lfnetwork.com mark read register faq members calendar

Thread: Respawning Vehicles in Siege Maps
Thread Tools Display Modes
Post a new thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Prev Previous Post   Next Post Next
Old 06-28-2004, 03:20 PM   #1
lgwb0b
Lurker
 
lgwb0b's Avatar
 
Join Date: Jun 2004
Posts: 2
Respawning Vehicles in Siege Maps

I've been having a bit of trouble with vehicles in a siege map I'm making. I can get them to spawn the first time around when the map loads, but after they're destroyed, how do you make them respawn?

I noticed the following tags, what do these have to do with it?
npc_target spawn_tie1
targetname spawn_tie1


Also, this may sound like a stupid question, but how do you make a func_plat that acts normally but can be called to its maximum height by a switch, wait a set period, then go back to its base regardless of whether or not the player is on it? If anyone could point me in the direction of some Q3/JO/JA entity tutorials that would be great.



B0B (Dave) - The Last Great War Second in Command, Head of Coding Department and Audio Department, Level Design
lgwb0b is offline   you may: quote & reply,
Post a new thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Editing Central > JA Mapping > Respawning Vehicles in Siege Maps

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:44 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.