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Old 09-22-2004, 07:55 PM   #1
[RNGD]Tyrant
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Using Command Line to change FPS and other settings

It is possible to alter the server setup beyond the basics allowed in the Dedicated Server.

Here is how:
1. Open the file "Battlefront Server .ini" in the root folder of the dedicated server (should open in notepad)
2. Find the line which starts with "APP_COMMAND_LINE_BASIC=/"
3. Add additional commands to the end of this line using the sintax " /commandhere"

Examples that have been tested


increase max fps to 30 (wont go higher)
" /tps 30"

turn on server event logging
" /log"

turn on logging of final scores
" /logfinalscore"

it is important that each command is seperated by one space

as more Commands are found and tested they will be added to this thread.

Last edited by [RNGD]Tyrant; 09-23-2004 at 10:40 PM.
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Old 09-22-2004, 08:10 PM   #2
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Full list of potential commands
only those listed above have been tested

-name
/name
-connect
+connect
/connect
/install
/fixedfunction
/win
/nocheckcd
/log
/resolution
/gameslice
/difficulty
/noteamdamage
/noaim
/password
/tps
/nomovies
/randomize
/heroes EUR JAP NA
/netregion
/bots
/sideselect
/netplayers
/throttle
/crashed
/noai
/soundwarning
/quakecam
/skill
/team
/fixedrate
/nosound
/nowait
/norender
/lan
/gamename
/playerlimit
/playercount
/autonet
/nodrag
/loss
/latency
/bandwidth
/nonames
/firstperson
/notvalues
/playback
/record
/loadspam
/lang
/demomode
/framerate
/ainotext
/ai
/NTGUI
/profile
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Old 09-22-2004, 08:12 PM   #3
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no firend fire ???
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Old 09-22-2004, 08:18 PM   #4
[RNGD]Tyrant
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Friendly FIre on/off is one of the basic settings, you can use the dedicated server for that

...these are for things that the dedicated server does not cover.
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Old 09-22-2004, 08:55 PM   #5
Valkyrie
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What excactly is logging?


ValkyrieKrazo on XFire

Admin of (OC-192) Clan Krazo Battlefront servers and Savage servers
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Old 09-22-2004, 10:56 PM   #6
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I tried to add /log to the APP_COMMAND_LINE_BASIC= and it just over wrote itself...

Is there some trick that I am missing???????

and I added the command at the front of the list and as the last command.


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Old 09-22-2004, 11:14 PM   #7
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Example of the server log - http://www.forcegamers.com/bf/log0.log
ini file used - http://www.forcegamers.com/bf/battlefront%20server.ini

Here are a few more switches to play with from the client.

/logfinalscore
/audiomaxchannels
/audiosamplerate
/audionoenhance
/audiomixbuffer
+password
-password
/password
+ppass
-ppass
/ppass
+email
-email
/email
+name


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Old 09-23-2004, 04:46 AM   #8
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Has anyone tried to create a shortcut to battlefront.exe and add these parameters to the command line to start the server that way instead of through the GUI. That would be highly useful. In the end, a GUI greatly limits the methods that you can use to run the server (eg. through Firedaemon as a service).


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Old 09-23-2004, 06:32 AM   #9
(NJOC)MasterJedi[L]
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well i tried -console to see if it's anything like halo.but it wouldn't even start the game after that so i removed it
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Old 09-23-2004, 07:49 AM   #10
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Quote:
Originally posted by Kramerika
Has anyone tried to create a shortcut to battlefront.exe and add these parameters to the command line
Should work. I tried the ded server (even though i dont have swbf yet, tomorrow!), and this should answer your question
Attached Images
 


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Old 09-23-2004, 08:17 AM   #11
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Yes, that shows for me, but it is cutting off much of the command line options. I also want to know what each one does as well as which can be used for the dedicated server.


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Old 09-23-2004, 09:25 AM   #12
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The full list of the commands being spit into the ded server are in the ini file.


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Old 09-23-2004, 05:21 PM   #13
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There was no file titled "Server Settings.ini", however there was "battlefront server.ini" with the appropriate command line, so....

I added the "/tps 30" command (no quotes of course) and set my home system to 30 to match, but the framerate is still locked at 20~21 fps. What am I missing?

Thank you,
sfg-Leadsides
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Old 09-23-2004, 08:15 PM   #14
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For anyone interested, it seems that you do not need to run the GUI to launch the server. You can launch it from a command line via a shortcut to battlefront.exe.

Create a shortcut to battlefront.exe and edit the properties. Here is my example command line.

