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Old 09-14-2004, 04:55 AM   #121
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And Korriban pt. 1


Korriban

You start with a cutscene.

Go NE and kill the Dark Jedi on the stairs.

Go down the stairs and assist the Light Jedi in killing all the Cultists on the stairs, and go left into the next room.

Kill all the baddies, then look at the two statues on the right of the entrance, use Push on them, and go down.

Kill the Cultists that meet you, and go left or right down the stairs.

Go up to the door with the pushable buttons surrounding it, push the button that is on the middle left, and both top and bottom of the right side.

Go through the door and down the stairs, turn to your left and look at the wall, use Pull on the brighter stones to get up.




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Old 09-14-2004, 04:56 AM   #122
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Jump all the way up and go into this door.

Go down, deal with the Dark Jedis, and go into this tunnel.

Go out; kill the Cultists, and go left.

Go through the doorway and to the far side of the room, look down and go into this hole in the wall.

Hop down and go into the next room, kill the baddies and go down the stairs.

Kill the Dark Jedis here, and keep going into the lava filled room.

Go around the lava and into the next room, go straight and bash the two support pillars.

Kill the Jedi here, then slice these two chains, jump up into the now open roof. Go over the tomb behind you as you come up, and go into the door for end level.

Almost done with the last level!




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Old 09-14-2004, 07:47 AM   #123
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What an experience, eh Kurgan? Well, I guess I'll go download the Demo, and get you the info on it, but I don't think it need a new walkthrough.




Korriban pt. 2

You begin with a battle going on in the distance, assist with killing the Dark Jedi.

Hop down and help the Light Jedi finish off the Cultist, and jump off to the left.

Jump the chasm and again kill the Dark Jedis.

Push this pillar to make a bridge.

Kill the Cultists on the other side, then go into the pit.

Go into this opening and use the statues and pillars to get to the top.

Go out and jump to the left to where the Stormtroopers wait; kill them and continue on past the shuttles.

Kill the remaining baddies, then go up the stairs to the Sith Tomb.

Continue on and go through these door for the boss fight depending on your alignment, good luck.




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Old 09-14-2004, 03:34 PM   #124
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Nice, I'll update these tonight hopefully...


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Old 09-14-2004, 04:13 PM   #125
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Ok, here's the info for the Demo:

You have choice of any saber type for both missions.

Tatooine:
Base force all level 1
One force point in Mind Trick, Heal, and Grip.

Weapon Loadout:
E-11 Blaster Rifle
Wookie Bowcaster
Disrupter Rifle
DEMP 2
Trip Mines, Det Packs, and Thermal Dets


Chandrila:
All Base Force all level 3
One rank in Protect, Mindtrick, Lightning, and Heal. Two ranks in Grip.

Weapon Loadout:
E-11 Blaster Rifle
Wookie Bowcaster
Heavy Imperial Repeater
Disrupter Rifle
DEMP 2
Golan Arms Flechette
Trip Mines, Det Packs, and Thermal Dets


That's all, now you or me need to get the secrets in there... Can't you just use txa's?




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Old 09-14-2004, 05:31 PM   #126
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I can use txa's secrets, so you're basically done. Thanks a bunch, again for doing all that work. ; )

Questions About the Demo: I realize you can choose your saber and stuff before you begin. But let's say you BEAT Chandrilla and then go to Tatooine. Does it let you choose your saber AGAIN? Or do you only get to choose it right at the start?

And does it (as I assumed) give you a force star for completing each of the demo missions, or do you not get to assign any force points? Or does give you a force star before each mission, like it does in the full?



About the Weapon Loadouts. Ah, so Chandrilla actually doesn't give you all the weapons like it does in the full?

Correct me if I'm wrong, or tell me the loadouts for the standard tiers in JA (full). I thought that on Tier 3 you got to choose the merr sonn and concussion rifle as well.

I can't remember in the Chadrilla demo if I was able to FIND a Concussion and use it, or if I had to use cheats to get it.

Finally:

Once you've answered those questions (again, I'll worry about the secrets), can you give me a list for each mission of any new enemies or new weapons you find in the field? Several of the levels are missing that info (unless you went back and edited your previous posts in this thread). That would be great, as it saves me having to play through the entire game to find out what you might have missed. ; )


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Old 09-14-2004, 05:51 PM   #127
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Quote:
I realize you can choose your saber and stuff before you begin. But let's say you BEAT Chandrilla and then go to Tatooine. Does it let you choose your saber AGAIN? Or do you only get to choose it right at the start?
I believe you can only choose your saber once.

