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Old 08-13-2003, 12:36 AM   #1
mknote
 
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Many q's, two maps

I have many questions. Both for my clan map and another map I am doing.

1.) I want bots to stay in the swamp part of my clan map. I want to know how to set non-swamp spawn points not to spawn bots. I also wanted to know how I can stop bots, but not players, from passing through the door conjoining the 'lounge' area and the 'swamp' area. There is something like it in SP. (texture 'NPC block' I think)

2.) On Yavin/Final, there is a wall that's not solid. How do I do this?

The next few questions don't have to do with mapping.

3.) What are the best sites to place my map?

4.) Where do I put a clan site? (Free, lot of room, easy...)

Thanks in advance.

MK
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Old 08-13-2003, 09:13 AM   #2
Leslie Judge
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1. If that block NPC doesn't help (and why would it), you still can make the bot routes only in that area so the bots will not want to go outside.

2. You make a normal wall, texture the two visible sides with the texture you want and the ther four parts with system/nodraw.

An alternative way is to make a custom shader for the wall texture and place surfaceparm nonsolid into the code.


L. J.
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Old 08-13-2003, 04:51 PM   #3
wedge2211
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1. I would do this with bot route flags. Check out my bot routing tutorial. You can't affect which spawn points bots can appear at. What you can do is set up the bot route such that any parts of the route that are near spawn points OUTSIDE the swamp are a series of one-way waypoints that lead into the swamp, and the ones inside the swamp are normal. So, when the bots spawn outside the swamp, they head into the swamp and nowhere else, and when they get into/spawn in the swamp, they stay in there.

2. Exactly what LJ said.

3. www.pcgamemods.com is great, but is being overhauled now...wait a couple days for PCGM 2.0 to come online.


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