ok, sorry if this is a redundant question as it may be asked alot, but I'm very confused as to what is included in the skinning process. All of the posts and tutorials I can find only tell you how to skin a model assuming it's already in your 3D program and then once it's skinned they just end the tut. I know how to do 3D and understand the tutorials because of that, so I know how to skin a model, but the problem lies in getting the model from the game so that I can reskin it (if that's what you do) and then when I'm done making the skinned model useable by the game. If someone could give me a brief explination or point me in a good starting direction I would appreciate it.
An artist can make magic with the worst tools, a smart artist will take the best tools and make magic faster