lfnetwork.com mark read register faq members calendar

Thread: Simple model question...
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 07-25-2003, 03:57 PM   #1
Darth Stryke
 
Darth Stryke's Avatar
 
Join Date: Apr 2002
Posts: 437
Simple model question...

With the exception of the one on jk2files.com, does anyone know if a model of Boba Fett's EE-3 blaster rifle has been released? The one on jk2files.com had the tag misplaced and was oversized as well, so I did not want that one. (Whos ever seen boba with a laser firing from his crotch?) If there isn't one, i guess ill be off to the requests forum.
Darth Stryke is offline   you may: quote & reply,
Old 07-25-2003, 04:32 PM   #2
Emon
Strong Bad's Henchman
 
Emon's Avatar
 
Join Date: Jan 2002
Location: The Massassi Temple
Posts: 3,468
You could just import the model and fix the tags yourself.


Clarionet, n. An instrument of torture operated by a person with cotton in his ears. There are two instruments that are worse than a clarionet -- two clarionets.
Emon is offline   you may: quote & reply,
Old 07-25-2003, 05:14 PM   #3
Darth Stryke
 
Darth Stryke's Avatar
 
Join Date: Apr 2002
Posts: 437
Possibly

I am considering that, but I would also have to resze it as it was modeled too big and then the author did not resize it. Then that may affect the textures on the weapon. I'll try it though...
Darth Stryke is offline   you may: quote & reply,
Old 07-25-2003, 05:19 PM   #4
Psyk0Sith
3D Tech Support
 
Psyk0Sith's Avatar
 
Join Date: Jul 2002
Location: Adanac
Posts: 2,072
Veteran Modder Helpful! 
Rescaling the whole object wont affect textures, its when you move faces and verts around that you will mess up UVW coordinates.

Psyk0Sith is offline   you may: quote & reply,
Old 07-25-2003, 06:18 PM   #5
Darth Stryke
 
Darth Stryke's Avatar
 
Join Date: Apr 2002
Posts: 437
Cool

Thanks for the help. I guess I will have to hold off the urge to modify it except to resize it. (hope its accurate ) The few saber models I did, I textured the hard way because I do not know how to do all of the unwrapping and such, so I sectioned them off-which is very limiting.
Darth Stryke is offline   you may: quote & reply,
Old 07-25-2003, 06:39 PM   #6
Emon
Strong Bad's Henchman
 
Emon's Avatar
 
Join Date: Jan 2002
Location: The Massassi Temple
Posts: 3,468
Eh? Moving vertices and resizing should not affect the UVW mapping. Perhaps in 3ds max, but Milkshape will stretch the textures accordingly.


Clarionet, n. An instrument of torture operated by a person with cotton in his ears. There are two instruments that are worse than a clarionet -- two clarionets.
Emon is offline   you may: quote & reply,
Old 07-25-2003, 07:21 PM   #7
Psyk0Sith
3D Tech Support
 
Psyk0Sith's Avatar
 
Join Date: Jul 2002
Location: Adanac
Posts: 2,072
Veteran Modder Helpful! 
Yes it will, (ok very slightly) depends on how much the object is changed. But the whole object rescaled = no change at all.

Psyk0Sith is offline   you may: quote & reply,
Old 07-25-2003, 07:50 PM   #8
Darth Stryke
 
Darth Stryke's Avatar
 
Join Date: Apr 2002
Posts: 437
Well

I rescaled it to a more appropriate size and got the flash perfect, but I cannot get the weapon tag right. His left hand is where his right hand should be and his right hand is holding the rifle by the stock. Also, how does one get models to appear in first person mode? The guy who made the original didnt do that so I see the ST rifle in first person POV.
Darth Stryke is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Editing Central > General Editing > Simple model question...

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:10 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.