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View Poll Results: Should there be Naval Units in SWGB2?
Yes 2 20.00%
No 7 70.00%
Undecided 1 10.00%
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Thread: Should there be Naval Units in SWGB2?
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Old 04-25-2004, 04:30 AM   #81
Darth Windu
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And if your civilization is living around water, you would think that they would develop some kind naval units.
That's all good and well, but in my template the civ's are-
- Confederacy
- Empire
- Rebellion
- Republic

all of which are large galactic powers, so why would any of them need or want naval units when you have more capable air and ground units?


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Old 04-25-2004, 09:38 PM   #82
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Well, if thre was water where someone was fighting, and the enemy didn't have a navy, it be kinda obvious how you would do some things. (Cruisers would pwn) It would give a great advantage. (Turrrets can't reach if the cruisers are firing at the turrets themselves =P) this brings back a memory of mine...

Some guy was the Galactic Empire and I was Gungans (Not as bad as some guys think). We were playing a RM. He thought navy sucked and all that. I made 4 hvy cruisers and i took down so many forts it was extrememly funny!! I pwned him.

You don't need hvy cruisers, regualar cruisers still pach a punch. However, I do agree that frigates and all that are just a form of protection for cruisers. And I guess they can take out a shipyard if ya had enough destroyers.


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Old 04-25-2004, 09:43 PM   #83
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navy is good.


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Old 04-26-2004, 03:56 AM   #84
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Originally posted by mastern64
Well, if thre was water where someone was fighting, and the enemy didn't have a navy, it be kinda obvious how you would do some things.
Yes it would be obvious. Send in your Air Force and sink their ships. If fighters can take out a Death Star, I'm sure they can handle a boat.


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Old 04-26-2004, 03:57 AM   #85
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mastern- You're still thinking in SWGB1 terms. Try to think SWGB2.


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Old 04-26-2004, 01:58 PM   #86
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Originally posted by Admiral Vostok
Yes it would be obvious. Send in your Air Force and sink their ships. If fighters can take out a Death Star, I'm sure they can handle a boat.
Yes but anti-air boats would be annoying for fighters wouldn't they?

We need to add to SWGB2 and not take away stuff that was in the first and make a new game outta it. We need EP. III stuff in it, and we need to carry over all the stuff that was in the first.


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Old 04-26-2004, 04:37 PM   #87
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Yes but anti-air boats would be annoying for fighters wouldn't they?
No moreso than the defense guns on the Death Star.

As for taking things away from SWGB, think of this: WarCraft II had naval combat, StarCraft and WarCraft III did not. Red Alert 2 had naval combat, C&C:Generals did not. There is a pattern, and if the two biggest RTS makers in the industry feel naval combat isn't a good enough element to include, why should LucasArts feel differently?


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Old 04-26-2004, 06:35 PM   #88
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No water units. Star Wars is so aquatic warfare-less that the Imperial Starfleet is called Imperial Navy, implying there's almost nothing they do on water.


Why would they?, they have fighters.


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Old 04-27-2004, 05:52 PM   #89
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Quote:
Originally posted by Admiral Vostok
No moreso than the defense guns on the Death Star.

As for taking things away from SWGB, think of this: WarCraft II had naval combat, StarCraft and WarCraft III did not. Red Alert 2 had naval combat, C&C:Generals did not. There is a pattern, and if the two biggest RTS makers in the industry feel naval combat isn't a good enough element to include, why should LucasArts feel differently?
Yes, but that nuisance wasn't as bad. At least the fighters in the movies could make manuvers.

Why should LucasArts be the same as everyone else?


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Old 04-28-2004, 10:29 AM   #90
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They shouldn't be the same as everyone else. Ensemble, what I would call the third biggest RTS company, has always included naval combat and probably always will. What LucasArts games should be the same as is the LucasFilm movies. As such naval combat should not exist.


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Old 04-28-2004, 05:25 PM   #91
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ES is different. Their Age serie requires them to add naval combat. It is necessary for the realism.

Here, it isn't so.


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Old 04-28-2004, 09:04 PM   #92
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Naval combat does exist in the SW universe. It will reduce maps I quite like water maps like seperate islands and water combat. I can live without it but it might be nice more is better than less IMO.
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Old 04-28-2004, 10:27 PM   #93
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The think is we don't have a lot of material to build on. We only see a few ships in the whole SW universe. Besides, naval combat will have to be handled in an odd way for a sci-fi game.


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Old 04-29-2004, 06:57 PM   #94
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Why do you say naval combat does exist in Star Wars, Froz?


