Hmmm, most accurate data is found in the OPT file itself and sometimes changing the values in BHE can have an unexpected result. While playing "Boba Fett's Legacy" I changed SLAVE-I's standard GreenLaser to TurboGreenLaser (This IS Boba's ship afterall and is not stock standard) in BHE and instead of getting 2 TurboGL's I got 1 GL, go figure?.
I'm no expert but some things you could check
1) Are the Weapon Racks for Laser1 enabled or simply set to Opt Defaut 0. I found that sometimes forcibly telling XWA that Laser1 is on Racks A B C made it put the new laser type on those Racks.
2) Are you using the right weapon code. ie. TurboRL and RL look the same, but have different stats (power/speed).
Try the BHE Homepage for help, or perhaps the Code Alliance, but they mainly to ACE_DXF help I think. The best help will probably come from those little bits of info that show up when you go to change something in BHE.
Hope this was SOME help Quaffabeer,
Don't mind if I do
"Peace through superior firepower"
[This message has been edited by TK421 (edited May 07, 2000).]