lfnetwork.com mark read register faq members calendar

Thread: Func_Platfrom Waypoints (Open Doors)?
Thread Tools Display Modes
Post a new thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Prev Previous Post   Next Post Next
Old 05-28-2003, 04:31 PM   #1
Darth_Gringo
 
Join Date: Apr 2003
Location: San German, PR
Posts: 18
Func_Platfrom Waypoints (Open Doors)?

I am trying to make an elevator, that stops at three floors and opens the doors at the floor when it arrives. I have the lift (func_train) working.

I am asking how to do something specific, that I have not seen it done anywhere yet.There are no tutorials on how to do it, Rich Diesel stopped updating them before he got to the advanced stuff.

But I see reference to the fact that a func_train can open doors that are in its path.

I am trying to make the elevator, that stops at three floors and open the doors at the floor when it arrives at the waypoint. Rich would probably would have gotten to that later in the tutorials but he stopped making them.

So what key/value do I insert to open the doors?

So If anyone knows how to do it please help, me!!!!!

Darth Gringo
Darth_Gringo is offline   you may: quote & reply,
Post a new thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Editing Central > JO Mapping > Func_Platfrom Waypoints (Open Doors)?

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:15 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.