Ok... I am using GTKRadiant, I'm making a Rome map, and I am using the Kejim sky textures, at first I used the shader Kejim Light
But it lit up the whole map, I think. I have a tunnel leading underground, I want it pitch black! And it is bright as *Bleep*
So I changed the sky from Kejim_Light to Kejim shader. And compiled it as the Q3Compile thingy, and it still is bright everywhere! Even in rooms where the sky is not visible?! :Confused:
So... Can anyone tell me what is going on? I will greatly appreciatte it!