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Old 08-22-2003, 05:56 PM   #1
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player triggered lighting in MP

Is there any way I can make a light triggred to turn on when a player walks through it in MP? I've tried and havnt been sucessful.
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Old 08-22-2003, 07:55 PM   #2
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I think it's a good bet you can do it in JA.

I've tried doing that with q3map2, and though it supports lightstyles, I think switchable lights are not yet available.


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Old 08-22-2003, 08:08 PM   #3
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Switchable lights are lightstyles. I tested Rich's lightstyle map in MP and it worked. I don't know what the big fuss is...


Clarionet, n. An instrument of torture operated by a person with cotton in his ears. There are two instruments that are worse than a clarionet -- two clarionets.
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Old 08-23-2003, 04:14 AM   #4
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Where might I find a lightstyle tutorial?
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Old 08-23-2003, 01:45 PM   #5
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Just add the key "style" to a light entity. The values are described in the light entity's description.


Clarionet, n. An instrument of torture operated by a person with cotton in his ears. There are two instruments that are worse than a clarionet -- two clarionets.
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Old 08-23-2003, 02:56 PM   #6
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...if you have SP entities loaded. Here's the list, from RichDiesal's Dynamic Lighting tutorial:

1 FLICKER (first variety)
2 SLOW STRONG PULSE
3 CANDLE (first variety)
4 FAST STROBE
5 GENTLE PULSE 1
6 FLICKER (second variety)
7 CANDLE (second variety)
8 CANDLE (third variety)
9 SLOW STROBE (fourth variety)
10 FLUORESCENT FLICKER
11 SLOW PULSE NOT FADE TO BLACK
12 FAST PULSE FOR JEREMY
13 Test Blending

Emon- Do you have to have a lightstyle implemented in order to target a trigger at a light and make it turn on and off?


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Old 08-24-2003, 02:05 AM   #7
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No.


Clarionet, n. An instrument of torture operated by a person with cotton in his ears. There are two instruments that are worse than a clarionet -- two clarionets.
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Old 08-24-2003, 04:22 AM   #8
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Quote:
Originally posted by Emon
Switchable lights are lightstyles. I tested Rich's lightstyle map in MP and it worked. I don't know what the big fuss is...
Then perhaps you could enlighten us, because no one else's methods I know have dynamic light working with Q3Map2.

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Old 08-24-2003, 04:32 AM   #9
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bump
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Old 08-24-2003, 04:35 AM   #10
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I don't know why Q3Map2's wouldn't work, but Rich's lightrefs map works fine in MP.


Clarionet, n. An instrument of torture operated by a person with cotton in his ears. There are two instruments that are worse than a clarionet -- two clarionets.
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Old 08-24-2003, 04:18 PM   #11
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Quote:
Originally posted by Eldritch
Then perhaps you could enlighten us, because no one else's methods I know have dynamic light working with Q3Map2.
I think there's some confusion as to what different people are referring to as "dynamic" lights. I know that the latest versions of q3map2 (>2.5.4 I think) will support lightstyles--ie, flickering or pulsing light entities. However, getting a trigger to turn lights completely ON or OFF--that's something that it can't do, so far as I know. Rich's light ref map only has lightstyles, not "triggered" lights.


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Old 08-24-2003, 06:12 PM   #12
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Q3Map2 does it, MP doesn't. The only time I've ever done the toggleable lights was with Q3Map2 and SP.


Clarionet, n. An instrument of torture operated by a person with cotton in his ears. There are two instruments that are worse than a clarionet -- two clarionets.
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Old 08-24-2003, 07:13 PM   #13
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Quote:
Originally posted by Emon
Switchable lights are lightstyles ... I don't know what the big fuss is.
So, like the majority of the utter crap you post, this was complete fiction. Thanks for clearing that up, Emon.
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Old 08-24-2003, 07:38 PM   #14
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...what the hell is the matter with you? Why are you being such a jerk? I never did anything to you.


Clarionet, n. An instrument of torture operated by a person with cotton in his ears. There are two instruments that are worse than a clarionet -- two clarionets.
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Old 08-24-2003, 07:42 PM   #15
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You, Emon, have an extreme tendancy to post horrid mis-information, garnishing each with a tone of arrogance and condesention. The way I see it: if you're going to be an ass, the least you could do is post correct, factual information--not half-assed guesses of what you think somebody who actually knew what they were doing might say.
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Old 08-24-2003, 07:52 PM   #16
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Is that so? Sure, I make mistakes, but if I do, someone please inform me. I don't work much with the MP engine, so you have to tell me these things.

Want to provide some other examples of my horrid misinformation?


Clarionet, n. An instrument of torture operated by a person with cotton in his ears. There are two instruments that are worse than a clarionet -- two clarionets.
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Old 08-25-2003, 01:42 AM   #17
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so there is NO POSSIBLE WAY to make a triggered light AT ALL 100 PERCENT NOT POSSIBLE?
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Old 08-25-2003, 02:11 AM   #18
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Yes, but it only works in SP, not MP.

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Old 08-25-2003, 02:34 AM   #19
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Quote:
Originally posted by Emon
Q3Map2 does it, MP doesn't. The only time I've ever done the toggleable lights was with Q3Map2 and SP.
Okay, there's the answer. Good.


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Old 08-25-2003, 03:49 AM   #20
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On a side note, it's probably fixed in JA. Lightmaps and lightstyles are stored similarly in the BSP (alternate or multiple lightmaps), so it's just the engine that has to know what to do.


Clarionet, n. An instrument of torture operated by a person with cotton in his ears. There are two instruments that are worse than a clarionet -- two clarionets.
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Old 08-26-2003, 01:09 AM   #21
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thats good to know, i hope i will be able to have switchable lights in my maps for jedi academy, i have been trying to implement them in my maps for jedi outcast with no success
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