D:\Games\SWBF\battlefront.exe /win /norender /autonet dedicated /resolution 320 240 /nosound /gamename [OSF]MayTheForceBeWithYou! /playerlimit 32 /playercount 0 /bots 4 /noteamdamage /difficulty 2 /throttle 3072 /spawn 5 hot1i 400 400 nab2c 400 400 tat1i 400 400 end1a 400 400 kam1c 400 400 bes2a 400 400 yav2i 300 300 geo1r 400 400 hot1i 400 400 kas1c 300 300 bes1a 400 400 rhn2c 300 300 tat2i 300 300 nab1c 300 300 kas2c 300 300 yav1i 300 300 rhn1r 300 300

Here is what the commands do. Carrots (<>) surround values to be changed.

/win - not sure but necessary
/norender - not sure but necessary (assuming it turns off rendering video)
/nosound - not sure but necessary (assuming it turns off sound)
/autonet dedicated - dedicated server
/resolution <horiz> <vert> - controls the resolution of the server window
/gamename <name> - sets server name
/playerlimit <limit> - sets server maximum number of clients
/playercount <count> - sets count of clients necessary for round to start
/noteamdamage - sets FF off, leave out to turn on
/difficulty <level> sets bot skill (1=easy, 2=medium, 3=hard)
/throttle <bandwidth> - sets hosting bandwidth (3072=3Mbps+, 2MBs=2048, 1MB=1024, 512k=512, 256k=256, 128k=128)
/tps <fps> - sets server framerate
/lan - LAN server, leave out for internet
/nonames - no player names, leave out to turn on
/heroes - heroes, leave out to turn off
/password <password> - puts password on the server
/randomize - randomize map rotation, leave out to turn off
/spawn <seconds> - the spawn protection time in seconds (0-10)

The only thing missing from the GUI with the command line options is the autorestart, but since I use Firedaemon to run it as a Windows service, I don't need that anyhow. I thought /crashed might be it, but it didn't seem to work for me. There is also a second tab for a second server with the 1.1 patch it appears, but I do not know how this translates to the command line.

The maplist comes last after all of the options. Leave two spaces between the last option and the first map. The limit is 24 though why there is a limit is beyond me. Here are the map names for the command line. Unfortunately, there is a limit (character length) on how many commands you can fit into the command line of a shortcut. With Firedaemon, I do not have this issue. The numbers following each map name in the command line are the tickets for the two factions.

bes1a - bespin: platforms (GCW)
bes2a - bespin: cloud city (GCW)
bes1r - bespin: platforms (CW)
bes2r - bespin: cloud city (CW)
end1a - endor: bunker (GCW)
hot1i - hoth: echo base (GCW)
kas1i - kashyyyk: islands (GCW)
kas2i - kashyyyk: docks (GCW)
geo1r - geonosis: spires (CW)
kam1c - kamino: tipoca city (CW)
kas1c - kashyyyk: islands (CW)
kas2c - kashyyyk: docks (CW)
nab1i - naboo: plains (GCW)
nab2a - naboo: theed (GCW)
nab1c - naboo: plains (CW)
nab2c - naboo: theed (CW)
rhn1i - rhen var: harbor (GCW)
rhn2a - rhen var: citadel (GCW)
rhn1r - rhen var: harbor (CW)
rhn2c - rhen var: citadel (CW)
tatli - tatooine: dune sea (GCW)
tat2i - tatooine: mos eisley (GCW)
tat1r - tatooine: dune sea (CW)
tat2r - tatooine: mos eisley (CW)
yav1i - yavin 4: temple (GCW)
yav2i - yavin 4: arena (GCW)
yav1c - yavin 4: temple (CW)
yav2r - yavin 4: arena (CW)
tat3a - tatooine: jabba's palace (GCW)
tat3c - tatooine: jabba's palace (CW)


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Last edited by Kramerika; 01-22-2005 at 08:58 AM.
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Old 09-23-2004, 10:35 PM   #15
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Cool Guy TY Kramerika

Thank you for the list

Cant wait for the linux binaries


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Genius has its limits.
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Old 09-24-2004, 12:00 AM   #16
2Gunz
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Any Bind Ip commands?
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Old 09-24-2004, 11:33 AM   #17
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Not that I know of.

I just wanted to confirm that the above does work. I'm now running my real-world server using only the command line through Firedaemon as a Windows 2000 Server service.


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Old 09-24-2004, 09:33 PM   #18
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You could also run the GUI from FireDaemon instead so that the user can edit their .ini file (or you can comment it and break into two sections for editable and not editable.) That way you can set some of those other parameters that are not known. That's how we decided to go ahead.

