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05-01-2004, 01:11 AM
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#1
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Join Date: Jan 2003
Location: Montreal, Canada
Posts: 733
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[K1] GOOD / EVIL Bastila skins by svösh
GOOD / EVIL Bastila UPDATED/ FIXED [06/06/04]
http://svoshsphotos.fotopic.net/p4609703.html
These are skins I made for everyone’s favourite heroine, I wasn’t thrilled with the salmon, almost skin tone. So I made these both as unique items they are clothing variation 2 and 3 she will be wearing the good clothes when you meet up in the hideout on Taris and when you encounter her on the unknown planet she will battle you in the evil clothes. I have increased the ac of both of these. So they are as protective as Jedi master robes.
The only way to get the shader to work on her was to edit the appearance.2da file
If you have edited the appearance 2da file already then you know your way around. For the shader to work You will have to change the envmap field from default to CM_Baremetal or you will get a really funny looking Bastila with a lot of holes in her.
If you don’t have an appearance .2da file in your overrides folder then install the one in my zip it will do the job.
There are custom blonde icons to go with her if you don’t want blonde hair then don’t drop the icons or the head file in to the override folder
enjoy 
Last edited by svösh; 06-07-2004 at 05:05 AM.
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05-01-2004, 02:24 AM
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#2
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Rookie
Join Date: Apr 2004
Posts: 32
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Quick question how do I edit the appearance.2da file?
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05-01-2004, 02:32 AM
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#3
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Rookie
Join Date: Apr 2004
Posts: 26
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I like the evil one. Kind of a medieval look. You should add some dangling gold chains around her waist. Go great with the gold in her top. Great work.
They should put shields in the game.
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05-01-2004, 02:56 AM
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#4
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Join Date: Jan 2003
Location: Montreal, Canada
Posts: 733
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You only have to edit it if you already have one in your override folder
Open the zip drop all the files in to a new folder then open kt. click open and hit 2da files on the 2da go to open and find the existing file in your override folder go to the 4 th line that’s for Bastila then go scroll across until you see envmap at the top of the column then go down a few lines and copy the CM_Baremetal
and past it over default save it and drop the select files in to override and off you go.
And by the way it's the way the light is reflecting off the silver that makes it look gold it's exactly the same shader as the sith armour.
svösh
Last edited by svösh; 05-01-2004 at 03:36 AM.
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05-01-2004, 05:20 AM
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#5
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EVILIVE
Join Date: Jun 2003
Posts: 1,806
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Wow  The stuff you guys come out with is just.... Wow.
I can't even imagine what you'd come out with if LA would allow bioware to support you guys. Again, thanx for sharin 
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05-01-2004, 11:23 AM
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#6
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Forumite
Join Date: Apr 2004
Location: City 17
Posts: 503
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Another brilliant job, and Fiend_138 like I once said in this forum if that happened instead of Darth Malak you'd have Darth Vader, leia instead of bastila. What a DREAM....
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05-01-2004, 11:26 AM
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#7
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Junior Member
Join Date: Jan 2004
Location: Mars
Posts: 264
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well vader without mask is already made
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05-01-2004, 11:33 AM
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#8
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Forumite
Join Date: Apr 2004
Location: City 17
Posts: 503
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Yes, and a very good one I might add. But just imagine the helmet one ...
Because I see the JA custom skins and it makes me drool, and iy would be fantastic to do the same in KOTOR.
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05-01-2004, 11:41 AM
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#9
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Junior Member
Join Date: Jan 2004
Location: Mars
Posts: 264
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I think making the mask isn't so difficult i think im going to work on that one and us jk's mask
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05-01-2004, 12:06 PM
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#10
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Join Date: May 2002
Posts: 149
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svösh, nice skinning job, especially the evil bastila look.
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05-01-2004, 02:27 PM
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#11
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Junior Member
Join Date: Feb 2004
Location: My meditation chamber on Korriban
Posts: 315
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You ARE the photoshop master!
What is thy bidding...my master?
www.geocities.com/Jfunkazio/Coljas_sanctum.html
Downloads
http://www.pcgamemods.com/u/3477/
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05-01-2004, 03:18 PM
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#12
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Rookie
Join Date: Feb 2004
Location: wouldn't u like to know...STALKERS!!!
Posts: 240
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Quote:
Originally posted by Colja
You ARE the photoshop master!
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i agree
in regards to the evil skin u should recolor the belt useing the shader so that it matches the other details in the skin
just a thought
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05-01-2004, 05:58 PM
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#13
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Join Date: Jan 2003
Location: Montreal, Canada
Posts: 733
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Thanks you guys!!!!!!! It’s great to get feed back on my work.
JedI_XtRmIsT
That’s just a quick fix in the alpha channel. I'll give it a go, and see how it looks.
svösh
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05-01-2004, 09:17 PM
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#14
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Rookie
Join Date: Apr 2004
Location: I'm a Mercenary I live where there is war or a good weapons shop.
Posts: 167
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Is there a verison where the hair is not gold but is the orginal or red color?
The Force
It's what fuels us all.
It's the Force that protects us.
It's the Force that makes men ethier of the dark side or of the lightside.
It's the most powerful weapon in the galaxy. But it is the also the greatest healer.
