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Old 01-18-2004, 11:17 PM   #1
Doomtrooper
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Siege Opinions...

What is your opinion on Siege mode? I think it rocks... Imperials all the way! The only problem is the lack of maps. I hear that 3 Siege maps are in development, though, and one is 5/6 done... I, for one, can't wait!
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Old 01-19-2004, 03:59 AM   #2
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serious? how u get this ifo? i wanna know some more




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Old 01-19-2004, 04:31 AM   #3
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Siege is fun! But it lags alot compared to the other modes. It works perfect on LAN though. But siege is a blast!

Also, where did you hear about new siege maps, I want to know more!
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Old 01-19-2004, 05:45 AM   #4
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ive tried seige and couldnt understand what the (explicit deleted) i was supposed to do....the only thing i knew was the friggin rancor kept killin me.....but hey i always got FFA....

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Old 01-19-2004, 06:05 AM   #5
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Press the esc key and click objectives. It tells you what to do there. Click on the different numbers for the different objectives.
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Old 01-19-2004, 07:35 AM   #6
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I like to grab the AS-ST or wutever it spell and get back all the way back and if tk enable shoot them
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Old 01-19-2004, 10:50 AM   #7
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I like both sides, and yeah, siege rox! Best game mode ever!




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Old 01-19-2004, 01:53 PM   #8
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SiEgE!

Siege is the best game mode, but it is still premature. There are only three maps, and many modders haven't tried to make more because of coding issues. Still, its great stuff.

Play at the 32 person New Republic Server!


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Old 01-19-2004, 07:23 PM   #9
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ooh boy the nr server it has been long since I played it though, but I love it..Was immediately addicted when JA come out and even made 3 guides (one for each map) for siege..ah good times, you know i'll start playing it more

I always liked team games like this (eg Enemy Territory) and playing it in my fav game is just splendid..though I just hate it when ppl don't care about balance and join the winning team, it ruins the game for everyone and is just pathetic (why didn't they deliver it with a team balance option )
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Old 01-20-2004, 12:14 AM   #10
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The server can turn on a team balance thing, i think, so if say imperial has 4, and rebel has 3, you have to join rebel.

Yeah, siege is good, except for the lag. And the lack of maps. Im planning on making a siege map, but.. Ive read what Raven said.. and I truthfully dont understand all of it. But then again, its been a while since ive read it. I know a mapper, who has spoken about a siege map for a while, i think hes on a team or something, but i cant be sure. lets hope its good.
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Old 01-20-2004, 02:07 AM   #11
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Siege needs better support in three fields right now:

1.) Networking
2.) Map development
3.) Interface development

In regards to three, since there's been so much bitching about number one...

Personally, I thought the "Objectives" screen was attrocious compared to games such as Counter-Strike, TFC, et al, who have a much simpler, much less problematic interface. I'd reroute some of the commands to Siege-Mode-only-keybinds. For example, one key pops up the objectives, another pops up a menu giving you a class selection, etc. None of these should interfere with your gameplay (allow for varying degrees of transparency, make it not obstruct the entire screen. Hell, enable the datapad). Not only will this allow you to do this on the fly, but it makes it easier for people looking to hop right in and not have to worry about having to set up certain things.
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Old 01-20-2004, 04:52 AM   #12
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Well in terms of networking, there isnt much that can be done except using a fast server and most people, if not all, using broadband connections.

And there WAS a stargate siege map in production, but even with the announcement on JK.net, not enough people seemed interested to keep it going, so it was scrapped and is being converted to FFA/CTF which will have a new vehicle (death glider) plus a working, Dialing Stargate, gate travel, and working transporter rings.

I personally am a big fan of Siege, and do wish there was more maps out that were Siege.


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Old 01-20-2004, 07:37 PM   #13
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I also love siege, just need some more maps. maybe in the next patch, or hopefully some of the mappers out there will be done soon.
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Old 01-20-2004, 08:00 PM   #14
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Awww andy,
custom ffa maps are fun, but don't get that popular..except for reloaded and kotor flight school, but imagine a siege map, there are none and there is a huge request for it...oh the glamour and glory!
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Old 01-20-2004, 10:44 PM   #15
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A lazy attempt to add more fun to the JO expansion pack; could have been better but wasn't!
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Old 01-20-2004, 11:53 PM   #16
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Yeah, I like Seige, but I love dueling MUCH better.




