lfnetwork.com mark read register faq members calendar

Thread: Favorite level?
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 08-30-2003, 07:22 PM   #1
Katarn07
Joxer the Mighty
 
Katarn07's Avatar
 
Join Date: Oct 2002
Location: No clue
Posts: 4,250
Question Favorite level?

No poll, 14 levels, 10 options for a maximum.

I do not have a favorite level. They were all great, and some I can remember more than others. My least favorite level is the Executor is all I know. Poorly designed, as easy as Secret Base, save for the showdown with the 3 Darktroopers.

Unlike JO, DF and JK had great level designs that may not be realistic, but at least made them memorable. I loved them all. If I had to pick 3 (in no order) they'd be Fest, Gromas, and Ergo.



Like to read? Like fantasy stories? Like doing people you've never met in person favors? Then read and review my original movie screenplay! You will, you must. It is your destiny....

Check out the best shots of all of my collections along with some of my better attempts at artwork here.
Katarn07 is offline   you may: quote & reply,
Old 08-31-2003, 06:06 AM   #2
Barry Brien
 
Barry Brien's Avatar
 
Join Date: Aug 2002
Location: Cork, Ireland
Posts: 44
Talay was a great level. The atmosphere was great. All the ruined buildings and corpses.

I really liked the Detention Center level, though it wasn't much of a detention center - it only had about 5 cells.

I like the Imperial City level, though it really doesn't resemble Coruscant. Fighting Fett at the end is really cool as well, though it is possible to kill him at the beginning if you have mines.

I don't really have a favourite though.
Barry Brien is offline   you may: quote & reply,
Old 08-31-2003, 01:55 PM   #3
Katarn07
Joxer the Mighty
 
Katarn07's Avatar
 
Join Date: Oct 2002
Location: No clue
Posts: 4,250
It had 10 or 11 cells I think.

There was one floor to visit that wasn't necessary to even go to. There was a force field to deactivate, and 6 cells awaited you in a hallway with the same design as the one seen in ANH.

Then, there was a floor to go to, that had a big chasm filled with IM Mines. There were 2 bridges to cross, a cell awaited at the end of each.

Then there were either 4 or 5 cells in the High detention area. They should have made some bosses or unique enemies in the cells Crix wasn't in. Oh well, fun enough. That and level 3 were the hardest level for me to complete.



Like to read? Like fantasy stories? Like doing people you've never met in person favors? Then read and review my original movie screenplay! You will, you must. It is your destiny....

Check out the best shots of all of my collections along with some of my better attempts at artwork here.
Katarn07 is offline   you may: quote & reply,
Old 09-01-2003, 01:26 AM   #4
txa1265
Father Jedi
 
txa1265's Avatar
 
Join Date: Jul 2001
Location: Marlborough, MA, USA
Posts: 3,199
Forum Veteran 
First, a request - Katarn07, I know you don't like JKII, but is there any reason to take pot shots at it in every post? Personally I prefer it to DF, or JK/MotS. But I'm here to talk about another of my most loved games, DF. Can we keep it to that?

My fave ... that is tough. Having just finished the game last week again, it is fresh, but still hard to choose a fave.

I really like Mission IV: Research Facility quite a bit, the puzzle-y nature I liked.

I didn't like Level 5 much ... but the first Dark Trooper encounter is always a thrill!

And I just love the Arc Hammer for two reasons. The end bosses are something ... but there is just wave after wave of stormtroopers to mow down ... and isn't that what it's all about?

Mike


Dopelar effect (n.) The tendency of stupid ideas to seem smarter when they come at you rapidly.
txa1265 is offline   you may: quote & reply,
Old 09-01-2003, 05:33 AM   #5
Barry Brien
 
Barry Brien's Avatar
 
Join Date: Aug 2002
Location: Cork, Ireland
Posts: 44
Quote:
Originally posted by Katarn07
It had 10 or 11 cells I think.

There was one floor to visit that wasn't necessary to even go to. There was a force field to deactivate, and 6 cells awaited you in a hallway with the same design as the one seen in ANH.

Then, there was a floor to go to, that had a big chasm filled with IM Mines. There were 2 bridges to cross, a cell awaited at the end of each.

Then there were either 4 or 5 cells in the High detention area. They should have made some bosses or unique enemies in the cells Crix wasn't in. Oh well, fun enough. That and level 3 were the hardest level for me to complete.
Oh yeah, I was forgetting about the first 6. 11 cells is still very little though.
Barry Brien is offline   you may: quote & reply,
Old 09-01-2003, 03:08 PM   #6
Katarn07
Joxer the Mighty
 
Katarn07's Avatar
 
Join Date: Oct 2002
Location: No clue
Posts: 4,250
Quote:
Originally posted by txa1265
First, a request - Katarn07, I know you don't like JKII, but is there any reason to take pot shots at it in every post?
Sorry, I won't anymore in every post, BUT I feel that whole level quality in JO is what I don't like much. The most memorable levels are Yavin and Bespin... why? The textures and feel for the levels were much different then anything the other levels in JO had to offer. I'm not saying DF got repetetive ever, but had a lot more enviroments. LEC must have realized that mistake as JA has a lot more enviroments to offer than in JO.

