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Old 05-12-2003, 09:41 PM   #1
Miss_Stalker
 
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Can you turn a caulk into a walkthru wall??

Ive been trying since morning trying to copy paste a walkthru wall's & caulk's code into one shader and running it but i know im doing something wrong. Cuz it walks thru but doesnt use the caulk and sometimes it just shows the caulk image but doesnt do anything.

Anyone tried something like this before? I think somethings wrong with the codes heres what i did.

textures/k/k_nonsolid
{
qer_editorimage textures/k/k.jpg
surfaceparm nonsolid
{
map $lightmap
}
{
map textures/k/k.jpg
blendFunc GL_DST_COLOR GL_ZERO
}
}

textures/k/k
{
surfaceparm nomarks
surfaceparm nodraw
q3map_nolightmap
}


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Old 05-13-2003, 04:03 AM   #2
War Master
 
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If you simply want a wall you can walk through, create the brush for the wall out of nodraw(not nodraw_solid). Texture the visible sides with whatever you want. If you want one side see through leave it with nodraw or use caulk.
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Old 05-14-2003, 03:44 AM   #3
Miss_Stalker
 
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Thank you sooooooo much! I wish I would have asked before spending 2 hours on that!


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Old 05-14-2003, 10:58 PM   #4
Fragmaster-B
 
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shouldn't your shadder have a [ cull none ] in it???


Age is a very high price to pay for my maturity. If I can't stay young, I can at least stay immature!
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Old 05-23-2003, 03:48 PM   #5
Miss_Stalker
 
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cull none??? what is that


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Old 05-23-2003, 06:35 PM   #6
Leslie Judge
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Normally if you texture a face with a texture it is only on one side of that. The best where you can see this is on patches. But if you have "cull none" or "cull disable" in the shader code then it can be seen from both sides.


L. J.
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