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Old 07-11-2004, 12:49 PM   #1
Bell
 
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Join Date: Jun 2002
Posts: 461
npc strange behavior

my npc isn't walking to his nav goals he is force jumping to them.

here is the script
Quote:
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_CINEMATIC" );
set ( /*@SET_TYPES*/ "SET_WALKSPEED", 50 );
set ( /*@SET_TYPES*/ "SET_WALKING", /*@BOOL_TYPES*/ "true" );
set ( /*@SET_TYPES*/ "SET_RUNNING", /*@BOOL_TYPES*/ "false" );
set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" );

task ( "demowalk1" )
{
set ( /*@SET_TYPES*/ "SET_NAVGOAL", "demopro1nav1" );
}


task ( "demowalk2" )
{
set ( /*@SET_TYPES*/ "SET_NAVGOAL", "demopro1nav2" );
}


task ( "demowalk3" )
{
set ( /*@SET_TYPES*/ "SET_NAVGOAL", "demopro1nav3" );
}


task ( "demowalk4" )
{
set ( /*@SET_TYPES*/ "SET_NAVGOAL", "demopro1nav4" );
}


task ( "demowalk5" )
{
set ( /*@SET_TYPES*/ "SET_NAVGOAL", "demopro1nav5" );
}


task ( "demoturn" )
{
set ( /*@SET_TYPES*/ "SET_DYAW", 180.000 );
}


task ( "demosit" )
{
set ( /*@SET_TYPES*/ "SET_ANIM_BOTH", /*@ANIM_NAMES*/ "BOTH_STAND5TOSIT2" );
set ( /*@SET_TYPES*/ "SET_ANIM_HOLDTIME_BOTH", -1 );
}

dowait ( "demowalk1" );
dowait ( "demowalk2" );
dowait ( "demowalk3" );
dowait ( "demowalk4" );
dowait ( "demowalk5" );
do ( "demoturn" );
dowait ( "demosit" );
strange thing is.. i have two npc's with virtually the same script walking paralell paths..one does everything right, the other jumps from navgoal to navgoal...weird...any idea how to fix this?


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