Originally posted by mastern64
Its a crummy ending if u fail. Imperial Interogation.. *shudders*
I don't mind the idea of stealth, though I'm always wary of 'obligatory forced stealth missions' ... where it is stealth or failure. This one, although I like the level itself from a challenge point, is one of the worst executed level concepts in the game, IMO.
There is a single reason given for stealth - too many imperial forces. Yet we see ... six. Heck, in one area in that level I take out more than that in about 3 seconds
They would have been better taking the concept that you need to sneak aboard the Doomgiver, which you do need to do anyway. But if they had played it as a 'sneak aboard' rather than 'get aboard' then the stealth could have worked. You know - Kyle says 'OK, this is the Doomgiver's docking area, I need to sneak onboard so I can release Jan without them locking down the ship ... better use stealth'. Or whatever.