Quote:
And does it (as I assumed) give you a force star for completing each of the demo missions, or do you not get to assign any force points? Or does give you a force star before each mission, like it does in the full?
You get only one force star.

Quote:
About the Weapon Loadouts. Ah, so Chandrilla actually doesn't give you all the weapons like it does in the full?
Nope :/

Quote:
Correct me if I'm wrong, or tell me the loadouts for the standard tiers in JA (full). I thought that on Tier 3 you got to choose the merr sonn and concussion rifle as well.
That is correct.

Quote:
I can't remember in the Chadrilla demo if I was able to FIND a Concussion and use it, or if I had to use cheats to get it.
You can get the Concussion Rifle twice actually, one at the very start from a Merc, and another from a Merc in a secret area.

Quote:
can you give me a list for each mission of any new enemies or new weapons you find in the field?
Yea, I guess I could give it a shot Might take a little while, but I can probably get it.


One last thing, do I need to finish getting all the enemies/weapons to you before I get that "position" you mentioned in your first post?




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Old 09-14-2004, 06:07 PM   #128
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No I can send you the "position" stuff right now.

Btw, do you like what I did with Level 25 and Level 26? (visit them from the contents page and see what I mean).

Does it makes sense how I set it up, or is it confusing?


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Old 09-14-2004, 06:12 PM   #129
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Yep, that looks good.. not confusing either

Well, I gotta go, (dern parents) I'll be on tomorrow and will try to get the otehr stuff for ya.




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Old 09-14-2004, 06:15 PM   #130
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I sent you the info, check your PM inbox.

It sounds like can't be on a lot 'cause of your parents, but hey, at least you got the walkthrough done, so kudos for that! ; )

And just because you're on the team now doesn't mean you other people out there can't submit stuff to be posted!


One more thing Sam, you said this:

Quote:
You get only one force star.
So, spell it out for me so I'm not confused. You begin Tatooine and you have one Force Star to assign to another power (IN ADDITION to the ones you listed as your starting powers), but when you start Chandrilla, you get NO force stars to assign, just your preset powers?

And if you play them in reverse order (ie: Chandrilla first, then Tatooine) do you get that Force Star to assign before Chandrilla, or do you ONLY get it before you begin Tatooine?

You see what I'm saying...? Because if this were the Full game, you would get one Force Star to assign before Tatooine and one Force star to assign before Chandrilla (right?), and you get to keep that Star unless you quit the mission (abandoned) and went back to the mission choosing screen.

Also: The updates are posted. Levels 25 & 26, Light & Dark versions are posted, and contents page is updated. Let me know if you see any mistakes.


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Last edited by Kurgan; 09-14-2004 at 08:29 PM.
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Old 09-14-2004, 10:38 PM   #131
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I've verified and filled in the missing secrets up to and including level 8 using txa's notes.

I've got a wedding to go to tomorrow, so I'll be pretty much out until late this weekend or possibly next week.

I'll be reachable by email (check at least once a day) and probably PM's (but not ICQ).


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Last edited by Kurgan; 09-15-2004 at 11:33 PM.
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Old 09-16-2004, 06:36 AM   #132
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Ok, I just went through Chandrila them Tatooine, you get one force star for Chandrila, then another for Tatooine, but if you go first through Tattooine, you only get one force star, and none for Chandrila.

Odd, eh?




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Old 09-16-2004, 01:08 PM   #133
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Lightbulb Thanks for checking that for me...

Quite!


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Old 09-17-2004, 08:31 AM   #134
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I have a question..

I'm stuck on this part:
http://img83.exs.cx/img83/5703/25-15.jpgKill the Jedi here, then slice these two chains, jump up into the now open roof. Go over the tomb behind you as you come up, and go into the door for end level.

For some reason when I cut the chains, go through the roof and go to the door it is closed and locked..... why?
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Old 09-18-2004, 01:41 PM   #135
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Sounds like a bug. If the chains are cut and enemies dead and you still can't proceed (sure you've got the correct door?), then reload the level and start over.


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Old 09-20-2004, 06:43 AM   #136
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Yup, it must have been a bug, cause now it works. Thanks.
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Old 09-22-2004, 05:08 AM   #137
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Whoops! I have't been around lately because I've been doing a lot of other crap, and I got Dungeon Siege last week, and them I'm gonna get SW:BF today AAHHH!

Ok, well... maybe.




