Ok your royal highness-
If your using Q3Map2 go to the next step, otherwise download it here!
Then- for faster Configuration- download Q3Map2Toolz
(sorry, I only found this so far at fp.com, therefore you need a Gamespy-User to download it).
Now, after configurating it, you should be able to select your level from the left window and then start configurating the compiler- make sure you have selected the right compiler on every tab- normally it should be "compiler2" with "compiler1" being sof2map.exe.
Anyway, for the tabs:
Under BSP- select the following:
Now for the tricky part-
- Bounce "8"
- Samples "3"
- Samplesize "4"
If your light-entities seem to be too bright either do a compile without the bounce argument OR try the option "bouncescale" (Light-Nextoption-Tab) to something lower than 1...
Hope this helps ya a bit