I'd like to know what editing tools the community would like to see in development for JO or JA.
Currently, I'm working on a console, and possibly GUI application for converting various 3D file formats. I originally started it so I could convert some of the very high quality 3DOs made for JK to something usable in JO. There's a converter that can do this, but it sucks. Doesn't even do mapping coordinates! I figure it could also be used for general conversions, as stuff like Milkshape isn't that reliable sometimes.
I'm also going to do a shader editor application. ShaderEd2 for JO and SoF2 has a nice preview, but sucks other than that. Q3ASE works for nothing vanilla Q3 shaders, so that's pretty much useless. I'm afraid I won't be able to make a 3D preview, since my knowledge of OpenGL is limited. I could make a preview of the basic blending modes and all that, but it wouldn't be worth it without the more advanced things like vertex deformations, and I don't feel like recreating the Q3 shader engine.
So instead, it's going to be text based, but I'll have a database that gives detailed descriptions of each keyword and feature, which you'll be able to update. Q3Map2 gets updated with new stuff so often, so I feel something like this is essential. Even with a 3D preview, it should let you create shaders faster by not having to worry about syntax and all that. Also should cut down on the amount of testing you have to do because of the text descriptions.
What other tools would you guys like to see made by myself or others? I've been thinking about something for the various text files like npcs.cfg, weapons.dat, etc. It wouldn't be tremendously useful, but would increase productivity a little I think.