Someone called $ilk on another JK forum claims to use Milk for his player models but is vague about loading the root.xsi (from the Modelling/Skinning Tutorial pack)... this file is needed for correctly scaling and orienting your model according to the JA animations, and more importantly for weighting your mesh to.
I'm using Milk 1.6.6a and everytime I try to load the .xsi file it crashes to desktop. I've tried Corto's new skeleton and it only loads materials (should there even be materials on a skeleton?) for some reason... no bones!
Can anyone confirm that this actually works?
Would it be worth trying an older version of Milk3d or even waiting for a newer version of the .XSI importer plugin?
Surely there has to be someone else whos trying/has successfully made JA models in Milkshape