I have a hallway where below the floor there are some pipes. This is separated by a brush whose shader is a grate so you can see the pipes. The bottomof this pipe section is a light emmiting shader.
The problem is everytime I walk over it, I see repeated texturing of the grate which makes it unable to see through... Kinda like an ifinite drawing of the shader(grate) itself. Is this the infamous Hall of mirrors effect?
If it is, what is causing it and how do I fix it? I just want to see through the grate to the pipes beneath the floor...
Thanks in advance!