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07-23-2004, 09:26 PM
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#1
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Rookie
Join Date: Jul 2004
Posts: 57
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Animations
I want to edit a specific part of the humanoid.gla where the animation's frames show a character "running." I want to change just these frames so it looks like my character glides (Like he does in the actual game he's in =O
Is there a program for making these? (For JO)
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07-25-2004, 11:05 PM
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#2
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Impressive, Terran!
Join Date: May 2002
Posts: 9,153
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You mean as in actually physically creating a new animation or simply swapping it out for a new one?
---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder

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07-26-2004, 04:14 PM
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#3
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Rookie
Join Date: Jul 2004
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To be honest, I don't know what I'm asking. Just for my model, I want to change the animation where he "runs," he will "glide" instead, but all of JO's models will still "run."
I guess I'm aiming for a New animation, but I don't know how to configure my model, so his "new" animation will work. I'm a bit aware I have to move a few bones to create frames, but I don't even know how to make new frames either 
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07-28-2004, 08:14 PM
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#4
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Impressive, Terran!
Join Date: May 2002
Posts: 9,153
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ok, well, unfortunately you can't do that without creating a special code mod just for your model
---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder

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07-29-2004, 02:46 PM
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#5
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Rookie
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Would you know a few spots to look up making codes? You mean, like scripts right?
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07-29-2004, 05:45 PM
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#6
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Impressive, Terran!
Join Date: May 2002
Posts: 9,153
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No, I'm talking about .dll code. The stuff that you get in the JKA SDK.
---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder

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07-31-2004, 01:30 AM
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#7
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Rookie
Join Date: Jul 2004
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I have the Toolkit, but I don't see that .dll you're talking about.
I think I can make an animation in 3DS Max and export in xsi again, (I have yet to make an animation) so I'm just confused on how the animation will be recognized.
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07-31-2004, 03:19 PM
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#8
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Impressive, Terran!
Join Date: May 2002
Posts: 9,153
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.dll = gameplay code. It's in the second SDK release.
---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder

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07-31-2004, 09:02 PM
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#9
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Join Date: Jul 2004
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I over looked them
Okay, I see a few .dll, one is jk2gamex86.dll, am I suppoed to open it up and change it? ?
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07-31-2004, 11:44 PM
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#10
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Impressive, Terran!
Join Date: May 2002
Posts: 9,153
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Well, it's not that simple. You'd have to have a code compiler that can compile .dlls and know C/C++.
---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder

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08-06-2004, 08:29 PM
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#11
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Rookie
Join Date: Jul 2004
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I think I'll just use their animations instead =/
Can you run some of their frames, backward?
BOTH_FORCEJUMP1 6767 17 -1 20
I'm wondering if I can start the frame at a point, then type -17 so it goes backwards in-game. Would it work?
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08-06-2004, 09:27 PM
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#12
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Impressive, Terran!
Join Date: May 2002
Posts: 9,153
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Just look thru the animation.cfg for animations with negative frame rates. That will show you how to do it.
---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder

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08-06-2004, 09:50 PM
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#13
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Rookie
Join Date: Jul 2004
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New Question: How can I make an animation for my model ALONE? I've made a pk3 with a new animation (Thx) and so my model glides, but since it's a _humanoid folder, every other model glides as well, I'd rather just have it for my one model. Know how to do it?
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08-07-2004, 12:56 AM
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#14
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Veteran
Join Date: Nov 2003
Location: St. Charles, Mo
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You'd need to compile the model to a different gla.
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
-Keshire of the Bleak Cabal.
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08-07-2004, 03:21 AM
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#15
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Rookie
Join Date: Jul 2004
Posts: 57
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Can I just use the _humanoid.gla and make a minor change to it? Opening a gla with wordpad isn't helping
Or can I rename _humanoid.gla to dragon.gla? Probably won't work there.
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08-07-2004, 03:43 AM
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#16
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Impressive, Terran!
Join Date: May 2002
Posts: 9,153
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Unfortunately, no.
---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder

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08-07-2004, 08:28 AM
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#17
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Veteran
Join Date: Nov 2003
Location: St. Charles, Mo
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Unfortunately the chang eyou want can't be done easily.
You either need a custom compiled model (using 3ds max or softimage xsi), or be able to code your own changes in the source code (requiring programming knowledge).
And being that this is so specific and not very useful to the modding community your not going to have an easy time finding someone to do it for you.
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
-Keshire of the Bleak Cabal.
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08-07-2004, 05:20 PM
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#18
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Rookie
Join Date: Jul 2004
Posts: 57
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Guess I'm just better off making a pk3 then.
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