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Old 06-22-2003, 11:39 PM   #41
Emon
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No, it has nothing to do with Raven. Raven wants to release it, but they cannot. First of all, id's engine source code is tied in with the singleplayer source code, so they may have to release id's Quake III Team Arena source code with it, which id won't let happen. Second, LEC won't let Raven. Several of Raven's programmers have been pushing LEC to allow them to release various things for singleplayer editing. Maybe it means the sourcecode, maybe it doesn't. It's possible they figured out a way to let us mod more stuff without giving out id's precious Q3TA source.

Besides, with JA's new SP and MP modding capabilities which we'll have our hands on in about five months, there's no real point in bothering with the JO source code. JO projects can be easily ported to JA.

It's really nice when people research things before they post. Too bad we don't see any of that around here.
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Old 06-23-2003, 09:18 AM   #42
The Cheat
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how do we even know we will get the source code for JA? how long was it before the multiplayer code was released for JO?
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Old 06-24-2003, 12:50 AM   #43
razorace
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Raven employees have stated that they will use the same sort of SDK releases as JK2.

Anyway, I call into question the "new SP and MP modding capabilities". I know there are some code tweaks in the works but I've never heard of anything specific in regards to new modding features. Sure there will be new game features to play with but behound that we simple don't know.

Also, with the number of changes being made, I doubt that mod conversions from JK2 to JKA will be easy. Sure, if you had the skills to mod JK2 you should be about to move stuff into JKA, but it sounds like enough has changed that it will be much more than a simple cut/paste job.


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