water reflection (using jpg screenshot)
hey, I have been playing around with trying to get a better water effect using a jpg screenshot of the map as the reflection on the water surface.
so far I have managed to get the right amount of movement on the water surface using sin, and I have a nice ripple effect using a couple of scrolling ripple textures with an alpha channel, now all I need to have the jpg screenshot act like a reflection.
how i see it is that the reflection should work in the same was as a sky shader so that the reflection always stays the same distance away from the player just like a normal reflection would, and like the sky textures do...
any ideas, posts relevent to this issue, I cannot use the search function here for some reason, I hope this makes sence.
a map is never complete, just released...