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Old 04-30-2004, 03:56 AM   #95
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Naval combat does exist maybe not so much in the movies but it is in the storyline. SW games, cartoons and EU all have naval combat. SW does not stop at the movies, all EU goes through Lucas Licensing and is approved by his company so I accept it into the SW universe.

Vostok just admit with every passing game they make Purists are a dying race.
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Old 04-30-2004, 10:09 AM   #96
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Actually Froz, Vostok is right. Ships are being increasingly ignored by RTS creators because they are so very limited in their uses. In addition to this, there are no combat naval vessels seen in SW, with about 3 total ships in the saga. I also dont recall ever coming across a combat naval ship in any of the books i've read, which is about 30.

You also have to realise that naval combat is unrealistic in the SW universe due to the nature of their weapons, such as the heavy use of aircraft/spacecraft. All naval units do is restrict mobility, and by their nature would have to be large, crew-intensive and expensive, so why would you want to build a navy, especially considering the civ's we will be playing as do planet-hopping campaigns?


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Old 04-30-2004, 04:22 PM   #97
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The fact that you are not counted amongst the number of loyal Purists hardly means we're a dying race.

Expanding on what Windu said, it is not only the weakness that using dedicated naval units imposes that makes their use in Star Wars unlikely, but the fact that water-based combat can be performed by units we know of already. Here's some examples off the top of my head:

We know Droids are water-proof since we've seen R2-D2 fall into the Dagobah swamp. Therefore, Battle Droids could quite feasibly walk underwater, much like the cursed Pirates in Pirates of the Caribbean. This could also extend to Droid Starfighters.

The speed at which the MTTs could move through swamp indicates to me that hover mechanisms can still work on water. As such, all hover vehicles could feasibly fight on a large body of water.


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Old 04-30-2004, 07:53 PM   #98
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Quote:
Originally posted by Admiral Vostok
The fact that you are not counted amongst the number of loyal Purists hardly means we're a dying race.

Expanding on what Windu said, it is not only the weakness that using dedicated naval units imposes that makes their use in Star Wars unlikely, but the fact that water-based combat can be performed by units we know of already. Here's some examples off the top of my head:

We know Droids are water-proof since we've seen R2-D2 fall into the Dagobah swamp. Therefore, Battle Droids could quite feasibly walk underwater, much like the cursed Pirates in Pirates of the Caribbean. This could also extend to Droid Starfighters.

The speed at which the MTTs could move through swamp indicates to me that hover mechanisms can still work on water. As such, all hover vehicles could feasibly fight on a large body of water.
However that is not in the movies. besides, how do you7 know that the hover systems work the same as they do on land? Also, how do you know blaster fire is the same under water?


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Old 05-01-2004, 12:37 AM   #99
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I already stated we did not see much naval combat in the movies.

Battle droids can fight underwater they ride these half stap/swoop bike things.

We also know that droids investigated the gungan swamps cause of the rumors. Also states more underwater combat.
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Old 05-02-2004, 10:01 AM   #100
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Originally posted by Admiral Vostok
Therefore, Battle Droids could quite feasibly walk underwater, much like the cursed Pirates in Pirates of the Caribbean. This could also extend to Droid Starfighters.
Would they have to shout "Arrrrrrr!" in a fake Devon accent?
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Old 05-03-2004, 12:09 AM   #101
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Just rid of naval vessels and just transport troops via air transports like Imperial Lander, Imperial Lamdba-class Shuttles, Rebel Medium Transport, etc.


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Old 05-03-2004, 12:11 AM   #102
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Just use bombers and fighters for air protection and to take out ground troopers, mechs, etc. Lamdba class shuttles are actually armed with some weapons and shields.


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Old 05-09-2004, 06:06 PM   #103
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However that is not in the movies.
No, and neither is any water combat at all. I'm working with what I've got.
Quote:
besides, how do you7 know that the hover systems work the same as they do on land?
As I said, I assumed they do since the MTTs could rumble through the swamps so easily.
Quote:
Also, how do you know blaster fire is the same under water?
I don't see why it wouldn't, really.


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Old 05-09-2004, 06:07 PM   #104
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However that is not in the movies.
No, and neither is any water combat at all. I'm working with what I've got.
Quote:
besides, how do you7 know that the hover systems work the same as they do on land?
As I said, I assumed they do since the MTTs could rumble through the swamps so easily.
Quote:
Also, how do you know blaster fire is the same under water?
I don't see why it wouldn't, really.
Quote:
Would they have to shout "Arrrrrrr!" in a fake Devon accent?
Most certainly. "Arrrrrr! Roger, roger."


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