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Old 01-21-2004, 01:56 AM   #17
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FFA = ok
Dueling = sucks
siege = THE BEST!
CTF= Sucks


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Old 01-21-2004, 04:10 AM   #18
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Quote:
Originally posted by DarkLord60
FFA = ok
Dueling = sucks
siege = THE BEST!
CTF= Sucks
FFA = Fine for me
TFFA = Never played it
Dueling = *Yawn*
Siege = Owns
CTF = Booooooring




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Old 01-21-2004, 05:16 AM   #19
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FFA = Like
TFFA = Love
Dueling = Fun
Siege = P\/\/NS
CTF = havent tried JA, but was bored to tears in JO.


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Old 01-22-2004, 05:16 PM   #20
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Siege: Best part of JA and (MP portion of) the series!

Of course it could stand some improvements, notably bot support and more maps!

It may sound extreme, but I felt the same way about Assault in UT. It's definately the most cool and fun, there just isn't enough of it! (I can't get enough of it)

; )

And it has such VAST potential with the editing community for expansion, I hope we see some new Siege maps in 2004. If not, it's a real opportunity wasted. I mean we already saw the 1 million and 1 duel maps and saber packs for Jedi Outcast ported over, it's time for something team based, challenging and fun! And Star Wars fans can go nuts with it re-creating scenarios from the movies and EU.

Why wait for SW Battlefront (which we don't even know if it will have free editing or not) when we can do all that stuff right now in JA (For Free!)?


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Old 01-22-2004, 08:50 PM   #21
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siege isn't good needs more work

Are you guys serious?
In an idea Siege mode is great, and I kinda like it sort of.. but what we got currently isn't very good.
I like playing objective team based games. They are the best for online teamplay.
I feel siege as compared to other FPS/online games with objective style playing is very unballanced and weak.
Has anyone here played TOW for MOH Spearhead?
Thats a fine example of well thought out game mode for objective based play.
Siege feels so umballanced and alot of my friends who play can't stand it and go back to playing BF1942 or RtcW ET or CoD or MOH and even bloody Counter Strike and tribes2.
As was mentioned by Rad....
The interface is bad to see your objectives.
You shouldn't feel lost looking for what needs to be done. Also the classes don't feel ballanced.
The gun weapons are very poor ( splash damage only?).
The Jedi feel useless.
I feel the game mode needs more modding or something to make it better.
It has so much it can be, but falls short.
Letting players have more options in this game mode would have been better.
I really don't think siege is as good as compared to other objective team games. The map shortage is another. This mixed with high lag... Most my buddies from JK2 complain that the siege mode doesn't have what they liked about this series or bought it in the first place. To play as a Jedi in a team style game online...Lightsaber, Force = fun.
It made me mad reading interviews from raven and they say they play Counter Strike alot...and then they give us this..(SOF2 had an objective mode) playing CS should have given them enough insight to develop a good objective based play mode with better game play.
I understand the push to get it out but sloppy game modes just make the game bad and turn players off the game. With poor hit detection the game just falls short.
Game play is everything...


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Old 01-23-2004, 01:43 AM   #22
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TOW for Spearhead is awsome, I agree. we just have to work with what was provided for us, until we get some new material.
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Old 01-23-2004, 05:27 AM   #23
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^^ yes yes TOW was awsome the sub level was great and the hangars you have to open all good..
Also retrival game style as in Call of Duty would work well in JKA as the objectives are objects you escort to a safe location. Like docs to a truck or maps, feild radio's or battle plans ect. So you can use normal maps for the extra game type.
Siege is a good idea but needs some work.
I played siege on the MS3 server with xmod,
that made it more fun.
I would like to play siege as jedi like in TFFA or CTF.
I may be suprised at it being more fun.


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Old 01-23-2004, 05:42 AM   #24
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FFA = yeah its cool
Dueling = awesome!
siege = pretty cool
CTF= alright

yep thats it, when r these suposive new seige maps comming?




