lfnetwork.com mark read register faq members calendar

Thread: I need major help for Realistic Effects Mod Version 2.0.
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 07-30-2004, 09:22 PM   #1
PR-0927
Formerly Majin Revan
 
PR-0927's Avatar
 
Join Date: Feb 2004
Location: California
Posts: 1,468
Current Game: BF3
I need major help for Realistic Effects Mod Version 2.0.

O.K., for Realistic Effects Mod Version 2.0, I need some help, and I have a few problems.


Here they are:
[list=1][*]I'm changed the effect for the Bryar Pistol/DL-44 Pistol to be red when it does alternate fire charge up...yet, in game, it is still yellow.[*]Another problem appeared like this...I tried to make the primary charge up on the Wookiee Bowcaster turn red, yet it is still green...[*]I want to make the Disruptor Rifle shoot normal laser blasts, like the Blaster Rifle does. How do I make it do this?!?! I want it to have a scope, but not shoot a continuing laser line. I just want bursts like the Blaster Rifle has.[/list=1]


That is it, please help me!! Many people are waiting for this, and many are waiting to beta test it. I'd really like to know how to fix these things.

Thank you.





- Former Star Wars: Jedi Knight: Jedi Academy, Star Wars: Battlefront, and Star Wars: Battlefront II modder. Used to go by the name "Majin Revan."
PR-0927 is offline   you may: quote & reply,
Old 07-31-2004, 04:15 PM   #2
PR-0927
Formerly Majin Revan
 
PR-0927's Avatar
 
Join Date: Feb 2004
Location: California
Posts: 1,468
Current Game: BF3
BUMP!!

Please help!! I'm not joking!!





- Former Star Wars: Jedi Knight: Jedi Academy, Star Wars: Battlefront, and Star Wars: Battlefront II modder. Used to go by the name "Majin Revan."
PR-0927 is offline   you may: quote & reply,
Old 08-01-2004, 03:47 PM   #3
razorace
Impressive, Terran!
 
razorace's Avatar
 
Join Date: May 2002
Posts: 9,176
3. You'd have to do some code modifications to get that to work.


---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder
razorace is offline   you may: quote & reply,
Old 08-03-2004, 10:32 AM   #4
PR-0927
Formerly Majin Revan
 
PR-0927's Avatar
 
Join Date: Feb 2004
Location: California
Posts: 1,468
Current Game: BF3
Oh, O.K. That's the only one that I needed to know now, as I fixed the other two. Which file would have the coding in it?!?!

I may be learning C and then C++ from my dad soon...I hope.





- Former Star Wars: Jedi Knight: Jedi Academy, Star Wars: Battlefront, and Star Wars: Battlefront II modder. Used to go by the name "Majin Revan."
PR-0927 is offline   you may: quote & reply,
Old 08-03-2004, 02:54 PM   #5
razorace
Impressive, Terran!
 
razorace's Avatar
 
Join Date: May 2002
Posts: 9,176
I beleive that code is in g_weapon.c in the source files.


---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder
razorace is offline   you may: quote & reply,
Old 08-04-2004, 05:46 PM   #6
PR-0927
Formerly Majin Revan
 
PR-0927's Avatar
 
Join Date: Feb 2004
Location: California
Posts: 1,468
Current Game: BF3
Umm...sorry for such a stupid post...but, what source files? And how would you get it in game? Also, I wanted to know all of the C or C++ files.

Thanx though!!





- Former Star Wars: Jedi Knight: Jedi Academy, Star Wars: Battlefront, and Star Wars: Battlefront II modder. Used to go by the name "Majin Revan."
PR-0927 is offline   you may: quote & reply,
Old 08-05-2004, 02:38 PM   #7
razorace
Impressive, Terran!
 
razorace's Avatar
 
Join Date: May 2002
Posts: 9,176
Check out the second JKA SDK release.


---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder
razorace is offline   you may: quote & reply,
Old 08-05-2004, 02:55 PM   #8
TK-8252
Get Cloned.
 
TK-8252's Avatar
 
Join Date: Aug 2003
Posts: 5,850
I got the blaster pistol and bowcaster charges to be red in SWR. Feel free to use SWR's red charge effects, I don't mind.

But for those sniper rifle changes, you'd need a coder.
TK-8252 is offline   you may: quote & reply,
Old 08-05-2004, 03:06 PM   #9
PR-0927
Formerly Majin Revan
 
PR-0927's Avatar
 
Join Date: Feb 2004
Location: California
Posts: 1,468
Current Game: BF3
Quote:
Originally posted by TK-8252
I got the blaster pistol and bowcaster charges to be red in SWR. Feel free to use SWR's red charge effects, I don't mind.

But for those sniper rifle changes, you'd need a coder.

Thanx...but, I'm an idiot (everyone knows...). I figured out how to fix the blaster shot problems...and yesterday...two days after releasing this mod...I figured out how to edit shaders.

Heh, thanx anyways!!





- Former Star Wars: Jedi Knight: Jedi Academy, Star Wars: Battlefront, and Star Wars: Battlefront II modder. Used to go by the name "Majin Revan."
PR-0927 is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Editing Central > General Editing > I need major help for Realistic Effects Mod Version 2.0.

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:32 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.