lfnetwork.com mark read register faq members calendar

Thread: Free Rotation !
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 06-11-2004, 07:44 PM   #1
lauser
 
lauser's Avatar
 
Join Date: Jan 2003
Location: CANADA
Posts: 428
Free Rotation !

Okay if you don't know all the functions of Radiant by now...please get to know them all. There are some REALLY cool tools like the one I obviously missed called the FREE ROTATION button. It has blue arrows on it and looks like a funky version of the YIN and YANG symbol. Using this will turn your brush purple (default color). Then just drag it to whatever postion you want in ANY view.

CAUTION: Use this carefully! If you are not in the smallest grid size available you might end up getting an error or end up distorting the brush too much. So experiment with this tool.

If I had known about it earlier it would have saved ARBITRARY rotation about 50 times!!

[EDIT] SPELLING AGAIN!! [/EDIT]


My kung fu is also very weak
lauser is offline   you may: quote & reply,
Old 06-11-2004, 07:56 PM   #2
Mercenary
 
Mercenary's Avatar
 
Join Date: Jun 2002
Posts: 381
If you have to put something at an odd angle you can turn it into an .ase model and angle it the way you want with no distortion of brushes.
Mercenary is offline   you may: quote & reply,
Old 06-12-2004, 12:51 AM   #3
wedge2211
Commander, Rogue Squadron
 
wedge2211's Avatar
 
Join Date: Jul 2002
Location: Ithaca, NY
Posts: 2,320
Free rotation can be a very fickle friend...I have found that it only works reliably on single brushes, preferably square ones, which makes it handy for crates but not much else. There's a complication of the free-rotate tool even then. I will put forth a challenge to you: Make 10 identical cube brushes, fit a square texture on all side of them, rotate them all some arbitrary amount, save the map, load it up again, and count how many boxes the textures remained lined up on.

Best, most accurate, never-fail way to rotate collections of brushes: ASE model-ify them.


wedge2211 is offline   you may: quote & reply,
Old 06-12-2004, 03:01 AM   #4
lauser
 
lauser's Avatar
 
Join Date: Jan 2003
Location: CANADA
Posts: 428
Yeah I figured that one out in a hurry!


My kung fu is also very weak
lauser is offline   you may: quote & reply,
Old 06-12-2004, 09:35 AM   #5
WadeV1589
Veteran
 
WadeV1589's Avatar
 
Join Date: Sep 2003
Location: Leeds, UK
Posts: 952
One thing it can be used for is patch meshes, they store their coordinates differently and so don't distort if rotated.


StargateMods.com - collaborating all the Stargate mods out there.

SG4RealJA - get a bit of SG realism!
SGEgyptJA - flying and dialing a gate only to be killed by it!
WadeV1589 is offline   you may: quote & reply,
Old 06-12-2004, 03:34 PM   #6
GothiX
Ocean Soul
 
GothiX's Avatar
 
Join Date: Aug 2003
Location: Just a journey away
Posts: 1,906
Complex geometry can be rotated, but not moved after that.


GothiX is offline   you may: quote & reply,
Old 06-14-2004, 01:03 PM   #7
zag
Rookie
 
zag's Avatar
 
Join Date: Sep 2003
Location: england
Posts: 80
i thought of you use free rotate on patches it brings up the brush not normal or whatever error?
i still use it though


Movie Battles Team Member
zag is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Editing Central > JA Mapping > Free Rotation !

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:46 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.