Yes, 11 cells, but they weren't going for realism really, just a shooter...



Like to read? Like fantasy stories? Like doing people you've never met in person favors? Then read and review my original movie screenplay! You will, you must. It is your destiny....

Check out the best shots of all of my collections along with some of my better attempts at artwork here.
Katarn07 is offline   you may: quote & reply,
Old 09-01-2003, 03:15 PM   #7
txa1265
Father Jedi
 
txa1265's Avatar
 
Join Date: Jul 2001
Location: Marlborough, MA, USA
Posts: 3,199
Forum Veteran 
Quote:
Originally posted by Barry Brien
Oh yeah, I was forgetting about the first 6. 11 cells is still very little though.
Those must have been the 11 most dangerous people in the galaxy based on how much of a pain that level was

Mike


Dopelar effect (n.) The tendency of stupid ideas to seem smarter when they come at you rapidly.
txa1265 is offline   you may: quote & reply,
Old 09-02-2003, 01:11 AM   #8
Novelle Tion
Guest
 
Posts: n/a
1. Imperial Weapons Research Facility- Fest

The segway from the craggy precipices into the hardened annuls of the research facility was both enthralling and convincing. The hollows of the facility provided for the most believable imperial atomsphere in the game, not for the direct references to the movies but rather the particality of the layout. Nearly everything- from the placement of turrets to the thick blast doors and garrison guarding the main entrance- was utilitarianly feasable for defense. I even remember narrow L-shapped stairways winding together near an entrance, a real-life architectual feature for defense along the lines of spiral staircases up towers in medieval times.

Also of note is the 'circular' nature of the level; I remember being amazed at how it all came together, looping you back to your starting destination.

There are a few other levels from DF which rank close behind Fest in my book, and that's definitely a testament to the high degree of excellence that game achieved.
  you may: quote & reply,
Old 09-02-2003, 06:33 AM   #9
Barry Brien
 
Barry Brien's Avatar
 
Join Date: Aug 2002
Location: Cork, Ireland
Posts: 44
I forgot to meantion that one. Yes it's fantastic. A really good level. Only why do they keep the phrick on top of a spinning tower in a vat of sewage? Shouldn't it be in a lab or something?
Barry Brien is offline   you may: quote & reply,
Old 09-02-2003, 07:14 AM   #10
txa1265
Father Jedi
 
txa1265's Avatar
 
Join Date: Jul 2001
Location: Marlborough, MA, USA
Posts: 3,199
Forum Veteran 
Quote:
Originally posted by Barry Brien
I forgot to meantion that one. Yes it's fantastic. A really good level. Only why do they keep the phrick on top of a spinning tower in a vat of sewage? Shouldn't it be in a lab or something?
Yeah ... that was the one I mentioned - the level was utterly unrealistic (even in the fantasy Star Wars world) but so much fun ...

Mike


Dopelar effect (n.) The tendency of stupid ideas to seem smarter when they come at you rapidly.
txa1265 is offline   you may: quote & reply,
Old 09-02-2003, 04:02 PM   #11
Novelle Tion
Guest
 
Posts: n/a
Quote:
Originally posted by Barry Brien
Only why do they keep the phrick on top of a spinning tower in a vat of sewage? Shouldn't it be in a lab or something?
I always assumed this was for security purposes. As far as I could see the phrik could only be accessed physically by hitting all the switches up and around the central column, the access bridges to which were all guarded. Harmful sludge around the column could've made a good deterrent for would-be theives and a nasty reward for bumble-footed phrik snatchers.

And perhaps the column contained numberous scientific sensors which relayed data back to a place were imperial scientists could analyze it (perhaps even somewhere off planet).

Anyhow, that explanation is good enough for me.
  you may: quote & reply,
Old 09-02-2003, 04:11 PM   #12
txa1265
Father Jedi
 
txa1265's Avatar
 
Join Date: Jul 2001
Location: Marlborough, MA, USA
Posts: 3,199
Forum Veteran 
Quote:
Originally posted by Novelle Tion
Anyhow, that explanation is good enough for me.
It just goes to show you that the best levels are not necessarily the ones that are most realistic or reasonable ... there is a fun / challenge / strategy factor there too ...

Mike


Dopelar effect (n.) The tendency of stupid ideas to seem smarter when they come at you rapidly.
txa1265 is offline   you may: quote & reply,
Old 09-02-2003, 07:38 PM   #13
Katarn07
Joxer the Mighty
 
Katarn07's Avatar
 
Join Date: Oct 2002
Location: No clue
Posts: 4,250
Quote:
Originally posted by txa1265
It just goes to show you that the best levels are not necessarily the ones that are most realistic or reasonable ... there is a fun / challenge / strategy factor there too ...