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Old 09-22-2004, 05:44 AM   #138
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Ok, I got this, I believe this is all the new enimies up to Chandrila


Yavin Jungle
Enemies: Howlers, Storm Troopers, Cultist

Yavin Training
Training Remotes, Training Droid

Merc Activity-Tatooine
Mercs, Rodians, Weequays, Trandoshans, Cult member

Tatooine, Droid recovery
Tusken Raiders

Benjeel, Merchant rescue
Sand Burrower

Bakura, Emergency Assitance
Commandoes, Imperial Officers

Cult Investigation, Corellia
None

Hoth
Wampas, AT-ST

Hoth, pt. 2
Alora

Nar Kreeta, Rescue
Rancor

Zonju V, meet contact
Mercs on Swoop Bikes

Kril'Dor, Covert Operations
Imperial Pilots, Rocket Trooper

Coruscant, Capture Crime Lord
Assassin Droids, Force Acrobat Cultist

Dosuun
Rax Joris

Vjun
New Reborn, Reborn Twin

Bast Castle
None

Bast Castle, PT. 2
Rosh Pennin

Cult Sighting, Chandrila
New Reborn Master




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Old 09-23-2004, 01:35 PM   #139
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By "Commandos" I assume you mean those Imperial Saboteurs (the guys wearing great who can cloak).

Don't you encounter TIE Pilots on Bakura? Or do you see them before that?

Also, what mission is the one where you first encounter the "Hazard Troopers"? (the big fat armored guys, not the flying Jetpack troopers)

I'm going by if you run the missions "in order"...

PS: Uploaded your changes.


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Old 09-29-2004, 04:52 AM   #140
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Quote:
By "Commandos" I assume you mean those Imperial Saboteurs (the guys wearing great who can cloak).
Yea, the Imp Saboteurs.


Quote:
Don't you encounter TIE Pilots on Bakura? Or do you see them before that?
I don't think you do actually.. its later.

Quote:
Also, what mission is the one where you first encounter the "Hazard Troopers"? (the big fat armored guys, not the flying Jetpack troopers)
That would be Vjun.




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Old 09-29-2004, 10:37 AM   #141
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I also got this... you might be interested..

Yavin Jungle {yavin1b} [0 Secrets]
Force powers: n/a
Enemies: Howlers, Stormtroopers,Cultist

Training Area {yavin2} [0 Secrets?]
Force powers, Core: JUMP 1, PULL 1, PUSH 1, SENSE 1, SPEED 1,
Lightsaber Defense 1, Lightsaber Offense 1, Lightsaber Throw 1
Enemies: Training Remote, Lightsaber Droid

Mercenary Activity - Tatooine {t1_sour} [1 Secret]
Force powers, Core: JUMP 1, PULL 1, PUSH 1, SENSE 1, SPEED 1,
Lightsaber Defense 1, Lightsaber Offense 1, Lightsaber Throw 1
Enemies: Mercenaries, Grans, Cultist, Trandoshans, Weequays


Droid Recovery - Tatooine {t1_surprise} [1 Secret]
Force powers, Core: JUMP 1, PULL 1, PUSH 1, SENSE 1, SPEED 1,
Lightsaber Defense 1, Lightsaber Offense 1, Lightsaber Throw 1
Enemies: Tuskens

Emergency Assistance - Bakura {t1_fatal} [5 Secrets]
Force powers, Core: JUMP 1, PULL 1, PUSH 1, SENSE 1, SPEED 1,
Lightsaber Defense 1, Lightsaber Offense 1, Lightsaber Throw 1
Enemies: Stormtroopers, Imperials, Mercs, Commandos, Cultists

Merchant Rescue - Blenjeel {t1_danger} [0 Secrets]
Force powers, Core: JUMP 1, PULL 1, PUSH 1, SENSE 1, SPEED 1,
Lightsaber Defense 1, Lightsaber Offense 1, Lightsaber Throw 1
Enemies: Sand Burrowers

Cult Investigation - Corellia {t1_rail} [3 Secrets]
Force powers, Core: JUMP 1, PULL 1, PUSH 1, SENSE 1, SPEED 1,
Lightsaber Defense 1, Lightsaber Offense 1, Lightsaber Throw 1
Enemies: Mercs, Grans,Trandoshans, Weequays, Cultists

Ice Planet Hoth {hoth2} [6 Secrets]
Force powers, Core: JUMP 1, PULL 1, PUSH 1, SENSE 1, SPEED 1,
Lightsaber Defense 1, Lightsaber Offense 1, Lightsaber Throw 1
Enemies: Snowtroopers, Probe Droids, AT-ST, Wampas

