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02-06-2004, 06:08 PM
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#121
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Rookie
Join Date: Oct 2003
Posts: 86
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I was aware of the FPS problem with the missiles, and I have changed them. There are now a lot less sparks and smoke coming out of the missiles. As for the missile model, I just did that for a bit of fun!
I'll start sorting out the sounds I have, and putting them into the game. When I've finished, I'll put them on here as soon as possible.
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02-11-2004, 06:52 AM
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#122
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Rookie
Join Date: Feb 2004
Location: uk
Posts: 19
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what is the cmd for the hailfire_droid2
i typt in npc spawn vehicle hailfire_droid2
but it said YOU CAN NOT EXICUTE THIS CMD
can you give my any help 
darthdoom
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02-11-2004, 10:05 AM
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#123
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Rookie
Join Date: Oct 2003
Posts: 86
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Start a game in normal jk3, don't join a server with JAPlus or something on it. Just start jamp.exe and type /devmap t2_trip in the console. Try it there.
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02-11-2004, 11:09 AM
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#124
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Join Date: Apr 2002
Posts: 365
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Quote:
Originally posted by darthdoom
what is the cmd for the hailfire_droid2
i typt in npc spawn vehicle hailfire_droid2
but it said YOU CAN NOT EXICUTE THIS CMD
can you give my any help
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you cant spawn hailfire_droid2 without having my hailfire_droid version in your base folder. ZH@o YuN's hailfire_droid2 refers to the files of my original, it doesnt work without it.
darthdoom, i am sending you the hailfire droid file right now 
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02-12-2004, 06:49 PM
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#125
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Rookie
Join Date: Feb 2004
Location: uk
Posts: 19
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but
but that do,sent work for me
i dident get the email can you send it to nicki.myers@ntlworld.com
darthdoom
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02-17-2004, 01:03 PM
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#126
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Join Date: Apr 2002
Posts: 365
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Quote:
Originally posted by DarkLord60
I am making sounds for the hellfire droids for AOTCTC just let me know if you need them.
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i couldnt contact DarkLord60 about the sound. also the others that offerd help with the sound didnt send me anything. to finish the hailfire droid we only need the sound.
ZH@o YuN, if you got anything, please let us know. i would realy like to release the hailfire droid befor end of this month.
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02-17-2004, 11:39 PM
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#127
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Multiple Arm Attack!
Join Date: May 2002
Location: New Zealand
Posts: 1,092
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'bout time!
p.s. Thanks for the work on the Biker Scout.
Monsoontide
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02-19-2004, 12:21 PM
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#128
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Rookie
Join Date: Feb 2004
Location: uk
Posts: 19
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"WOW"
darthdoom
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02-20-2004, 12:02 PM
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#129
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Join Date: Apr 2002
Posts: 365
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Quote:
Originally posted by ZH@o YuN
I was aware of the FPS problem with the missiles, and I have changed them. There are now a lot less sparks and smoke coming out of the missiles. As for the missile model, I just did that for a bit of fun!
I'll start sorting out the sounds I have, and putting them into the game. When I've finished, I'll put them on here as soon as possible.
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how about it? did you work on it, could you give us an update? i am only waiting for your improvements and the sounds. on everything else the hailfire droid is done.
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03-07-2004, 03:48 AM
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#130
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Join Date: Jun 2002
Posts: 408
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Not bad, but I really hope you made the wheels seperate meshes. Doesn't look like they are in those first screenshots--I don't have time to read the rest of the thread right now. With seperate meshes you can add seperate bones and make them PCJs. Hooray for rotating wheels.
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03-07-2004, 02:43 PM
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#131
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JOM Director
Join Date: May 2002
Location: USA
Posts: 2,967
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Thrawn, the last beta test of it looked awesome in game. By the way you can see the hailfire droid in The Jedi's Demise on PCGM. Theres only a brief cameo, but will get more action in our sequal to come later on.
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03-09-2004, 01:00 PM
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#133
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Join Date: Apr 2002
Posts: 365
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Ok, i am back. lets finish this Hailfire droid, right?
ZH@o YuN, are you still here? how about the effects and the sounds. the only thing that we need to release it is the sound!
Quote:
Originally posted by Thrawn42689
Not bad, but I really hope you made the wheels seperate meshes. Doesn't look like they are in those first screenshots--I don't have time to read the rest of the thread right now. With seperate meshes you can add seperate bones and make them PCJs. Hooray for rotating wheels.
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yes, the wheels are seperate meshes, they have bones and they are animated. they are rotating wheels !? and what is > PCJs <? i dont get the point what you are suggesting, Thrawn42689, could you please explain it more in detail?
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03-09-2004, 09:01 PM
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#134
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Rookie
Join Date: Sep 2003
Location: Texas
Posts: 197
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I can't download the first hailfire_droid file, it's not there or somthing, but I have the second one, is the first one up somewhere or can someone send it to me?
darthviper107@yahoo.com
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03-09-2004, 09:25 PM
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#135
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Rookie
Join Date: Sep 2003
Location: your mind MUHAHAHAAAA!
Posts: 177
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there is a second one ey? been gone for awile, could you guys send it to me? jns_hellfire@yahoo.com is my new address 
wubby wubby tubby belly
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03-17-2004, 05:39 PM
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#137
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Multiple Arm Attack!
Join Date: May 2002
Location: New Zealand
Posts: 1,092
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HOORAY!
Great Stuff! (Just in Time Too - 'cos I see Battlefront now contains one of these)
Monsoontide
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03-17-2004, 10:10 PM
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#138
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JOM Director
Join Date: May 2002
Location: USA
Posts: 2,967
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Awesome, I have the last few betas of it and now i can delete those for the final product. Great job btw, I cant wait to see what you start on next!
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03-18-2004, 12:00 AM
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#139
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Join Date: Jun 2002
Posts: 408
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Quote:
Originally posted by Duncan_10158
yes, the wheels are seperate meshes, they have bones and they are animated. they are rotating wheels !? and what is > PCJs <? i dont get the point what you are suggesting, Thrawn42689, could you please explain it more in detail?
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I meant Programmer Controlled Joints, but I didn't know you had them animated anyway. Nice work! 
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04-24-2004, 01:26 PM
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#140
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Rookie
Join Date: Oct 2003
Posts: 86
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I'm extremely sorry for disappearing like that... What I didn't know was that my internet had been cancelled and was due to run out at any minute, thus i had no internet for a couple of months.
I'm glad you released the model, though! Good job 
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