Mike
I know you told me not to say anything about JO but I have to say they focused to much on realism over fun puzzles. It's a video game, and a Star Wars one at that!

I am sure if they considered video games as important as books and comics, the folks that fill in the holes of EU could come up with a good excuse for this



Like to read? Like fantasy stories? Like doing people you've never met in person favors? Then read and review my original movie screenplay! You will, you must. It is your destiny....

Check out the best shots of all of my collections along with some of my better attempts at artwork here.
Katarn07 is offline   you may: quote & reply,
Old 09-02-2003, 08:37 PM   #14
Novelle Tion
Guest
 
Posts: n/a
Quote:
Originally posted by txa1265
It just goes to show you that the best levels are not necessarily the ones that are most realistic or reasonable ... there is a fun / challenge / strategy factor there too ...

Mike
I agree with you (my personal "best" level contains all of those things you mentioned) but I do not understand how this applies to that post of mine.
  you may: quote & reply,
Old 09-02-2003, 11:59 PM   #15
txa1265
Father Jedi
 
txa1265's Avatar
 
Join Date: Jul 2001
Location: Marlborough, MA, USA
Posts: 3,199
Forum Veteran 
Quote:
Originally posted by Novelle Tion
I agree with you (my personal "best" level contains all of those things you mentioned) but I do not understand how this applies to that post of mine.
Because I think your explanation shows how unreasltic it is

Mike


Dopelar effect (n.) The tendency of stupid ideas to seem smarter when they come at you rapidly.
txa1265 is offline   you may: quote & reply,
Old 09-13-2003, 02:43 PM   #16
The Cheat
6 Foot Tall Bunny Rabbit
 
The Cheat's Avatar
 
Join Date: Jun 2003
Posts: 1,773
my favorite level would have to be the research facility, i just played that one the most
The Cheat is offline   you may: quote & reply,
Old 09-16-2003, 01:48 PM   #17
C Shutt
My noze comes off
 
C Shutt's Avatar
 
Join Date: Jan 2002
Location: Perth, Australia
Posts: 1,048
I can't believe I'm the first person to choose Nar Shadaa.
C Shutt is offline   you may: quote & reply,
Old 09-17-2003, 01:22 AM   #18
Katarn07
Joxer the Mighty
 
Katarn07's Avatar
 
Join Date: Oct 2002
Location: No clue
Posts: 4,250
Quote:
Originally posted by C Shutt
I can't believe I'm the first person to choose Nar Shadaa.
A very dark level, along with Jabbas Ship and Ergo. Got you away from the everyday Imperial base and Stormies, I agree.



Like to read? Like fantasy stories? Like doing people you've never met in person favors? Then read and review my original movie screenplay! You will, you must. It is your destiny....

Check out the best shots of all of my collections along with some of my better attempts at artwork here.
Katarn07 is offline   you may: quote & reply,
Old 09-17-2003, 04:57 PM   #19
Jaden007
Rookie
 
Jaden007's Avatar
 
Join Date: Sep 2003
Location: On space over tattoine
Posts: 149
I liked NAR SHADDaa best too
Thats the bad guys vs Kyle


"The force is a powerful ally, and a dreadful foe" Jedi master Yoda

WWJD
Jaden007 is offline   you may: quote & reply,
Old 09-24-2003, 05:19 PM   #20
S@bys+
Lurker
 
S@bys+'s Avatar
 
Join Date: Sep 2003
Posts: 6
Post

form my mind, the best level is Coruscant !there is Boba !
(it's the first apparition (graphic ) of this planet...


Visit the French Biggest Library of the Galaxie !
http://www.obroaskai.fr.st
S@bys+ is offline   you may: quote & reply,
Old 10-01-2003, 03:58 AM   #21
StormHammer
Fallen Jedi
 
StormHammer's Avatar
 
Join Date: May 2001
Location: Outer spiral arm of the galaxy
Posts: 5,437
10 year veteran! 
It's hard for me to pick a favourite - I liked most of DF's levels.

I suppose I could mention a few of the levels I liked least...

Ramses Hed - it just didn't feel much like being on a big ship.

Coruscant - just didn't feel right in terms of design. Maybe it's just me...


I really liked Gromas - and the ice planet. They always come to mind when I talk about DF - so I suppose those are the levels that made the greatest impact on me.
StormHammer is offline   you may: quote & reply,
Old 10-08-2003, 07:04 PM   #22
amadeus
 
amadeus's Avatar
 
Join Date: Jan 2003
Location: meh...
Posts: 161
Definitely Jabba's Palace. It was the one that scared me the most. You were always on the run from something, and in the beginning without weapons, it added a whole thrill to everything.

I also liked Ramses Head just for the bathroom scene.....heh. I don't know how much time I spent jumping on the urinals.


amadeus is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Game Discussion > Dark Forces > Favorite level?

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:06 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.