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Old 05-05-2003, 01:21 PM   #1
Pyramid-Head
 
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My custom Textures!

I read another post about custom textures which says.

To make your own custom textures just make a folder in the textures folder named after your map. Put your textures inside then load it up in radiant.

I did this and it worked like a charm, I was able tos ee my textures and use them in my map, (I was able to see them on the brushes I made).

But when I started the map with them on. They just appeared as grey blocks with white lines (unknown texture )

can anyone tell me what to do to get my own textures in the game?! Thanks!


LoD!
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Old 05-05-2003, 01:41 PM   #2
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If your map is MP do this: +set sv_pure 0 +devmap yourmapname

If you map is SP do this: +devmap yourmapname

This should let your textures show up in the game while you are testing it out.


Binary Sunset Studios

WIP: A SP Project entitled "Resurgence"
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Old 05-05-2003, 01:52 PM   #3
Leslie Judge
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Maybe you should mentione where to use those. These can be used in a Command Prompt window or in a Shortcut as paramteres for the game executable.


It is enough if you start the MP game, and then in the console you enter "sv_pure 0" without the quotes of course. Then you can load up your map and the textures will be there.

An other way (which is good if you don't alter your textures often) to pack the textures up into a pk3 as you would when your map will be finished. This way you don't have to enter that command every time before you load up the map.


L. J.
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Old 05-05-2003, 02:19 PM   #4
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What I do is create a simple batch file and place it in the GameData folder. To do this simple open up Notepad and type this line depending on if it's MP or SP:

jk2mp.exe +set sv_pure 0 +devmap yourmapname
OR
jk2sp.exe +devmap yourmapname

Then save it as yourmapname.bat Then create a shortcut on your desktop and everytime after you compile just double click this and the game loads up your map. Simple.


Binary Sunset Studios

WIP: A SP Project entitled "Resurgence"
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Old 05-05-2003, 05:11 PM   #5
Leslie Judge
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It is, if you know what to do. But here are lots of people who need extensive help and better write down the whole thing at once. I guess.


L. J.
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Old 05-05-2003, 09:32 PM   #6
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So... I have to do the set_0 thingie. But If I have the map and textures packed nicely into to pk3 I won't have to? Thanks!


LoD!
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Old 05-06-2003, 06:30 AM   #7
Leslie Judge
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To be exact: for the map development it is enough if you pack up just the textures to avoid typing that sv_pure 0 thing always.

Or do what Obsidian-Jovani does: use a batch file.


L. J.
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