However you use it May the Force be with you.
Long live Star Wars and Halo!
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05-01-2004, 09:40 PM
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#15
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Join Date: Jan 2003
Location: Montreal, Canada
Posts: 733
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If you don’t want blonde hair then don’t drop the icons or the head file in to the override folder
svösh
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05-01-2004, 11:34 PM
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#16
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Junior Member
Join Date: Feb 2004
Location: Earth
Posts: 380
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looks great buddy, I like the blue set.
Hosey's KotOR Mods [Ebon Hawk Basement] [High Stakes Pazaak] [I am Jedi!] [Skip Endire Spire]
More to come
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05-02-2004, 03:35 AM
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#17
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Rookie
Join Date: Feb 2004
Location: Anywhere but here.
Posts: 18
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Great job, they look awesome! And Bastila finally won't be using her clothes on Taris only now.
By the way, isn't it possible to use the shader by making .txi files? Or is that not possible for some reason?
Last edited by dh-vug; 05-02-2004 at 03:47 AM.
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05-02-2004, 04:36 AM
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#18
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Rookie
Join Date: Mar 2004
Location: Shadow Domain
Posts: 142
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great job! i really like both of them. you rule 
We’re not a cult so much as a maniacal group of fanatical blade wielding zealots.
- Varimathras
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05-03-2004, 12:20 AM
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#19
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Join Date: Jan 2003
Location: Montreal, Canada
Posts: 733
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Quote:
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By the way, isn't it possible to use the shader by making .txi files? Or is that not possible for some reason?
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No unfortunately.
Bastila has default set, as her envmap in appearance.2da so when you apply the alpha channel and make .txi file it will not produce the effect needed. What do get instead is Bastila with lots of holes through her. So unfortunately I had to use the appearance.2da. I changed the envmap from default to Cm_Baremeatl to get what I wanted. Your welcome to load it up remove the appearance.2da file and have peek through Bastila
Thanks again guys I’m really happy people like my work
svösh
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05-03-2004, 08:39 AM
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#20
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Junior Member
Join Date: May 2004
Location: Where it gets cold and snows and stuff
Posts: 391
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This mod is sweet man. I had some trouble at first with editing the file so it would work but finaly got it to. I look forward to your next mod. Keep it up, the skies so far from being the limit.
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05-03-2004, 11:38 AM
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#21
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Junior Member
Join Date: Mar 2004
Location: England (a village called Kingswinford)
Posts: 367
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great work i liked it so much i made it my default scout clothes
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05-08-2004, 05:41 PM
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#22
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Lurker
Join Date: May 2004
Location: Canada
Posts: 3
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Truly awesome skins svösh. I just hope you could clear up something concerning their defensive properties. You said you increased their ac but I don't any modifier or stat bonuses when I equip them. Seem to be the same as the regular clothes.
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05-09-2004, 05:56 PM
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#23
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Join Date: Jan 2003
Location: Montreal, Canada
Posts: 733
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Quote:
Originally posted by Sladeviper
You said you increased their ac but I don't any modifier or stat bonuses when I equip them. Seem to be the same as the regular clothes.
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Trust me, I did the only thing is I didn’t change the description.
The clothes are set to 0 by default in the ac modifier I have set them to 4. open the .utc file with kt and see for yourself . If you want to compare then open the default p_bastilla.utc game file as well.
svösh
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06-06-2004, 09:04 PM
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#24
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Rookie
Join Date: Apr 2004
Location: The Netherlands
Posts: 70
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Quote:
Originally posted by svösh
Trust me, I did the only thing is I didn’t change the description.
The clothes are set to 0 by default in the ac modifier I have set them to 4. open the .utc file with kt and see for yourself . If you want to compare then open the default p_bastilla.utc game file as well.
svösh
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I downloaded the Bastila skins today. (5/6/2004)
I noticed the lack of AC bonus aswell and checked the utc files out like you said.
unk44_evilbast.utc (evil bassy) is indeed set to an AC bonus of 4.
p_bastilla.utc (good bassy, not the default) has AC bonus of 0.
I set the AC bonus in p_bastilla.utc to 4 and presto 4 point AC increase
BTW: i really like those skins, they look awesome 
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06-06-2004, 11:46 PM
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#25
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Rookie
Join Date: Jun 2004
Posts: 40
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Thanks for pointing that out Ceras, I wasn't quite sure how to go about correcting that. Now I can stick her back into cool clothes.
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06-07-2004, 02:06 AM
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#26
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Rookie
Join Date: May 2004
Location: Austria
Posts: 38
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the evil bastila has a "scale-like" layer as my scalearmor released ~week ago. 
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06-07-2004, 05:01 AM
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#27
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Join Date: Jan 2003
Location: Montreal, Canada
Posts: 733
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Updated and fixed [06/06/04]
I guess I must eat my word, I am truly sorry about this and the fixed file has been uploaded to my site, Thank you for bringing this to my attention, And thank you for the compliments. I’m glad you enjoy these skins
svösh
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06-07-2004, 06:17 AM
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#28
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Rookie
Join Date: Jun 2004
Posts: 40
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The G/E Bastila is my favorite, it's too bad you can't modify the movies though.
Think that might be asking a bit much? lol
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