How can i do these? Right now i'm using func door so that when you get within a certain range of the walkway it extends automatically. This is all well and good, but the walkway starts out mostly hidden inside another brush, and then it appears to come out of that brush, problem there is that when the walkway extends the texture is completely shadowed cause no light reached it in the compile process so the engine decided to make it one big dark shadow... not to appealing for a walkway that's in broad daylight! How can i fix this, or maybe there is a better way to do this walkway? Thanks.