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Old 11-19-2004, 10:02 PM   #1
Pahricida
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misc_turret & misc_G2turret

I'd really like to know wether anybody can help me out on this one.
The misc_turrent and misc_G2turrent entities place some NPC static turrets.
Now what I wonderd about was the location of their model files.

I browsed the whole assets but couldn't find anything.

NOw if anyone could tell me where those are stored ... that would be neat.


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Old 11-20-2004, 01:46 AM   #2
razorace
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misc_turret:
models/map_objects/hoth/turret_bottom.md3 - bottom of turret
models/map_objects/hoth/turret_base.md3 - top of turret

misc_turretG2:
models/map_objects/imp_mine/turret_canon.glm - standard turret model
models/map_objects/imp_mine/turret_damage.md3 - destroyed turret model
models/map_objects/wedge/laser_cannon_model.glm - turbolaser battery

NOTE: misc_turretG2 doesn't seem to work properly in MP.


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Old 11-22-2004, 10:25 AM   #3
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thanks!
Now I just need to get the bones for it.


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Old 11-22-2004, 10:57 AM   #4
razorace
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.md3 files don't have bones. as for the .gla models, just open them in modview.


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Old 11-22-2004, 12:20 PM   #5
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yes I saw the bones in Modview ... but I don't have a root file.

Do I just have to build the model around self placed bones wich are placed at about the same coordinates as the original ones?


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Old 11-22-2004, 01:27 PM   #6
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It depends. what are you trying to do? Replace the turrets with new models?


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Old 11-22-2004, 02:41 PM   #7
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exactly ...

Maybe even add some new animations for the turrets .. It's kind of a new territory to me (the animating) but I want to advance a lil' bit.

But for now new models would also do fine


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Old 11-22-2004, 03:01 PM   #8
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well, I beleive the issue is a matter of weighing the model correctly. But I don't understand modeling that well. I suggest you post about this in the modeling forum.


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