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Old 09-25-2004, 02:36 PM   #19
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How much CPU usage does the server take when empty on your guys server? On my server it sits at 8% usage when empty.
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Old 09-25-2004, 04:32 PM   #20
(NJOC)MasterJedi[L]
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cpu and bandwith

ok being a noob at some of this . i have run many servers but never had to deal with bandwith or cpu usage. how (in windows) do i find out what a specific program(swbf) uses for cpu . and bandwith?

one or both answered would be great!


Thank you , Strike
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Old 09-25-2004, 07:13 PM   #21
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Strike -
Try the Windows Task Manager and Process Viewer

Ctrl-alt-del
and on XP Pro so I guess 2003 server will be similar
there is a "Processes" Tab and also a network tab

I think network tab is aggregate and not broken down.
You can also netstat -an
to get a VAGUE feel

Since its mostly UDP it should be pretty lieghtweight


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Old 09-26-2004, 01:14 AM   #22
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For W2K servers:
Programs -> Administrative Tools -> Performance
then add a counter for Processor->%Processor Time->Total
or add a counter for Network Interface->Current Bandwidth
etc.

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Old 09-26-2004, 10:14 AM   #23
(NJOC)MasterJedi[L]
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ah so when it toggles between 8-10 under cpu thats how much it uses??


thank you guys .i alwat wanted to know .
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Old 09-26-2004, 12:38 PM   #24
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its not quite as accurate and controllable as 'top' on Linux
but its Windows
so just help me beg Pandemic for server binaries for Linux and some decent admin controls -
it would be nice to auto-kick a team killer after his second team kill.
(One for accidental friendly fire - 2nd kill youre either sloppy or evil)

GL with the server,
Im going to build one on Win2K just to get familiar with it while hoping for a linux binary soon.
I'd NEVER place a windows box on the net 24x7 since I cant babysit it all the time like these professional game server admins.
(Ive got a day job and family and this thing would be 0wn3d in no time)

Cheers all


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Old 09-28-2004, 08:41 PM   #25
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well - after much nashing of teeth, i've gotten a server setup as a windows service via "srvany.exe"...i've gotten used to using that instead of firedaemon to shave a bit of overhead and to remote to my primary server via the remote management direct to the win services....

have run into a couple of snags tho::

1.) can't run more than 14 total maps - i'm guessing due to a character limitation in the "AppParameters" string in the registry entry...

2.) still can't establish a direct connection via IP...can see the server via "/lan" game....i can kill that option, but then the server auto-shows via internet games, and my players still can't connect direct...

3.) adding a password caused a failure when my players tried to connect, so i simply set the "/player" option to 3 players and left it at that...

not sure if this makes any sense, as it looks like a lot of peeps here are *nix server admins (don't blame ya - ), but if anyone has any thoughts, please advise...

course - most (if not all) of these items would be non-issues if i could pass a ".ini" parameter to snag all this nfo at the go ala UT2k*...is that even an option?...

- bliSS

PS - i buy all my games retail, but i run alcohol 120% so i don't have to swap my discs all the time...anyone know what copy-protection scheme was used on BF?...
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Old 09-29-2004, 03:09 AM   #26
(NJOC)MasterJedi[L]
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Quote:
Originally posted by Firemann816
its not quite as accurate and controllable as 'top' on Linux
but its Windows
so just help me beg Pandemic for server binaries for Linux and some decent admin controls -
it would be nice to auto-kick a team killer after his second team kill.
(One for accidental friendly fire - 2nd kill youre either sloppy or evil)

GL with the server,
Im going to build one on Win2K just to get familiar with it while hoping for a linux binary soon.
I'd NEVER place a windows box on the net 24x7 since I cant babysit it all the time like these professional game server admins.
(Ive got a day job and family and this thing would be 0wn3d in no time)

Cheers all
same here but i run alot of dedicated servers from home with the bandwith i have and this one does crash more then the others but it's been running smoothly considereing all the hype .
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Old 10-01-2004, 04:20 PM   #27
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Quote:

PS - i buy all my games retail, but i run alcohol 120% so i don't have to swap my discs all the time...anyone know what copy-protection scheme was used on BF?...
Now you know why we want linux binaries


On the copy protection I havent figured it out yet
but hope to do some 'science expirements' over the weekend

Will start a new thread in the general bf forum if I find anything for the community to kick around

All the best -


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Old 10-04-2004, 11:40 AM   #28
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There is probably some wording about reverse engineering in the license you agreed to with the retail copy so I'd advise against that. Likely illegal or a copyright infringement plus it forces you to have the disk and not "share" a copy with a friend. Do publishers a favour and don't try to hack their work. If they don't get a good return on it, they won't want to patch it or support it. It's all about $. Plus odds are you really want to make a distribution copy. How many times have I heard the excuse "so I don't need to put the CD in when I play" when it's really a cover for making an illegit. copy...

