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Old 04-01-2004, 11:33 PM   #81
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Unfortunately the model still needs to be weighted. And due to the number of additions I've made over the last 10 days I've got to go back and redo several of the lods as well,...


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Old 04-02-2004, 03:34 PM   #82
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Ah ok, but the base model and the parts....are complete?

And the weight how can hold up?
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Old 04-02-2004, 11:21 PM   #83
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Hey Hap, i see your clonetrooper is amazing, is the best clonetrooper i ve seen out there.
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Old 04-03-2004, 02:32 AM   #84
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Dude... he'll release the officers when they're done... what's the point of questioning every single stage the model is in? Gosh, let the man be...
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Old 04-04-2004, 05:59 PM   #85
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Ah ok, sorry
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Old 04-05-2004, 04:32 PM   #86
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Any updates?
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Old 04-05-2004, 05:44 PM   #87
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Does it look like it?!


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Old 04-05-2004, 07:00 PM   #88
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He's doing lods and weighting. This is the long stretch where you get no updates until the faithful day he gets him in-game. So please, be patient.
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Old 04-05-2004, 08:06 PM   #89
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But I want it now!
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Old 04-05-2004, 08:57 PM   #90
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Yeah me too, I've been waiting forever!
I want it done NOW!!!

Uh,... Wait a minute,...!?



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Old 04-06-2004, 02:01 AM   #91
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Quote:
Originally posted by AlphaleX
Any updates?
You appologize and then ask for updates 11 hours later...Like TK said, let him be, it will be done when it's done.
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Old 04-22-2004, 10:24 AM   #92
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I finished the lods last week, but never bothered to post about them. Here's an animated gif showing the different LODs as they appear in 3DSmax.



It's ready to be weighted, and I sent it over to IB so he could get started on it. I'm hoping to get something done soon, but nothing's happened so far.

As soon as I know that the weighting is getting done I'll probably start a new thread for my next project.


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Old 04-22-2004, 11:33 AM   #93
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If you don't mind me asking, did you cut down the model and make the LOD's manually or did you use a plugin like "Polychop" (If that's the right name) for example?

Also, what are the polycounts on the highest and lowest LOD's? (Again if you don't mind me asking.)

Thanks!



It looks amazing. Another great model from HapSlash!
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Old 04-22-2004, 12:43 PM   #94
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It's.......it's........very......it's........very. ......excellent..........hap........great modeler........nobody can equalize you.
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Old 04-22-2004, 01:31 PM   #95
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I've been doing it manually, but I've been told polychop works well,... I used it once and wasn't completely satisfied with the results.


Here are the LOD counts for the basic mesh with the 2x4 rank badge. I've excluded the extra belt boxes and holster in these numbers.

LOD 0 - 2713
LOD 1 - 2051
LOD 2 - 1095
LOD 3 - 607

In the end the new model basically works out to about 200 polys per LOD more than the default model. But, I think the tradeoff in detail is probably worth it.


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Old 04-22-2004, 06:12 PM   #96
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Wiiiii, every time lack less and less...

Last edited by AlphaleX; 05-09-2004 at 02:55 PM.
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Old 05-10-2004, 11:21 PM   #97
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Great job on the models, especially luke's saber!




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Old 05-10-2004, 11:41 PM   #98
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Nice bump.
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Old 05-11-2004, 01:51 AM   #99
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Quote:
Originally posted by TK-8252
Nice bump.
Oh sorry i didnt realized the thread was all the way back from last month, i was just doing a search on hap's stormtrooper and this thread poped in the search resaults.




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Old 05-13-2004, 05:03 PM   #100
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I have some recent info, Hap recently got back word from Infinity Blade that the Imperial Officer has been held up due to some emergency film editing he's had to get done. It may be at least a week before he can get to it, so it sounds like the Imperial Officer may be delayed for another 2 weeks.
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