Somehow I got around it, I clicked on the bone and I named it " " . That's right, I named it nothing! And now I'm fixing weights because Max only alows 4 bone weights a vert.
Now I need to change the topic. Read this carefully, it's an odd-ball question and might, actually I'm sure, it will confuse you. Hopefully you know what's wrong
New Question: I'm fixing bone weights using the Weight Table for the left hand right now. in Assimilate, it says
Vert 22, Surface 'l_hand' has 5 bone weights, max is 4!
Ok, obviously I need to change the weight table so there are no more than 4 weights on that vert. So I change one
weight to 0, which I believe removes a weight, and the vert now just has 4 weights. This works for most verts that I've changed.
My problem is, and it's confusing, I change a vert's weights to 0 because it had the same problem like above. When I export the .xsi again, and I load Assimilate, Assimilate still picks up the vert I JUST fixed and says it has 5 bone weights. So I go back and, I don't understand what's it talking about. Because, there are only 4 bones that are weighted to that vert.
Did I lose you?
Read this one, here's an example.
Vert 34 has a 6 bone weight problem. So I goto the weight table to find vert 34. I look across the weight table to see what bones are weighted to that vert. 6 slots have numbers, which are the weights. I'll change two weights to 0, so now, there are only 4 weights. But when I open up Assimilate, it says Vert 34 has 6 bone weights. But I'm certain I just fixed that problem. I double check, and only 4 weights are assigned to that vert. We have a problem. Keep reading if you're still lost
I did a few things to mess with Assimilate, I took off all the weights, and I load Assimilate, it says Vert 34 has no weights. Alright, it knows that vert is empty, so I go to the weight table, and I turn on one
weight for a random bone. I open up Assimilate again, and it says
Vert 34 has 6 weights.
How is that right? Only ONE bone has a weight according to my table, but Assimilate picks up 6 weights.
One problem might be, that when I made changes to the bones and set them to 0, it might have somehow affected the weight table in a way I didn't notice. Right now, Vert 34 has 4 bone weights in the Weight Table (.291, .262, .236, and .212). The other slots in the table are blank - Some spots I made changes to are 0's, there are two spots in Vert 34 that are 0. The reason I brought this up is because a bone weight that is blank ( - ) or a bone weight that is 0 in the Weight Table may be different things I think.
Alright, I'm totally sure anyone who reads this will lose themselves, so just reply what problem you have understanding my question. Sum it up, Assimilate picks up a Vert with too many bone weights, but I clearly fixed it and set it to 4, yet Assimilate says there are 6 weights.