to enable debug mode in the original SCUMM interpreters
Secrets Of The MI2 Demo Revealed

How to use
AkosView - (Nolan Check nolancheck@hotmail.com)
Akos' are found in Full Throttle, The Dig and CMI. They are 'Actor Costumes' - in other words they contain character animations (and sometimes other bits of animated scenery).[list=1][*]Open a game resource file in Scumm Revisited[*]Expand one of the LFLF blocks eg. 'LFLF - Puerto Pollo'[*]Scroll down and you will see some akos' denoted by a purple dress icon. You will find akos' inside most LFLF's in ScummRev.[*]Select one of the Akos' and click 'file dump'.[*]Save it with the filename AKOS[*]Place the 'AKOS' file in your Akosview folder or wherever AkosView.exe is.[*]Run AkosView.exe, it should load and display the Akos.[*]Press the left and right arrow keys to scroll through the individual animation cels, move a cel about on the screen by using the arrow keys on the numpad, press F1 to save a cel to disk.[/list=1]
Costume Ripper - (TheDeath xaviergonz@hotmail.com)
'Costumes' are found in Scumm games prior to Full Throttle, they are essentially character animations.[list=1][*]Unzip costume ripper, it creates three folders, DOS, DXWIN and DXFULL, inside each of these is a different version of Costume Ripper - Dos, DirectX Windowed and DirectX Fullscreen.[*]The DirectX versions have never worked properly for me so I use the dos version.[*]Drag and drop a resource file onto the dos costrip.exe to load it or run it from a command prompt
Start>run>command
c:\blah\costrip.exe d:\monkey1\monkey1.001[*]Press pageup/pagedown to scroll through costumes
Press left/right to scroll through individual animation cels
Press up/down to scroll through the 'cel tables'
Press F10 to save a single animation cel
Press F11 to save a cel table
Press F12 to save a complete costume
Images are saved either in the same folder as costrip or the resource file or in documents and settings.
E.g. on my (windows xp) system, images are saved in c:\documents and settings\Ben as .pcx files.[/list=1]
Scumm Revisited - (Jimmi Thøgersen (Serge) email defunct)
Usage of this should be self-explanatory really, there is a help file included with ScummRev2 and online here The ScummRev website has been down since the last Mojo downtime, you can access it here though through the internet archive.

Which version of ScummRev should I use?
It depends on what you need to do. For most purposes you can just use ScummRev2, versions 3 and 5 are unfinished and missing many features that are present in 2. For some things though, you will want to use 3 or 5. Both 3 and 5 dont 'lock' a resource file when opening it, so you can use it for debugging purposes while using the file in another program. 3 can open EMI .m4b bundles, view some AKOS' and view more of Grim Fandango's blocks like .bm images. 5 can do many of the things that 3 can but it can also open *some* .lfl files, have multiple files open at the same time, and best of all view and save SMUSH movie's (eg Grim Fandango and CMI cutscenes).

All versions are 2K/XP compatible, with ScummRev 3 though, you may get an access violation error when you open a file. To fix this use the fixed annotations


Last edited by bgbennyboy; 09-20-2004 at 10:39 AM.
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