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Old 01-23-2004, 06:57 AM   #25
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Quote:
Originally posted by SlapNut
yep thats it, when r these suposive new seige maps comming?
Everyone is waiting for one, so far no one has ever made a custom siege map. And raven should have made some in the 1.01 patch or bonus map pack




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Old 01-23-2004, 08:25 AM   #26
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Well, WadeV1589 of the StarGate4REALJA mod WAS planning on releasing a Siege map that dealt with a Goa'uld Ha'tak(mothership) that was going to be in space and an underground temple, and there was even a news post on it, but due to lack of the community's support for offering assistance, the idea was scrapped, and the map is now being coverted to strictly FFA/CTF. And to think it will flying vehicles to help, plus ring transporters, a working Stargate/GateTravel. PLUS the ability to fly from Space to the planet with the temple and vice versa, but guess it doesnt matter anymore.


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Old 01-23-2004, 02:28 PM   #27
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Seige is fun, but a lot of that fun can be ruined by players that don't know or care about what they are supposed to be doing. Not much you can do about that, though. But as Rad said, the objectives are displayed in a horrible manner.
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Old 01-23-2004, 04:51 PM   #28
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I love the idea of Siege, team play TFC style with classes and all could just be so great. However, of the three maps avaliable, Hoth is the only one I really enjoy. The saber only Korriban is OK, but I'm not such a keen saberist. The desert one is a cool map, but far, far too large for me...it just seems to be people getting lost and confused.

I hope we see some great Siege maps from the editing community, along with SP it is the most needed area for new work. However, its clearly hard to do and takes a lot of dedication, time and energy to finish one. Monsoontide, the man behind Anchorhead, the SAGA map for JO, is working on a possible JA Siege map based on Endor, with some preliminary screenshots, over in the showcase area of these forums. H'es looking to hear about how interested the community is - show some support Siege lovers

I really, really hope we see some more Siege levels, it would bring me back to JA MP I am sure.


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Old 01-23-2004, 06:01 PM   #29
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Quote:
Originally posted by Kengo
I hope we see some great Siege maps from the editing community, along with SP it is the most needed area for new work.
Amen to that, my man
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Old 01-23-2004, 07:16 PM   #30
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There are very few people working on Single Player and Siege maps. Currently, I am trying to bend that problem by adding to the Single Player pool, but I have heard of no one definitely working on siege.

Keep trying!


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Old 01-23-2004, 07:22 PM   #31
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Thumbs down uh oh, yea have reaped the Force Long Post!

Class + Objective based team multiplayer is such an underused game mode in online FPS games, and since the SP SDK will NOT BE RELEASED (not unless LA drastically changes their attitude, remember the JK2 one was never released either) Siege is where it's at for expandability (since you won't have the freedom to modify SP as you wish in the same way).

Quote:
Are you guys serious?
In an idea Siege mode is great, and I kinda like it sort of.. but what we got currently isn't very good.
I like playing objective team based games. They are the best for online teamplay.
I feel siege as compared to other FPS/online games with objective style playing is very unballanced and weak.
Give me some examples of how it is unbalanced and weak, I'm curious...

Are you sure you are not just so used to playing other games that you can't stand JA being different? Remember that JA has to juggle Jedi and force powers in the mix.

I'm not saying its perfect, but I'd like some examples of how it needs to improve, not just "well this other game is so much better."

Quote:
The interface is bad to see your objectives.
Radar (and the team overlay) works for me. Do you need a big blinking arrow to tell you where to go?

Quote:
You shouldn't feel lost looking for what needs to be done. Also the classes don't feel ballanced.
The classes feel balanced to me. What exactly is the problem? Does one class dominate all? Is one class useless? How should they be balanced (if you had it to do)?

I have no problem finding objectives as the Radar shows me exactly where they are and which ones are incomplete, it also shows me the location of nearby teammates (and I can use the team overlay to see where they are on the map even if they're out of site of the radar).

Quote:
The gun weapons are very poor ( splash damage only?).
What are you talking about? The guns are not splash damage only (ST Rifle, Primary Repeater, Disruptor, BlasTech, Secondary Concussion Rifle, EWEB, Emplaced guns.. etc)?

This guns aren't exactly useless (even the BlasTech which is next to useless in normal games at least can get kills when the enemy doesn't have a saber and Force Speed).

Quote:
The Jedi feel useless.
I have to laugh, have you ever played as a Jedi on Hoth? He can jump the chasm easily, and extend the bridge, likewise he can take two major shortcuts (droid head and getting to the Command Center). Likewise he can easily deflect shots from the sentry guns that would kill other players. And he has mind trick (gasp!)!