Echo Base {hoth3} [2 Secrets]
Force powers, Core: JUMP 1, PULL 1, PUSH 1, SENSE 1, SPEED 1,
Lightsaber Defense 1, Lightsaber Offense 1, Lightsaber Throw 1
Enemies: Snowtroopers, Saber Cultist, Alora, Wampa

Rescue Mission - Nar Kreeta {t2_rancor} [3 Secrets]
Force powers, Core: JUMP 2, PULL 2, PUSH 2, SENSE 2, SPEED 2,
Lightsaber Defense 2, Lightsaber Offense 2, Lightsaber Throw 2
Enemies: Mercs, Grans,Rodians,Trandoshans, Weequays, Rancor

Meet Contact - Zonju V {t2_trip} [0 Secrets]
Force powers, Core: JUMP 2, PULL 2, PUSH 2, SENSE 2, SPEED 2,
Lightsaber Defense 2, Lightsaber Offense 2, Lightsaber Throw 2
Enemies: Swoopers (Mercs)

Covert Operation - Kril'Dor {t2_wedge} [2 Secrets]
Force powers, Core: JUMP 2, PULL 2, PUSH 2, SENSE 2, SPEED 2,
Lightsaber Defense 2, Lightsaber Offense 2, Lightsaber Throw 2
Enemies: Stormtroopers, Imperials, Mercs, Commandos, Jetpack Troopers, Saber Cultist

Capture Crime Lord - Coruscant {t2_rogue} [1 Secret]
Force powers, Core: JUMP 2, PULL 2, PUSH 2, SENSE 2, SPEED 2,
Lightsaber Defense 2, Lightsaber Offense 2, Lightsaber Throw 2
Enemies: Mercs, Commandos, Grans, Rodians, Trandoshans, Weequays, Assassin Droids, Saber Cultist, Force Cultists

Cult Investigation - Dosuun {t2_dpred} [2 Secrets]
Force powers, Core: JUMP 2, PULL 2, PUSH 2, SENSE 2, SPEED 2,
Lightsaber Defense 2, Lightsaber Offense 2, Lightsaber Throw 2
Enemies: Stormtroopers, Imperials, Commandos, AT-ST, Rax Joris

Vjun {vjun1} [5 Secrets]
Force powers, Core: JUMP 2, PULL 2, PUSH 2, SENSE 2, SPEED 2,
Lightsaber Defense 2, Lightsaber Offense 2, Lightsaber Throw 2
Enemies: Hazard Troopers, Stormtroopers, Imperials, Saber Cultists, New Reborn, TIE Bombers

Bast Castle Lower Floors {vjun2} [4 Secrets]
Force powers, Core: JUMP 2, PULL 2, PUSH 2, SENSE 2, SPEED 2,
Lightsaber Defense 2, Lightsaber Offense 2, Lightsaber Throw 2
Enemies: Stormtroopers, Imperials, Jetpack Troopers, Saber Cultists


Bast Castle Interior {vjun3} [0 Secrets]
Force powers, Core: JUMP 2, PULL 2, PUSH 2, SENSE 2, SPEED 2,
Lightsaber Defense 2, Lightsaber Offense 2, Lightsaber Throw 2
Enemies: Stormtroopers, Imperials, Jetpack Troopers, Saber Cultists, Grip Cultists, Drain Cultists, Lightning Cultists, New Reborn, Dual Reborn, Staff Reborn, Repowering Reborn, Rosh Penin

Cult Activity - Chandrila {t3_rift} [4 Secrets]
Force powers, Core: JUMP 3, PULL 3, PUSH 3, SENSE 3, SPEED 3,
Lightsaber Defense 3, Lightsaber Offense 3, Lightsaber Throw 3
Enemies: Mercs, New Reborn, Dual Reborn, Staff Reborn, Grip Cultists

Cult Investigation - Tanaab {t3_stamp} [2 Secrets]
Force powers, Core: JUMP 3, PULL 3, PUSH 3, SENSE 3, SPEED 3,
Lightsaber Defense 3, Lightsaber Offense 3, Lightsaber Throw 3
Enemies: Saber Cultists, Grip Cultists, Lightning Cultists, Drain
Cultists, New Reborn, Dual Reborn, Staff Reborn, Mutated Rancor

Dismantle Device - Yalara {t3_hevil} [1 Secret]
Force powers, Core: JUMP 3, PULL 3, PUSH 3, SENSE 3, SPEED 3,
Lightsaber Defense 3, Lightsaber Offense 3, Lightsaber Throw 3
Enemies: Noghri, Stormtroopers, Saber Cultists, Grip Cultists, New Reborn, Dual Reborn, Staff Reborn

