I'm wondering why this would affect clients' framerate. This is not the case with any other game that I know of. The server framerate only affects the performance of the server itself. Our Half-life servers run anywhere from 60-100 fps, but my client can get well above that with VSYNC turned off. This "fix" doesn't make sense to me except to improve performance on the server itself. The game FPS for a client should be dependent on their hardware and their game settings, not the server. I can see client bandwidth and latency depending on the server, but framerate just doesn't compute for me.
Last edited by Kramerika; 09-23-2004 at 04:50 AM.