Sure the Dark Jedi can't hack away and destroy the command center all by himself but he saves a ton of time for his team on certain objectives and time is the key to winning, plus he can defend and move much faster than anybody else. The Jedi is a support class and he does a good job of it.

How take the Light Jedi on Hoth, he can use Push to send back rockets and push the Dark Jedi into the chasm. His saberstaff rips up the AT-ST if he's clever and he can deflect shots and use seeing (only if he's close by) to detect an invisible Dark Jedi.

Now you take the Jedi on Desert, whoa.. those are some uber l33t jedi! Dual Sabers for the Rebel and Saberstaff for the Merc! And they have enough force to rip up the enemy to distract while the others continue to their objectives. Did you know that on a Swoop bike a Jedi can swing his saber AND fire the Swoop's gun at the SAME TIME?

And don't get me started on Korriban, all of the Jedi have their uses and are very fun to play!

Quote:
I feel the game mode needs more modding or something to make it better.
I want more missions just like everybody else, but the core missions as they are don't require any tweaking as far as I'm concerned (though I would like to see bot pathing & bot orders added).

Quote:
It has so much it can be, but falls short.
Letting players have more options in this game mode would have been better.
Like what? Customizable force powers for Jedi? Good luck balancing it then buddy, you'd have to rework the entire class system.

Pickupable weapons and items? Same deal. What other options were you thinking of adding?

Quote:
I really don't think siege is as good as compared to other objective team games.
Well here's the thing, it has two things no other game has right now: Jedi (with sabers & Force) and Star Wars (weapons, vehicles, environment).

Sure there's the UT2k3 mod but it lacks the variety (no Jedi, basically just two characters and 5 weapons and very few maps).

Star Wars Battlefront won't be out until later this year and it won't feature Jedi or Force, and for all we know there won't be free editing...

Quote:
The map shortage is another. This mixed with high lag... Most my buddies from JK2 complain that the siege mode doesn't have what they liked about this series or bought it in the first place. To play as a Jedi in a team style game online...Lightsaber, Force = fun.
Why don't they play Korriban then? That's nothing but Jedi and Force, straight up.

The thing is though, the people who just want to play as Jedi generally are perfectly satisfied to do "honorable duels" in JK2 for the rest of their natural lives. They don't care about team games or objective based play or classes. Thus they don't care about Siege and never will, no matter how much it changes.

Besides, people can always make more "all Jedi" Siege maps like Korriban, there's nothing stopping them.

Quote:
It made me mad reading interviews from raven and they say they play Counter Strike alot...and then they give us this..(SOF2 had an objective mode) playing CS should have given them enough insight to develop a good objective based play mode with better game play.
Not necessarily. CS had its flaws, it had rampant cheating problems, people got pissed when each patch changed any little thing, it was full of whiners, plus the fact that you got money to buy weapons was annoying to many players (slows down the game, due to longer time to wait before you can get into the action) and the fact that a team that was ahead would pretty much stay in the lead due to the money thing.

Did you expect it to be identical to CS? Oh well, maybe Republic Commando will make you happy (oh wait, it won't have Jedi, nevermind).

I'm not saying you can't like Siege, but I think you're being unfairly critical of it for the wrong reasons.

Quote:
I understand the push to get it out but sloppy game modes just make the game bad and turn players off the game. With poor hit detection the game just falls short.
Game play is everything...
Wait a minute, I thought the game was all about sabers & force? If so, then Siege doesn't detract from gameplay (since it doesn't add anything). People are perfectly happy with sabering in JK2 and JA is virtually the same (or so they keep insisting on these forums week after week) with a few new moves and cosmetic changes.

I have never heard anybody complain that JA was not worth it because of Siege. Most people I talk to got the game because it was Star Wars, or because they wanted to pretend to be a Jedi online, or because they liked Jedi Outcast. Siege is just one of many game modes in JA, the newest and least realized perhaps, but nonetheless it's not the entire game. There's a lot to like in JA MP (CTF, FFA, Team FFA, Duel, not to mention Jedi Vs. Merc, Sabers Only, etc).


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Old 01-28-2004, 12:11 PM   #32
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Lol, guys... Siege maps aren't that easy to make, that's why Raven made so few of them ( IMO ). You need to set loads of things, eg: objectives, spawn points for each objective. and it can get awfully confusing. I know this, for I'm a mapper, trust me on that.



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