Plus, this is irrelevant to a server thread. The server version doesn't require a CD to be present.

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Old 10-04-2004, 11:58 AM   #29
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Actually, pirated copies ALREADY have a NO-CD. So basicly this is just a disadvantage for normal players cause i prefer virtual cd's/no-cds as well.


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Old 11-20-2004, 08:09 AM   #30
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Revise this post?

A great post, can it be revised for the 1.1 dedicated server?
Will an ini file generated by 1.0 work with 1.1?
I only ask cos I reinstalled my server as 1.1 from 1.0 and it crashes frequently now!
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Old 11-22-2004, 12:46 AM   #31
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Server Wont Start

Ok Im tring to start 1.1 from a command line

battlefront.exe C:\Program Files\LucasArts\Star Wars Battlefront PC Server /win /norender /autonet dedicated /resolution 320 240 /nosound /gamename MyTest /noteamdamage /difficulty 1 /throttle 3072 /spawn 0 end1a 200 200 /log

ok i tried this oin my home machine and my dedicated server

winxp says battlefront has encountered an error and needs to close

on my windows 2003 server it launching up the box then it just closes after about 10 seconds

heres where the log stops

.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Bump [0x623c0fb5] doesn't support vertexformat [d262]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Bump [0x623c0fb5] doesn't support vertexformat [d262]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Bump [0x623c0fb5] doesn't support vertexformat [d262]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d2a2]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d2a2]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d2a2]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Specmap [0x1ae39af8] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Specmap [0x1ae39af8] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d2a2]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d2a2]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d2a2]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Bump [0x623c0fb5] doesn't support vertexformat [f266]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Bump [0x623c0fb5] doesn't support vertexformat [d262]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Bump [0x623c0fb5] doesn't support vertexformat [d262]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d2a2]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Bump [0x623c0fb5] doesn't support vertexformat [d262]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Bump [0x623c0fb5] doesn't support vertexformat [d262]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Bump [0x623c0fb5] doesn't support vertexformat [d262]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Bump [0x623c0fb5] doesn't support vertexformat [d262]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Bump [0x623c0fb5] doesn't support vertexformat [d262]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Bump [0x623c0fb5] doesn't support vertexformat [d262]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Bump [0x623c0fb5] doesn't support vertexformat [d262]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Bump [0x623c0fb5] doesn't support vertexformat [d262]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Source\LuaCallbacks_Mission.cpp(195) : [ERROR]Lua ReadDataFile: Could not open sound\shell.lvl
.\Source\LoadUtil.cpp(707) : [ERROR]Unable to find level chunk in MISSION.lvl

.\Source\LuaScript.cpp(523) : [ERROR]OpenScript(Rent): script (ed0026aa) not found
.\Source\GameState.cpp(804) : [ERROR]Could not open MISSION\Rent.lvl
.\Source\GameState.cpp(823) : [ERROR]Could not open mission Rent
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Bump [0x623c0fb5] doesn't support vertexformat [d262]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Bump [0x623c0fb5] doesn't support vertexformat [d262]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Bump [0x623c0fb5] doesn't support vertexformat [d262]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d2a2]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d2a2]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d2a2]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Specmap [0x1ae39af8] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Specmap [0x1ae39af8] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d2a2]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d2a2]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d2a2]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Bump [0x623c0fb5] doesn't support vertexformat [f266]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Bump [0x623c0fb5] doesn't support vertexformat [d262]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Bump [0x623c0fb5] doesn't support vertexformat [d262]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d2a2]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Bump [0x623c0fb5] doesn't support vertexformat [d262]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Bump [0x623c0fb5] doesn't support vertexformat [d262]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Bump [0x623c0fb5] doesn't support vertexformat [d262]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Bump [0x623c0fb5] doesn't support vertexformat [d262]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Bump [0x623c0fb5] doesn't support vertexformat [d262]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Bump [0x623c0fb5] doesn't support vertexformat [d262]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Bump [0x623c0fb5] doesn't support vertexformat [d262]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Bump [0x623c0fb5] doesn't support vertexformat [d262]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Scroll [0xdd4ec22c] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!


any suggestions am i doing something wrong??