Force Theft Investigation - Byss {t3_byss} [1 Secret]
Force powers, Core: JUMP 3, PULL 3, PUSH 3, SENSE 3, SPEED 3,
Lightsaber Defense 3, Lightsaber Offense 3, Lightsaber Throw 3
Enemies: Stormtroopers, Imperials, Hazard Troopers, Rocket Troopers

Weapon Destruction - Ord Mandell {t3_bounty} [0 Secrets]
Force powers, Core: JUMP 3, PULL 3, PUSH 3, SENSE 3, SPEED 3,
Lightsaber Defense 3, Lightsaber Offense 3, Lightsaber Throw 3
Enemies: Boba Fett

Taspir III {taspir1} [4 Secrets]
Force powers, Core: JUMP 3, PULL 3, PUSH 3, SENSE 3, SPEED 3,
Lightsaber Defense 3, Lightsaber Offense 3, Lightsaber Throw 3
Enemies: Stormtroopers, Imperials, Commandos, Jetpack Troopers, Saber Cultists, Grip Cultists, Drain Cultists, Lightning Cultists, New Reborn, Dual Reborn, Staff Reborn, Reborn Master

Imperial Power Station {taspir2} [5 Secrets]
Force powers, Core: JUMP 3, PULL 3, PUSH 3, SENSE 3, SPEED 3,
Lightsaber Defense 3, Lightsaber Offense 3, Lightsaber Throw 3
Enemies: Stormtroopers, Saber Cultist, Grip Cultist, Drain Cultist, Lightning Cultist, New Reborn, Dual Reborn, Staff Reborn, Alora, Rosh Penin

Sith Crypts {kor1} [3 Secrets]
Force powers, Core: JUMP 3, PULL 3, PUSH 3, SENSE 3, SPEED 3,
Lightsaber Defense 3, Lightsaber Offense 3, Lightsaber Throw 3
Enemies: Saber Cultists, Grip Cultists, Drain Cultists, Lightning Cultists, New Reborn, Dual Reborn, Staff Reborn -- if you went Dark, then you have various Jedi to fight as well.

Sith Ruins {kor2} [2 Secrets]
Force powers, Core: JUMP 3, PULL 3, PUSH 3, SENSE 3, SPEED 3,
Lightsaber Defense 3, Lightsaber Offense 3, Lightsaber Throw 3
Enemies: Stormtroopers, Grip Cultist, Lightning Cultist, New Reborn, Dual Reborn, Staff Reborn, Tavion -- depending on which way you went, you'll end up facing off against a possessed Tavion or Kyle Katarn.




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Old 10-02-2004, 04:39 AM   #142
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Thumbs up Thanks!

Excellent. I have been too busy with work lately to update, but I may get in another one by Monday if I get the chance.


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Old 10-02-2004, 06:50 PM   #143
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Tell me again, at what point do you get to choose another stance and at what point can you trade in your saber with two stances for either a three stance single, duals or saberstaff?

As to the enemies, I'm listing them as "new enemies" so I'll only be listing them the first time they are encountered. Ditto for new weapons. As if a person was playing the missions in order.

Update: Okay, updated the enemy rosters. Now I need to finish up the Secrets (for levels 9-26) and update the weapon rosters (ie: what new weapons you get on each map). If you could detail those like you did the enemies that would be great. But I really just need to know when you get a new weapon (not including the loadouts).


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Last edited by Kurgan; 10-03-2004 at 05:23 AM.
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Old 10-03-2004, 06:16 AM   #144
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I'll have to go through it again right quick, very possibly today, and get that info.




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Old 10-08-2004, 05:39 AM   #145
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Okay, when you get the time, post it up and I'll update the site when I can!


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Old 10-08-2004, 09:15 AM   #146
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I looked at the walkthrough, and it seems that everything is already in order, down to the enemies and all...




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Old 10-10-2004, 12:23 PM   #147
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Thumbs up

It's pretty close, but I still haven't had time to update the secrets (and a quick check to make sure I didn't forget anything). Hopefully by the end of the week (unless I get a mad glint in my eyes before them and get it done earlier). ; )


Looks like your work is done here then my friend! But feel free to contribute in the future.

I want to thank you again for all your great help!


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Old 10-20-2004, 07:13 PM   #148
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Okay secrets updated for levels 1-15.

Once I get the secrets done (not sure when but hopefully before long) I'll do a quick run through for weapons/enemies and then this guide should finally be complete!


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