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07-30-2004, 09:22 PM
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#1
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Formerly Majin Revan
Join Date: Feb 2004
Location: California
Posts: 1,468
Current Game: BF3
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I need major help for Realistic Effects Mod Version 2.0.
O.K., for Realistic Effects Mod Version 2.0, I need some help, and I have a few problems.
Here they are:
[list=1][*]I'm changed the effect for the Bryar Pistol/DL-44 Pistol to be red when it does alternate fire charge up...yet, in game, it is still yellow.[*]Another problem appeared like this...I tried to make the primary charge up on the Wookiee Bowcaster turn red, yet it is still green...[*]I want to make the Disruptor Rifle shoot normal laser blasts, like the Blaster Rifle does. How do I make it do this?!?! I want it to have a scope, but not shoot a continuing laser line. I just want bursts like the Blaster Rifle has.[/list=1]
That is it, please help me!! Many people are waiting for this, and many are waiting to beta test it. I'd really like to know how to fix these things.
Thank you.

- Former Star Wars: Jedi Knight: Jedi Academy, Star Wars: Battlefront, and Star Wars: Battlefront II modder. Used to go by the name "Majin Revan."
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07-31-2004, 04:15 PM
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#2
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Formerly Majin Revan
Join Date: Feb 2004
Location: California
Posts: 1,468
Current Game: BF3
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BUMP!!
Please help!! I'm not joking!!

- Former Star Wars: Jedi Knight: Jedi Academy, Star Wars: Battlefront, and Star Wars: Battlefront II modder. Used to go by the name "Majin Revan."
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08-01-2004, 03:47 PM
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#3
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Impressive, Terran!
Join Date: May 2002
Posts: 9,153
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3. You'd have to do some code modifications to get that to work.
---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder

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08-03-2004, 10:32 AM
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#4
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Formerly Majin Revan
Join Date: Feb 2004
Location: California
Posts: 1,468
Current Game: BF3
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Oh, O.K. That's the only one that I needed to know now, as I fixed the other two. Which file would have the coding in it?!?!
I may be learning C and then C++ from my dad soon...I hope.

- Former Star Wars: Jedi Knight: Jedi Academy, Star Wars: Battlefront, and Star Wars: Battlefront II modder. Used to go by the name "Majin Revan."
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08-03-2004, 02:54 PM
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#5
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Impressive, Terran!
Join Date: May 2002
Posts: 9,153
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I beleive that code is in g_weapon.c in the source files.
---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder

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08-04-2004, 05:46 PM
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#6
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Formerly Majin Revan
Join Date: Feb 2004
Location: California
Posts: 1,468
Current Game: BF3
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Umm...sorry for such a stupid post...but, what source files? And how would you get it in game? Also, I wanted to know all of the C or C++ files.
Thanx though!!

- Former Star Wars: Jedi Knight: Jedi Academy, Star Wars: Battlefront, and Star Wars: Battlefront II modder. Used to go by the name "Majin Revan."
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08-05-2004, 02:38 PM
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#7
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Impressive, Terran!
Join Date: May 2002
Posts: 9,153
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Check out the second JKA SDK release.
---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder

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08-05-2004, 02:55 PM
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#8
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Get Cloned.
Join Date: Aug 2003
Posts: 5,854
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I got the blaster pistol and bowcaster charges to be red in SWR. Feel free to use SWR's red charge effects, I don't mind.
But for those sniper rifle changes, you'd need a coder.
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08-05-2004, 03:06 PM
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#9
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Formerly Majin Revan
Join Date: Feb 2004
Location: California
Posts: 1,468
Current Game: BF3
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Quote:
Originally posted by TK-8252
I got the blaster pistol and bowcaster charges to be red in SWR. Feel free to use SWR's red charge effects, I don't mind. 
But for those sniper rifle changes, you'd need a coder.
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Thanx...but, I'm an idiot (everyone knows...). I figured out how to fix the blaster shot problems...and yesterday...two days after releasing this mod...I figured out how to edit shaders.
Heh, thanx anyways!!

- Former Star Wars: Jedi Knight: Jedi Academy, Star Wars: Battlefront, and Star Wars: Battlefront II modder. Used to go by the name "Majin Revan."
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