ANNOUNCEMENT: This forum has been archived and its community moved to the Star Wars Gamer forum. mark read register faq members calendar

Thread: New Professions!
Thread Tools Display Modes
Post a new thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Prev Previous Post   Next Post Next
Old 11-26-2003, 09:39 AM   #1
Join Date: Nov 2003
Location: Canada
Posts: 2
Lightbulb New Professions!

(as seen on )

Ralph Koster, Creative Director at SOE has commented on StarWarsGalaxies' inherent benefit in being able to add new professions; "We'll probably start out by putting simpler vehicle creation directly into the engineering profession, but eventually I'd expect it to go into a profession.
We really see a lot of the strength of the game as being able to add professions. It's not just content. We can add entire new ways to play. I'll be vague here, but expect us to be adding many professions to the game."

So over at SWGX they've initiated a new professions development system. Essentially, ideas for new professions go through Brainstorming, Draft, Alpha and Beta Phases then on up to Version phase. In order to move up to the next phase the idea must receive the requisite votes.

When the profession idea gets to the Version phase, fancy skill trees will be added along with supporting artwork as well as designation for updates and improvements using 1.1, 1.2 etc...

The system has just started and they need help getting the system up and running. Right now there are a number of professions in Draft phase including Soldier, Researcher, Miner, Agriculturalist and Pilot. Here is a brainstorm phase example:

What will the profession be called?

Slicer or Technician

What will the profession do?

Programming skills, Computer skills, electrical skills, and will be be integral to new Concepts for the Holonet, Datadisks as well as the forthcoming SWGX Law & Order Proposal.

How is this profession rewarding?

It actively engages the player into a deep and intregueing aspect of gameplay that currently does not exist. It will give players technical and computer skills, and it will offer them choices wether or not to use them illegally which is a risk with reward.

How will it add to Star Wars Immersion?

Both Technicians and Slicers are integral parts of the Star Wars universe, and to have a light dusting treatment of them as a skill in smuggler is not satisfactory.

What is the 'endgame' of the profession?

Ultimately to become a master of the holonet, and technical systems, which is very profitable for both legal and illegal activities, highly prestigeous and can also play a highly valuable role in our Dynamic GCW that is proposed HERE.

Click HERE to take part in SWGX's new profession development system and help shape the future of SWG.

"What is SWGX anyways?"

Enderone is offline   you may:
Post a new thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > LucasForums Archive > Star Wars: Galaxies > Star Wars Galaxies discussion > Development Forum > New Professions!

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -4. The time now is 08:43 AM.

LFNetwork, LLC ©2002-2015 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.