It does launch from the gui just not with a command line
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Old 12-24-2004, 08:41 AM   #32
Wilhuf
Senior Member
 
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Join Date: May 2001
Location: Galactic Plumberman Alliance -
Posts: 1,125
Kramerika, Jetstream (and anyone else who wants to reply of course), is there any particular benefit to running the SWBF dedicated server as a Windows service? Or running it without the basic GUI? What kind of CPU savings are you getting by running it without the GUI?

I am averaging 6.6% of CPU empty (with 16 bots) with GUI. (Presumably my CPU use would be even lower without bots.)

As far as the crashes go, XEvilWyvernX, I recommend the obvious. Just run SWBF from a GUI. You are probably not gaining enough in saved CPU cycles to justify the hassle of crashes.

Meanwhile can anyone recommend the best flavor of linux? I am thinking about getting Red Hat once Pandemic publishes the SWBF server binaries. Is there a particular flavor that is most popular/successful/compatible for game servers?


Wilhuf

Never give in--never, never, never, never, in nothing great or small, large or petty, never give in except to convictions of honour and good sense. Never yield to force; never yield to the apparently overwhelming might of the enemy.

Winston Churchill, 1941.
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Old 12-26-2004, 11:57 AM   #33
Kramerika
 
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Join Date: Apr 2002
Location: PA, US of A
Posts: 73
The major benefits are that you can run the server at a higher priority by running it as a service (www.firedaemon.com) to give it an advantage in performance over other processes running on your machine and that you can keep the server at the login prompt. You can also restart the server automatically (in case of a power loss or scheduled restart) when the machine loads windows and all services. I can't speak in numbers for what the gain is in performance, but it makes the server very low maintenance, easy to control, and worry-free. Now if we only had in-game admin...


Kramerika
-------------------------------
The Outlaws of Sherwood Forest
-------------------------------
A community, not a clan!
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Old 01-18-2005, 05:58 AM   #34
aoddc
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Join Date: Jan 2005
Posts: 3
Great information guys. thanks alot..


I'm trying to setup a command line entry to start my battlefront server and get an error stating mission.lvl failed to load..

any idea??
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Old 01-21-2005, 04:53 AM   #35
Kramerika
 
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Posts: 73
Post your command line. Did you use my example from above?


Kramerika
-------------------------------
The Outlaws of Sherwood Forest
-------------------------------
A community, not a clan!
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Old 01-21-2005, 07:03 AM   #36
aoddc
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Here is the command line...

battlefront.exe D:\servers\SWBF\default /win /norender /autonet dedicated /resolution 320 240 /nosound /gamename AOD Server /playerlimit 0 /playercount 0 /bots 0 /noteamdamage /difficulty 1 /throttle 512 /spawn 0 hot1i 400 400 nab2c 400 400 tat1i 400 400 end1a 400 400 kam1c 400 400 bes2a 400 400 yav2i 300 300 geo1r 400 400 hot1i 400 400 kas1c 300 300 bes1a 400 400 rhn2c 300 300 tat2i 300 300 nab1c 300 300 kas2c 300 300 yav1i 300 300 rhn1r 300 300


Thanks
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Old 01-22-2005, 09:00 AM   #37
Kramerika
 
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Shouldn't that be D:\servers\SWBF\default\battlefront.exe at the beginning of the Target line? Also, try putting two spaces between the last server setting and the first map in the rotation listed.


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Old 01-23-2005, 06:14 PM   #38
aoddc
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command line

thanks for your response,,


I've tried using the full path and no soup for me.. I will go and try the extra space now and will report...


thanks

dC
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Old 09-18-2006, 11:29 AM   #39
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for those of you who waited forever for the Linux binaries that were never made, swbf1 ps2 server works in WINE. though there's a problem with the maps loading slowly. winehq lists the swbf2 ps2 server as a compatible application as well.

as for cpu usage, the dedicated servers don't really use much system resources...
I've monitored bandwidth usage using OnlineEye. The PS2 dedicated server uses approximately 60 kbits/s of upload bandwidth for one player, and 10 kbits/s download.
additional players use slightly less bandwidth progressively, so that for example 10 players can get by on 570 kbits/s upload. download bandwidth is rarely a problem.

Is there any way to modify shortcut properties so they can take a longer command line? I can't fit the command I need in there.
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Old 09-19-2006, 07:59 AM   #40
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also does anyone know for sure if /logfinalscore works on the ps2 dedicated?
Simply adding it to the app_command_line_basic in .ini causes mine to crash before fully loading.
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