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Old 10-14-2004, 11:18 AM   #1
JediMurderer
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Question Getting Started

I would like to start mapping, what sort of programs do I need for this?
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Old 10-14-2004, 03:28 PM   #2
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Youll need gtk radiant 1.4, found at www.qeradiant.com Later on youll need a newer version of q3map2. Heres the best beginners tutorial: http://richdiesal.jedioutcastmaps.com/tutorials/

It aint a cakewalk. Good luck!
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Old 10-14-2004, 08:39 PM   #3
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hmmm it seems i can't get on the http://richdiesal.jedioutcastmaps.com/tutorials/
site anymore
it rederects me to PCgamemods
anyone else got this prob?



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Old 10-14-2004, 08:50 PM   #4
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Yes. I dont know if its down perm or temp. Google has the text cached..but the images arent
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Old 10-15-2004, 09:30 AM   #5
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well i got the intire site in a word document for stuf like this happens
(DARN! im a nerd )
if anyone needs it gimme a litle BIG call



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Old 10-15-2004, 02:42 PM   #6
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u got the images too?
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Old 10-15-2004, 04:14 PM   #7
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There's also 007's tutorials

http://www.pcgamemods.com/5223
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Old 10-15-2004, 11:08 PM   #8
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yes i also got the pic's



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Old 10-16-2004, 09:55 AM   #9
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send to me plz, AIM boybandslayerx MSN boybandslayerx@aol.com
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Old 10-16-2004, 02:45 PM   #10
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His site works for me.
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Old 10-16-2004, 03:43 PM   #11
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You can also learn a lot of the basics from Bubba's tutorials. Though they're for Quake 3 specifically, JA and JO use the same engine and so a lot of the concepts are the same--it's just some of the particular entities that are different.

Also, check out the tutorial sections of Map-Review and LevelForge when you get to some of the more advanced stuff. Save these links, you'll want to refer to them along every step of the way!

Some useful programs to get for editing:

GtkRadiant, the actual map editing tool.
Q3map2, a superior compiler.
Q3map2toolz, a graphical interface for q3map2 so you can compile maps easily before you know all the switches and syntax.

And always, always, search for answers on this or the JO mapping forum, and ask questions!


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Old 10-16-2004, 04:18 PM   #12
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yay the site works again



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Old 10-19-2004, 04:39 PM   #13
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Thanks for your help everyone. I got the program and it works fine except for one thing-I think I'm doing everything right but in game when I load the map it says "Cannot find spawn point." Any ideas?
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Old 10-19-2004, 04:51 PM   #14
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Be sure to add an info_player_start to every map before compiling.


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Old 10-19-2004, 09:01 PM   #15
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even i forget that now and then



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